News: Eomon Migration 2024

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EBN: The Calypso’s Giants Are On The Move

Sources from the Imperial Zoological Scouts (IZooS) just reported the first sightings of the Eomon herds migrating!

The Eomon Migration is an annual summer period on Calypso. During this period, Eomon herds traverse the continent, marking the arrival of summer. Longtooth herds and other species also join the migration, driven by the pheromones and exhibiting increased aggression. The migration is a prime opportunity for colonists, from novices to experienced players, to hunt these creatures.

In addition to the potential of gaining Summer Strongboxes, there are rumors that the Eomons might carry new carbine weapons. This speculation arises from reports that shipment boxes for the Calypso Defence Force (CDF) have mysteriously disappeared since Eomon was spotted chasing away soldiers. It’s believed that the enormous appetite of the Eomon drove the animals to possibly consume the boxes in the heat of the moment.

Eomon & Longtooth mission​

Head to Minopolis and speak to the Unnamed RDI Xenobiologist. There, you will be offered two different mission structures: Eomon missions and Longtooth missions. Meeting the contribution goals of the missions will give you the following rewards:

  • Eomon “Guts and Glory” Daily mission - 2 Daily Tokens and 400 Blazar Fragments
  • Eomon “Circuit Taker” mission - A choice of one E.L.M Edition weapon and 23,000 Blazar Fragments
  • Longtooth “Touch a Nerve” Daily mission - 1 Daily Token and 200 Blazar Fragments
  • Longtooth “Take a Breather” mission - A choice of one E.L.M Edition weapon and 12,000 Blazar Fragments

The Eomon and Longtooth missions reset annually, granting you the opportunity to participate year after year.

Migration Paths​

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Based on data collected by RDI Xenobiologists, here are the estimated migration paths for the Eomon and Longtooth:

To find the Longtooth migration path, follow the red path. This route starts east of Cape Corinth, moves south of Livas Outpost, and ends near Fort Ithaca.

To locate the Eomon migration path, follow the green paths. This route begins in the eastern parts of Eudoria in the Minopolis Desert region, passes near Ashi, and ends in the south near Camp Carter.

Eomon deviating from their paths​

Since last year, RDI has discovered numerous Eomon deviating from the regular migration path and congregating at different locations. This is a new trend, and there is a possibility that more spots on Calypso might see Eomons for the first time this year. Look below to find the so far known locations of the maturities you’re hunting for:

  • OLA#58 - Eomon Prowler & Stalker
  • OLA#63 - Eomon Alpha, Old Alpha, Prowler & Stalker
  • OLA#66 - Eomon Young to Stalker

Longtooths
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Outside of the main migration path, wild herds of Longtooth are also wandering around in the following locations:
  • West of Fort Argus – Longtooth Dominant, Alpha & Old Alpha
  • North of Livas Heights – Longtooth Guardian, Dominant & Alpha
  • North of Atlas Haven – Longtooth Provider, Guardian & Dominant
  • South of Limnadian District – Longtooth Old, Provider & Guardian

Novice Hunters, look here!​

If you are a novice hunter wanting to join the fun of the Eomon Migration, go to Chug’s Hideout and Fort Zeus to hunt Longtooth Adolescents. Longtooh Adolescents are perfect for you who wish to participate but need more time before you’re ready to take down Eomons alone.

Don’t miss your chance to hunt Eomons and Longooths this summer. Gear up and be part of this thrilling season!​


Originally Posted Here
 
Hi, “Circuit Taker” and “Take a Breather” are not available at the mission NPC so far (at least for me). I checked one in Minopolis

These two missions need to be "restarted" on our end before players who have done them previous years can accept them again. Hopefully, this will be done tomorrow.
 
Hi, “Circuit Taker” and “Take a Breather” are not available at the mission NPC so far (at least for me). I checked one in Minopolis
Yep pretty sure they are bugged. I was only able to pickup the one i didnt complete last year
 
circut taker and take a breather - weekly or one time?
 
Wow the rewards are outstanding....
Sorry but i don't get the rewards system, when compared to migrations of the past.
Good luck to those grinding through this :) .
 
Wow the rewards are outstanding....
Sorry but i don't get the rewards system, when compared to migrations of the past.
Good luck to those grinding through this :) .
Are you talking about summer mayhem? Migration is literally same like last year
 
Are you talking about summer mayhem? Migration is literally same like last year

No just in past we had pheremone turns ins, like one year all the melee amps were turn in for A,B,C if remember correctly.
Just daily tokens, nova, blazar and odd elm weapon seems uninspiring, maybe i missed something.
New guns in loot on them though to be fair, will wait and see.

  • Eomon “Guts and Glory” Daily mission - 2 Daily Tokens and 400 Blazar Fragments
  • Eomon “Circuit Taker” mission - A choice of one E.L.M Edition weapon and 23,000 Blazar Fragments
  • Longtooth “Touch a Nerve” Daily mission - 1 Daily Token and 200 Blazar Fragments
  • Longtooth “Take a Breather” mission - A choice of one E.L.M Edition weapon and 12,000 Blazar Fragments
Resource mayhem has been good event though also, last qualified desciple been glowing with happiness at potential mark up he managed to get some of :D .
:)
 
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That item is even in the mayhem summer , its fun they put it near the dead soldier
 
Did I miss the end date somewhere? How long does migration usually last for? I'm taking a small vacation and didn't bring my laptop lol.
 
Did I miss the end date somewhere? How long does migration usually last for? I'm taking a small vacation and didn't bring my laptop lol.
Last year it ended august 28th. That should give you approximate give or take couple days
 
Mindark what about those who decide is good idea to use a macro in 13-18k hp mobs area and attack other mobs ? Every year is same story and those hunters got a bit more disrespectful (its your fault you that you are in the area). We lose 10-15 peds just because some of us pull over 4 DPP and there is no way to outcost them.
 
Mindark what about those who decide is good idea to use a macro in 13-18k hp mobs area and attack other mobs ? Every year is same story and those hunters got a bit more disrespectful (its your fault you that you are in the area). We lose 10-15 peds just because some of us pull over 4 DPP and there is no way to outcost them.
We all can have a brain fart right? But being serious, its fkn annoying (same thing happened on living vortex spot when twen started). I recorded one guy and informed MA but they didn't rly care.
 
Are the missions fixed yet? Like in EVERY event they screw up. Some of which is a copy paste for the last couple of years.

Bunch of amateurs driving a multi million dollar company. Now imagine the things that we can't see...
 
Are the missions fixed yet? Like in EVERY event they screw up. Some of which is a copy paste for the last couple of years.

Bunch of amateurs driving a multi million dollar company. Now imagine the things that we can't see...
Worry not, approaching single million (EUR) company status...
 
Mindark what about those who decide is good idea to use a macro in 13-18k hp mobs area and attack other mobs ? Every year is same story and those hunters got a bit more disrespectful (its your fault you that you are in the area). We lose 10-15 peds just because some of us pull over 4 DPP and there is no way to outcost them.
Unless Im reading too much into what you are saying, it sounds like there are not enough areas with those mobs.

Here are some solutions:
  • Add additional areas (short term solution, and might need to add even more areas in future as playerbase grows in dps and skills as more players might participate in future)
  • Add instances (a long term solution)
  • Ban players, well, at least that should free up some spots for others
  • Face the fact that only limited number of players can participate and go shoot something else, this is the ultimate weakness of the open world hunting - not everyone can participate in hunting the same mob type and maturity at the same time due to too many players and too few mobs.
 
Unless Im reading too much into what you are saying, it sounds like there are not enough areas with those mobs.

Here are some solutions:
  • Add additional areas (short term solution, and might need to add even more areas in future as playerbase grows in dps and skills as more players might participate in future)
  • Add instances (a long term solution)
  • Ban players, well, at least that should free up some spots for others
  • Face the fact that only limited number of players can participate and go shoot something else, this is the ultimate weakness of the open world hunting - not everyone can participate in hunting the same mob type and maturity at the same time due to too many players and too few mobs.

I rather keep it how it is. There is not markup on those mobs to hunt 24/7. Some warnings could work tho :)
 
I rather keep it how it is. There is not markup on those mobs to hunt 24/7. Some warnings could work tho :)
No more warnings. The cheaters know who they are so do we. We call them out constantly and they continue to do the same bullshit EVERY SINGLE EVENT.


Also Why the hell didn't Eomon get a graphic update? Wouldn't this have been the time???
 
Unless Im reading too much into what you are saying, it sounds like there are not enough areas with those mobs.

Here are some solutions:
  • Add additional areas (short term solution, and might need to add even more areas in future as playerbase grows in dps and skills as more players might participate in future)
  • Add instances (a long term solution)
  • Ban players, well, at least that should free up some spots for others
  • Face the fact that only limited number of players can participate and go shoot something else, this is the ultimate weakness of the open world hunting - not everyone can participate in hunting the same mob type and maturity at the same time due to too many players and too few mobs.
One solution is to Pop a crature controll pill wait untill the bot Focus on the crature and then walk into lootable pvp there they can hunt mul's and i can hunt them
 
I rather keep it how it is. There is not markup on those mobs to hunt 24/7. Some warnings could work tho :)
just move the spawn 100 meters from lootable, they would never steal anyone's mob ever again
 
Some Shared Loot Eomon spawns would be nice. Or some instances like Cyrene’s Cave of Flesh.

instances ruin markup. As example last year i was at -62k peds in TT on eomon prowler. Having lower markup i would not even try them, there is no point srly.
 
I got the missions a couple hours back in minopolis no problems.
 
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