ermik
Elite
- Joined
- Dec 4, 2006
- Posts
- 4,954
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- ermik ermik ermik
I´m back in Entropia since a month, trying to get a grip around loot 2.0 and how things all connect together.
In this process my goal is to ask a couple of questions in a few threads, where we focus on discussing one component at a time.
The problem with loot theory-threads are they get cluttered, with alot of things at the same time and with no clear component to reach consensus on.
So, i will start my update on how things work by asking my first question, and stay on track here just discuss the actual question please .
Given this statements from MA.
DPP affects loot composition
and
Not dealing the full potential damage with each shot used to negatively affect the "loot value" returns greatly but now primarily negatively affect the "loot composition"
*************************
My interp of this is:
There is no magic function that calculates your dpp and give you cooler loot as you loot, its the increased number of loot-events you can afford with better DPP that constitutes the base around the statement "DPP affects loot composition" since more loot-events give you a better statistical advantage to find something nice.
So, am I right or wrong, discuss.
In this process my goal is to ask a couple of questions in a few threads, where we focus on discussing one component at a time.
The problem with loot theory-threads are they get cluttered, with alot of things at the same time and with no clear component to reach consensus on.
So, i will start my update on how things work by asking my first question, and stay on track here just discuss the actual question please .
Given this statements from MA.
DPP affects loot composition
and
Not dealing the full potential damage with each shot used to negatively affect the "loot value" returns greatly but now primarily negatively affect the "loot composition"
*************************
My interp of this is:
There is no magic function that calculates your dpp and give you cooler loot as you loot, its the increased number of loot-events you can afford with better DPP that constitutes the base around the statement "DPP affects loot composition" since more loot-events give you a better statistical advantage to find something nice.
So, am I right or wrong, discuss.