Better loot for all?
Call me a skeptic, but I'll believe it when I see it.
...and all of a sudden you have to depo and don't know where the ped went.
Just wow , so much scrapnell
CLD payout 2.0(ped) incomming ?
Or add ammo burn to all melee weapons and have them consume universal first and when none is available they would start to decay. Pretty sure they have this code already ...and they already know how much ammo burn to add etc.
Discussed here:Can you implement a way to repair melee weapons with shrapnel at the 101% rate? I don't want to complain much about this change because it is better overall, but it's not as great for melee users.
And that is where your problem is.
you can do this with an attachment that enables UA usage.
I read it like that, whoever enters it creates his own temporary instance
I keep getting better returns in Solo mode. In Team mode (where you don't loot the mobs and get all the loot in the end) I usually got 70-80% return. Seems to be bugged somehow.Ofc loot is low in both except in first one there is cest in the end with treasure.
[*] Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage.
Does anyone know how this works now?
Before, if you wore armor with 12 impact protection and a plate with 12 impact protection and a mob hit you for 12 impact damage each would take 12 damage and each would decay for 12 damage.
How does it work now? All damage goes to the armor first? Plate first? What if you have 12 impact armor and 8 impact plate and mob hits for 10 impact? All on the armor? 5/5?
I thought ludwig wrote somewhere in one of these threads that they didn't do armor changes yet?
Does anyone know how this works now?
Before, if you wore armor with 12 impact protection and a plate with 12 impact protection and a mob hit you for 12 impact damage each would take 12 damage and each would decay for 12 damage.
How does it work now? All damage goes to the armor first? Plate first? What if you have 12 impact armor and 8 impact plate and mob hits for 10 impact? All on the armor? 5/5?
How does it work now? All damage goes to the armor first? Plate first? What if you have 12 impact armor and 8 impact plate and mob hits for 10 impact? All on the armor? 5/5?
I don't know how it works but here is an observation - I get tons of "deflected" using jaguar+5b vs young spiders. I certainly never had 1.0 dmg on them in the past, the average damage was about 20-25.
I don't know how it works but here is an observation - I get tons of "deflected" using jaguar+5b vs young spiders. I certainly never had 1.0 dmg on them in the past, the average damage was about 20-25.
This doesnt seem correct.
young spider does 140 max dmg.
So minimum 70 dmg.
jag+5B would soak 88 spider dmg.
So yes, you should have had 1.0's
average dmg a spider does is 105 minus the 88 is 17. So not far of your 20 average dmg.
I don't know if I can figure this out. The weapon I that has the highest eco for me is a UL and with an amp is eco 75.8. I am not maxed 9.7 and 9.7 all the other L weapons I am maxed including 1 UL weapon. The 75.8 is 7 points higher than all the others or more. I can not get a global nor can I keep from loosing 40-50 percent or more on all the mobs except the punties. That's from kerbbies to atrox prowler. I don't want to kill punties the rest of entropia life and I will not spend it loosing 40 to 50 percent on larger mobs so I am not sure what to do. I hate to get this far and quit.
I don't know if I can figure this out. The weapon I that has the highest eco for me is a UL and with an amp is eco 75.8. I am not maxed 9.7 and 9.7 all the other L weapons I am maxed including 1 UL weapon. The 75.8 is 7 points higher than all the others or more. I can not get a global nor can I keep from loosing 40-50 percent or more on all the mobs except the punties. That's from kerbbies to atrox prowler. I don't want to kill punties the rest of entropia life and I will not spend it loosing 40 to 50 percent on larger mobs so I am not sure what to do. I hate to get this far and quit.
The ER on unl non sib weapons is not adjusted down if a player looks at it who is not maxed.
Just so I understand you believe that the ER is the same for everyone. So on a UL weapon non-sib, the ER will be the same for a person with a 1.0/1.0 or a person that in 10/10.
If you really get 50% or less on allmobs except punies, you are really doing something wrong. And if you aren't doing anything wrong, you're just cursed. You'd better quit.
I have had several times where my loot is awful for what seemed like weeks but really not that long, but even then I would get a little something along the way. That is not the case here. I shot a few young to provider Atroxes, not a great amount but I got nothing over 3.86 ped. Funny, young and mats were about 2 ped, the olds were 1- and the providers were the 3.86. So, it looked like the higher the mat the better the loot, not the case based of my hunt of prowlers and below. I didn't even get a mini-mini just nothing. I hoping someone to tell me what I am doing wrong. BTW I was not cursed until the update.
I've experienced about the same on a short trox run.
Did (just) 100 troxes, mostly 2 pedders and not a single(!) multiplier.
So that was quite horrible. But as it was just 100 troxes it doesnt say anything. 1 nice global and you're back on track.
After the trox hunt did a kerb run to control the money drain on my pedcard and was instantly rewarded with a 100 ped kerb. So that kerb run went over 200% return.
I guess this is common knowledge to not base outcomes on small runs. They dont mean anything.
But if you claim you only get around 50% return runs except on punies, well, that I simply dont believe. Mabe some bad runs yes, but constant 50%, no.
..., I have never seen a game where there are so many secrets. They won't even tells how many hit points a mob has or what type of damage to expect, thank goodness for EP.