Generic fuses are ONLY used in warp drives, which are ONLY (afaik) L bps. Success rate on L bps has always and continues to be much higher than UL bps unless you're not maxed on em (in which case you shouldn't be clicking it anyways).
Think MA has SIB on delay skill..
guess they went home, and try to fix it tomorrow
Because you use only about 3Gb of memory for EU (I think 1Gb or so is reserved for system).
If you missed it, in today's VU there is 64bit client, so you will be able to use more RAM....
Nope - L bp's have been "improved" by Mindark.
Success rate is crap
i dont see any mention of fixing the bug where it mutes my microphone every time i log into the game
I didn't miss it. Though it means I would have to buy a 64Bit Version of Windows first. I am using Win7 32Bit right now with a Kernel-Patch to use 16GB RAM. And no, this patch doesn't cause the crashes I think EU is not that important to me
There is alot of good fixes, but I didn't see them mention the bug on Female Coats that causes the collar of the coat to be the color of the skin of the ava.
someone forgot to flip the switch on before leaving the office
i wonder if next time the bright sparks that run MA will consider updating the hardware in parallel the way normal IT people do so as to minimize downtime, i mean, these concepts, they are not rocket science
someone forgot to flip the switch on before leaving the office
I didn't miss it. Though it means I would have to buy a 64Bit Version of Windows first. I am using Win7 32Bit right now with a Kernel-Patch to use 16GB RAM. And no, this patch doesn't cause the crashes I think EU is not that important to me
I think those would be added in a PP update, not a platform one? So in the October PP VU?
Hopefully, this is the fix they are talking about when they said "Textures are now mirrored correctly again."
*fingers crossed*
On day of update, bring new servers to data center. bring old servers off line, copy over whatever player data is left and unplug old servers. Plug in new servers. Boot up.
Should take an hour, two max?
Hopefully, this is the fix they are talking about when they said "Textures are now mirrored correctly again."
*fingers crossed*
You can install 64 bit. If you bought 32 bit you have the right to use the other version too, so no problem with that.
And yes, 32 bit have a memory limitation (pure mathematical - see Intel site in support section), the kernel patch is prone to cause more errors than solve problems.
I also had frequent EU crashes when I used 32 bit, no matter how many solves I applied. Now with 64 bit I had only one crash due to graphic driver.
As of Win 8.1... after benchmarks I gained +6% performance on my 5 year old desktop, and my CPU is 5 dgr cooler in normal use... so was kinda worth for me
Well, the way I see it, since they seem to be upgrading server hardware directly (server replacements?), it should be even easier and faster.
Setup new servers in the office test environment, load OS, game server daemon, including the latest updates. Make sure IP addresses, everything else match, do a load test to make sure servers work fine.
Make incremental backups / copies of player data (probably just SQL) to the new servers starting from a few days before update. This way you can test if your updates work with existing real player data as well.
On day of update, bring new servers to data center. bring old servers off line, copy over whatever player data is left and unplug old servers. Plug in new servers. Boot up.
Should take an hour, two max?
If they were willing to spend a few bucks extra, get new servers into the data center a few days before update is rolled out to us (may cost a few dollars to get a cage or rack for a couple of days in the data center or may even be free since they are a long term client and the DC may give it free as good will), and make sure incremental backups are done, as well as tested. In which case, they just have to redirect traffic to the new servers once old servers are taken down.
Takes 5?10 minutes?
Only reason I can think of the update taking this long is that they took the new servers to data center, then proceeded to install the necessary softwares, updates, configure and stuff. After that copy over the player data, test, then run across bugs and stuff and now try to fix it.
Sometimes I just have to wonder at how they do things........
So.........over 12 hours offline??? c'mon i need my Fix!!