GoNi
Slayer
- Joined
- Feb 2, 2007
- Posts
- 7,588
- Location
- Calypso, Sakura City
- Society
- freelancer
- Avatar Name
- Gloria GoNi Nicestyle
MindArk's biggest stuff up has been lack of economic understanding. Few dare invest money like they did years ago due the fact MA doesn't protect the value of items.
Example 1. H-DNA killed the Resurrection Chip 24000Ped to worthless overnight
Example 2. Black paint, worth 10Ped per can in 2009, since cheap alternatives give similar look, its worth 2Ped per can
Example 3. ES500 Scanners worth 7000Ped, killed by MindArk scrapping auto skilling with scanning and dropping way to many and not correcting the mistake.
Example 4. Players invest in Tiering when you risked losing the item, tiered items had value, then overnight MA removed the risk and players lost money. Lost items never recovered.
Example 5. Players invested 1000s of Ped in hangars, eventually given a ship, but a hangar that doesn't do anything.
Example 6. Land areas no longer worth 100-200Kped because CLDs generate more income without effort. LA owners cant sell LA for what they paid.
Example 7. Crafting chance of success has no bearing on skill level. Everything is 30% success regardless of if you have maxed the BP, on quantity and it has a 95% success rate.
Example 8. Veteran players are not recognised or rewarded for their loyalty.
Would I buy a Mod Merc or a Mod FAP...never. I cant guarantee MA wont release a Limited version next week.
The simple rule of success in economics is confidence. If people have confidence in a products value they will spend money and invest.
What you want, do I call protectionism, and protectionism hurts every economy.
The value of resurection chip would have gone done over time anyways if MA didn´t stop it dropping.
Even if drop rate would have been extremely rar with chance 1:1mio there would have been some drops, every drop would have devalued the existing ones. Same counts for every other Item MA removed from LOOT.
Thats absolutely wrong way to keep EU alive with a working economy.
What players bought back in 2005 for 200k PED/20k$ (ModFAP, IMKII, MM to name it), was the brand new porsche (equivalent to RL item).
In RL you drive your brand new porsche and it will lose around 50% of its original value in first year, the longer you drive it less value it will have.
At some point around 20-30 years after you bought your brand new porsche, the value may start to raise again.
Why? Not because it is the f--in best car you can get at the moment, no just its so damn old and outdated most of it already dumped to recyclers. At that point your porsche will be interesting for collectors of old cars, thats why value will raise on it.
The reallity in EU is that this 10 year old (MM, ModFAP, IMKII) is still the f---in best item ingame (when it comes to eco). Why ?
Because MA refused to introduce better items than that, and MA refused to let it drop. Thats protectionism.
EU evolved but not into all directions:
We got more HP today, we got higher skills today - skill system is open - theoretically possible to reach massive health and levels of 300+
Mobs evolved more HP on high end mobs, fast regen on some of them, more DMG dealed by high end mobs.
Weapons evolved, more DMG/s at higher cost less DMG/pec
FAPs evolved, more heal/s at higher cost less Heal/pec
Armors evolved, more protection, higher durabillity (mainly on L)
Enhancer got introduced, even more DMG/Heal at even higher cost (enhancers break, tiering needs resources)
Why only in that way?
Where is the more heal/pec
Where is the more dmg/pec
Why is this old items, still the brand new porsche, although there is so much bigger, stronger, more HP mobs, more HP on players, more skill on players
Where is that god damn FAP that heals 200/p but needs LVL 120+ medic
Where is that god damn Gun that deals 5 DMG/p but needs LVL 120+ in hit
What MA did over the years is making everything more expencive, thats why people leave.
In real world scientists always improve items in two directions
1. higher efficence - maybe accepting a little less eco
2. better eco - maybe accepting a little less efficence
3. trying to get both without negativ effects
EU is far away from beeing a virtual world, as a world needs progression in all directions not only in one.