pet grooming
Hi Sn0wst0rmz,
There is something wrong, we've shut the instance for now so people do not get stuck.
We will update with further information in a support news later.
Kind regards,
Ulf | Entropia Universe Support
Is there any link to planet updates?
I saw client loader pulled 110 MB Cyrene, and right now about 60 MB Next Island data - it feels a bit more than just minor adjustments.
It doesn't seem to be possible anymore to check other planet information from within client loader.
VU-news text goes here... ...
Originally Posted Here
FIX TELEPORTERS AND REVIVAL TERMINALS
Tired of using teleporters and getting stuck under them having to T and find that I get stuck T'ing.
Total BS to have to use teleport chip to get unstuck
PLEASE FIX ASAP!!!!
back in the "day" this was a fun thing....
Hey!
Keep the bug reports rolling in.
Cyclops Depths and the Beacon instances has been temporarily disabled, so people don't get stuck inside the dungeons.
Mindark is looking in to the issue with people getting stuck.
I will give you guys an update when I know more.
Logged in earlier to check things, ran inside a terminal to log out, came back a few hours later, and I'm stuck in the floor, Hit T, and now my knees are stuck in the floor. Only escape was to TP out of the terminal, so even if you don't get killed, seems like if you log out and upon log in you are on ground level. the building floors are not static to the environment.
Also mobs can no longer push you around, which is actually a very nice change, unless the mob is trying to move around to reach you, runs into another person, which blocks it, then it goes "unreachable" for the duration until it actually hits its target. which means you have to run up to it, let it chew on you, or the mob decides to choose another target.
Creatures that have just been spawned will now wait a short duration before they aggro.
Hunted ambus and when they spawned next to me i took like 1 - 2 seconds them to agro on me...
For me this seems to work same as always at least on ambus.
Logged in earlier to check things, ran inside a terminal to log out, came back a few hours later, and I'm stuck in the floor, Hit T, and now my knees are stuck in the floor. Only escape was to TP out of the terminal, so even if you don't get killed, seems like if you log out and upon log in you are on ground level. the building floors are not static to the environment.
Also mobs can no longer push you around, which is actually a very nice change, unless the mob is trying to move around to reach you, runs into another person, which blocks it, then it goes "unreachable" for the duration until it actually hits its target. which means you have to run up to it, let it chew on you, or the mob decides to choose another target.
...- Sometimes stuck in the floor when logging in
...
Hey!
Keep the bug reports rolling in.
Cyclops Depths and the Beacon instances has been temporarily disabled, so people don't get stuck inside the dungeons.
Mindark is looking in to the issue with people getting stuck.
I will give you guys an update when I know more.