FYI: How Loot Returns Work as Function of Looter Level and Efficiency, Based on Actual Data, as of March 3rd, 2022

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its very evident - but of course as said above, most wont talk about it for obvious reasons.
Yeah With so many materials dropping on Next Island, it is insanely obviously.
 

Msturlese

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Kill any low level monster on caly, it is "rare drop access" time as "diluted sweat" start to drop
was used with maters as a trigger of mining for rare materials too, as first item drps, there is a window of about 5 to 10 minute, then a cooldown of 50 to 70
it is the same with tier components, there is access to taht part of loot table only in a time window.
if yo ulook for evidence in Nextisland, kill myrinians , the "amazon legs" are not only limited in time window but also in quantity so if more hunters are active once the about 20 allowed per "time window" are gone they stop to drop.
so ... a decent monster need decent MU oils for all the other 50 minutes to sustain the TTloss....it is quite simple and known but it has NOTHING to do with TT return (it moves in sinewaves, but it can bealso a false perception forom smoothing a specific timespan
 

ProActive Mango

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We need a new and more dynamic loot wave that aint that abvious.... 5-10mins of goodies and 50-70mins bad times and then 5-10min again withh goodies.. system needs to change! Same with boxes and rings. Just wait for someone else to open a rare ring and then you spam it for 5-10mins and hope your the lucky one.

System is so simple and so badly designed that an intern could make a better system in 25mins.
 

Msturlese

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simply waves MUST NOT EXIST and all teh loot tables slot must just be accessed via randomizer

to reduce supply of "TT FOOD is absolutely trivial:
item can be stored (no effect on quantity lootable)
can be crafted (need to drop more)
are sold to TT (need to drop less)

the quantity is balanced with shrapnels.... of course we ALL prefer to drop more shrapnels thatn Thyroid Oil
and we all prefer to loot more spleen than shrapnels

the actual "communist" system of limited supply just reduces market for weapons that use redulite ecause they are not anymore interesting comapred to level 65 armatrix
(just an example, it affects all the items)
 

Atrax

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Not trying to speak for OP but I had to dig to this, as it was relevant to another thread.



On September 11th, we initiated a temporary test in which the MindArk fee for hunting was lowered significantly. In the long term, we hope that a lower MindArk fee will result in increased overall activity and new participant retention, and thereby compensate for the lower short-term revenue. We plan to continue experimenting with these revenue settings in the near future to gather more data. Early data show positive results from those experiments: [LIST] [*]Hunters with turnover of more than 50000 PED since Sept. 11 have enjoyed returns of 98.6% on average. [*]Hunters with turnover between 10000 and 50000 PED since Sept. 11 have enjoyed returns of 97.05% on average. [*]Accounts created in 2017 have enjoyed returns of 96.94% on average since the changes implemented on Sept. 11. [/LIST]

They appear to have added the Loot 2.0 modifiers, then adjusted the base returns by means of MindArk fees and/or other tuning until the returns normalized near the desired overall rates.
 

Gopher

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Not trying to speak for OP but I had to dig to this, as it was relevant to another thread.



On September 11th, we initiated a temporary test in which the MindArk fee for hunting was lowered significantly. In the long term, we hope that a lower MindArk fee will result in increased overall activity and new participant retention, and thereby compensate for the lower short-term revenue. We plan to continue experimenting with these revenue settings in the near future to gather more data. Early data show positive results from those experiments: [LIST] [*]Hunters with turnover of more than 50000 PED since Sept. 11 have enjoyed returns of 98.6% on average. [*]Hunters with turnover between 10000 and 50000 PED since Sept. 11 have enjoyed returns of 97.05% on average. [*]Accounts created in 2017 have enjoyed returns of 96.94% on average since the changes implemented on Sept. 11. [/LIST]

They appear to have added the Loot 2.0 modifiers, then adjusted the base returns by means of MindArk fees and/or other tuning until the returns normalized near the desired overall rates.
this was before looter levels were introduced, so that info is probably not that accurate anymore
 

Atrax

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Fair enough, in terms of any hard numbers or target values there.

I didn't get the exact release date but they were debugging looter professions on live within a couple months of that post. I would guess this was still one of the main tuning methods.

As noted of course, a guess - I'm also curious if OP thinks it was something much different.
 
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