Entropia hunter - a statistics tool for hunting

Hey Woodydrn... first off, love the tool. I wanted to point out a bug of sorts where every time I gather sweat it counts as being a creature killed. Doesn't really change much but wasn't sure if anyone had mentioned it.
Hi there, I actually made sweeting slightly better, it does count it as a kill, but it shouldnt be as bad as before, where every time it would count as kill. But i do have a todo for this, but it's long down the list.

Not sure what really todo with it.
 
Upgraded to 1.3.64 from a 1-2 months old version and now the tracker is crashing several seconds after I start the session regardless of whether I'm doing something in the game or just standing still 🆘
If you can PM me the details from "windows event viewer", there should be a .NET error in the list there. Just send me all the details, then I will fix it.

I'm also on Discord channel here: https://discord.gg/tvgwk5TtT4
 
Hi, I have simple feature request if it isn't already an option. Is it possible to show the ped summary both as a percentage and in terms of peds simultaneously?
 
Hi, I have simple feature request if it isn't already an option. Is it possible to show the ped summary both as a percentage and in terms of peds simultaneously?
Hey Ulerie, if you click overlay and select the "extended view", then there is stats for both there :)
 
As always, love this tracker.

Can you please add - Mayhem MF-Amplifier Delta (L)
 
As always, love this tracker.

Can you please add - Mayhem MF-Amplifier Delta (L)
I'm right in the middle of a big update which is not done, ill add this when its done.

But in the mean time you can actually add it yourself. IF you write "Mayhem MF-Amplifier Delta (L)" in the amp name, then press autofill, and when it asks if you want to add it yourself, click yes, then supply this url in the form:

 
New minor release for EntropiaHunter v1.3.65
  • Added Mayhem MF-Amplifier Delta (L) amp.
  • Fixed problem when username is in healthbar.
Next update will be a good one, stay tuned :D
 
New release for EntropiaHunter v1.3.66
  • Added feature to add armor and get realtime armor decay (IN ALPHA STAGE).
  • Optimized when creature loot is a mining resource.
  • Fixed updating settings when disabling mining resources.
  • Fixed links on about window.
For the new armor feature, read up on it here: https://www.entropia-tools.com/docs.php?m=setup&t=hunter#ADDING ARMORS

Be aware, this feature is experimental for now - and armor decay will NOT be subtracted in the totals
 
New quick release for EntropiaHunter v1.3.67
  • Added feature to skip refined mining resources.
  • Added more debug for the markup window.
  • Fixed bug in group sessions.
 
New quick release for EntropiaHunter v1.3.68
  • Fixed rare crash when pressing hotkeys.
 
New quick release for EntropiaHunter v1.3.69
  • Added more tests for markup debugging.
 
New quick release for EntropiaHunter v1.3.70
  • Fixed not-so-rare crash when pressing hotkeys.
 
No worries people, development has not stopped, been working on a new feature for ALL of the entropia tools, which will be connecting hunter and miners to traders, so look forward to this in few weeks :)
 
Hi there, I actually made sweeting slightly better, it does count it as a kill, but it shouldnt be as bad as before, where every time it would count as kill. But i do have a todo for this, but it's long down the list.

Not sure what really todo with it.
Please make it so that when a player loots Vibrant Sweat it is still counted as a loot event, but not counted as a kill event. I assume you separate kill events by reading loot events and using a timeout between loot events to not count multiple shrapnel loots from one mob as multiple kills.
If you handle the Loot events of "Vibrant Sweat" differently than any other loot, you might be able to fix that.
If you do it by chatfile update, you could try to identify if only sweat has been looted in the update and not count it as a kill.

Just an idea... no clue how you actually do it, but maybe this might work.
 
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