Well, playing devil's-advocate, should a brawler really be able to do as much damage as someone wielding a gun?I'm all for developing and balancing professions, but if you skilled a profession that was low dps only, hoping for it to one day have high dps alternatives then you were taking a gamble*. When I first started there were some interesting choices to be made regarding your profession choice. Laser weapons tended to be a bit more eco than BLP, but BLP ones a bit higher dps. Rifles and Carbines had longer range and higher damage compared to handguns, at the expense slower reload. etc. Nowadays some of those distinctions are fading away, making a bit of a mockery of the choices we made 5+ years ago. That's a risk too, so fair enough, but at the same time there should remain meaningful differences between the professions otherwise there's no point having the choice at all.
* My opinions on the taming debacle are similar. Yes, the people who skilled taming a lot have the right to be disappointed taming was never re-implemented. Taming disappearing completely wasn't a risk they could have been expected to foresee. But taming was essentially dull and useless anyway, so they were always gambling on it getting better one day (of which there was no guarantee - as we already knew from scanning). If taming was reimplemented as it was back then, would anyone really be satisfied? I doubt it. So in terms of development time, it's not worth bringing it back as it was. It should either remain dead, saving development time for something else, or come back much much better.