is down.


Apr 21, 2007
Avatar Name
Maria Mesh is down. VU history from ancient days used to be there. Since Mindark tore down the old gateway website when they redid the main MA website a while back, hopefully they'll do some historical archive thing, but maybe not? Interesting timing... Put on the tinfoil hats if you want to believe in conspiracy theories. ;)

Maybe the wiki sites will pick up the slack if anyone saved the old historical info.


Oct 30, 2005
Haven't seen her online for a long time now, guess she might have been bored of
paying for something she doesn't use as much as in old days.. ;)


Deactivated Account
Nov 20, 2007
The text is all saved on the wayback machine, but what nothing has saved is the images, there was alot of good stuff there. Perhaps someone can get in touch of the owner and get them to send the images over


Mar 30, 2005
The Arctic (GMT)
Entropia Pioneers
Avatar Name
Wistrel (Wisty) Chianti
Anything on this?

hmm thats a shame... it was a good site
might be some content on that time machine thing online maybe?

Hopefully someone can contact her. It would be good to keep a record of the old site someplace.

Really wish we could sort out the old EntropiaPioneers Forum too...


Mar 30, 2005
The Arctic (GMT)
Entropia Pioneers
Avatar Name
Wistrel (Wisty) Chianti
ooops delete this


Apr 21, 2007
Avatar Name
Maria Mesh
Ancient history bump because well, you never know if Devs may remember the history and get some ideas for the future from and ancient archives... especially as space becomes more well developed in the future... etc.

While Devs are at it, how about using Falco's old maps to get some of the maps back to looking the way they were pre vu 10?

Energy Shields Introduction
Personal energy shields are an energy-based form of armor that have become the most basic form of protection in the future. Their slim lightweight designs makes modern portable shield generators very practical compared with standard body armor.

An active shield generator will surround its owner with an invisible force field, which in turn protects the wearer from harm. A harmful force will be repelled at full power while slow and harmless actions are allowed to pass through the shields, allowing people to perform normal tasks without hindrance. As with most advanced technological devices, personal shield generators will require energy to function.
Food packs
A Food Pack is a package that contains varied forms of compressed protein. This type of compression gives it a higher energy value and less weight than the original food product. A Food Pack is also more durable and won't deteriorate at the same rate as raw or cooked food when it's stashed and carried.

There are several kinds of Food Packs containing different types of products, such as meat, fish, dairies, corn and greens. The different types of Food Pack content are easily identified by a distinguishing color code on each package. The Food Pack can be consumed without any preparation, or used in a Food Converter to create more nutritious meals.
Star System
The planetary star system
Omega 16 Reticulum
Janus 1
Janus 2
The planetary star system
The planetary star system
All the planets in this star system have been named after old gods and goddesses from an ancient Earth culture and mythology. This is because the planet Calypso was originally named from the same ancient source of cultural information that was used to name the Odysseus Probes, a mythical adventure and epic journey of a hero named Ulysses.

Omega 16 Reticulum
This star is a large yellow sun with a surface temperature of 6000°C.

Omega 16 Reticulum
Type: G4 type Star
Mass (Earth=1): 616130
Mass (metric tonnes): 3,69*10e27
Diameter (km): 1392000
Radius (m): 6,96*10e8
Volume (Earth=1): 1,3*10e6
Volume (m3): 1,41*10e27
Density (Water=1): 1,47
Axis Angle: -
Gravitational force (m/s2): 508
Escape Velocity (km/s): 841
Surface Temp (°C): 6000
Orbital period: -
Rotational period: 31 days
Distance from Sun (AU): -
Distance from Sun (M km): -
Number of moons: 0
This is a medium gas giant with a surface temperature of 1100°C. The planet has one moon orbiting it.

Type: Medium Gas Giant
Mass (Earth=1): 117,2
Mass (metric tonnes): 7*10e23
Diameter (km): 131200
Radius (m): 65 600 000
Volume (Earth=1): 1086
Volume (m3): 1,18*10e24
Density (Water=1): 0,59
Axis Angle: -2
Gravitational force (m/s2): 10,85
Escape Velocity (km/s): 37,73
Surface Temp (°C): 1100
Orbital period: 63 days
Rotational period: 4 days
Distance from Sun (AU): 0,31
Distance from Sun (M km): 46,4
Number of moons: 1
This is a rocky planet with a very thin atmosphere and a surface temperature of 400°C.

Type: Rocky Planet, very thin atmosphere
Mass (Earth=1): 0,092
Mass (metric tonnes): 5,5*10e20
Diameter (km): 7128
Radius (m): 3 564 000
Volume (Earth=1): 0,17
Volume (m3): 1,9*10e20
Density (Water=1): 2,89
Axis Angle: 18
Gravitational force (m/s2): 2,9
Escape Velocity (km/s): 4,54
Surface Temp (°C): +400
Orbital period: 191 days
Rotational period: 23 days
Distance from Sun (AU): 0,65
Distance from Sun (M km): 97,2
Number of moons: 0
This is a rocky planet with a corrosive atmosphere and a surface temperature of 350°C. The planet has one moon orbiting it.

Type: Rocky Planet, corrosive atmosphere
Mass (Earth=1): 0,76
Mass (metric tonnes): 4,6*10e21
Diameter (km): 10964
Radius (m): 5 482 000
Volume (Earth=1): 0,63
Volume (m3): 6,9*10e20
Density (Water=1): 6,67
Axis Angle: -21,8
Gravitational force (m/s2): 10,2
Escape Velocity (km/s): 10,58
Surface Temp (°C): +350
Orbital period: 281 days
Rotational period: 19h
Distance from Sun (AU): 0,84
Distance from Sun (M km):125,7
Number of moons: 1
This is a living planet with an oxygen atmosphere and an average surface temperature of 25°C. The planet has two moons in orbit.

Type: Planet with oxygen atmosphere
Mass (Earth=1): 0,48
Mass (metric tonnes): 2,87*10e21
Diameter (km): 8836
Radius (m): 4 418 000
Volume (Earth=1): 0,33
Volume (m3): 3,61*10e20
Density (Water=1): 7,95
Axis Angle: 1,2
Gravitational force (m/s2): 9,81
Escape Velocity (km/s): 9,31
Surface Temp (°C): 25
Orbital period: 1 year & 91 days
Rotational period: 4h
Distance from Sun (AU): 1,16
Distance from Sun (M km): 173,5
Number of moons: 2
Janus 1
This is a binary planet system, having two planets circling around each other, Janus 1 and Janus 2. Janus 1 is a large planet with a methane atmosphere. Janus 1 have a surface temperature of between +50 to -50°C. The planets have three moons in orbit around them.

Janus 1
Type: Large Planet with methane atmosphere
Mass (Earth=1): 2,35
Mass (metric tonnes): 1,4*10e22
Diameter (km): 16720
Radius (m): 8 360 000
Volume (Earth=1): 2,25
Volume (m3): as2,45*10e21
Density (Water=1): 5,71
Axis Angle: -77,5
Gravitational force (m/s2): 13,37
Escape Velocity (km/s): 14,95
Surface Temp (°C): +50 to -50
Orbital period: 2 years 295 days
Rotational period: 13 days
Distance from Sun (AU): ~1,99
Distance from Sun (M km): 252,8
Number of moons: 3
Janus 2
Janus 2 is a planet half the size of its larger companion, Janus 1, and has an oxygen atmosphere, making this planet suited for the further stellar expansion of the colony.

Janus 2
Type: Planet with oxygen atmosphere
Mass (Earth=1): 1,14
Mass (metric tonnes): 6,8*10e21
Diameter (km): 12911
Radius (m): 6 455 500
Volume (Earth=1): 1,04
Volume (m3): 1,13*10e21
Density (Water=1): 6,02
Axis Angle: -27
Gravitational force (m/s2): 10,89
Escape Velocity (km/s): 11,86
Surface Temp (°C): -15 to -50
Orbital period: 2 years 295 days
Rotational period: 12h
Distance from Sun (AU): ~1,99
Distance from Sun (M km): 252,8
Number of moons: 3
This is a large gas giant, 18 times the size of Calypso, with a surface temperature of -130°C. The planet has eight moons in orbit.

Type: Large Gas Giant
Mass (Earth=1): 439,4
Mass (metric tonnes): 2,6*10e24
Diameter (km): 161950
Radius (m): 80 975 000
Volume (Earth=1): 2043
Volume (m3): 2,22*10e24
Density (Water=1): 1,17
Axis Angle: 12,6
Gravitational force (m/s2): 26,45
Escape Velocity (km/s): 65,46
Surface Temp (°C): -130
Orbital period: 16 years 83 days
Rotational period: 8h
Distance from Sun (AU): 6,41
Distance from Sun (M km): 959
Number of moons: 8
This is a rocky planet with a thin atmosphere and a surface temperature of -155°C.

Type: Rocky planet, thin atmosphere
Mass (Earth=1): 3,01
Mass (metric tonnes): 1,8*10e22
Diameter (km): 19971
Radius (m): 9 985 500
Volume (Earth=1): 3,84
Volume (m3): 4,17*10e21
Density (Water=1): 4,32
Axis Angle: 26
Gravitational force (m/s2): 12,04
Escape Velocity (km/s): 15,5
Surface Temp (°C): -155
Orbital period: 23 years 333 days
Rotational period: 312 days
Distance from Sun (AU): 8,3
Distance from Sun (M km): 1242
Number of moons: 0
This is a rocky planet with a thin atmosphere and a surface temperature of -175°C.

Type: Rocky planet, thin atmosphere
Mass (Earth=1): 0,84
Mass (metric tonnes): 5*10e21
Diameter (km): 14006
Radius (m): 7 003 000
Volume (Earth=1): 1,33
Volume (m3): 1,44*10e21
Density (Water=1): 3,49
Axis Angle: -18,6
Gravitational force (m/s2): 6,8
Escape Velocity (km/s): 9,76
Surface Temp (°C): -175
Orbital period: 43 years 243 days
Rotational period: 4 days
Distance from Sun (AU): 12,4
Distance from Sun (M km): 1855
Number of moons: 0
This is a small gas giant with a surface temperature of -205°C. The planet has three moons in orbit around it.

Type: Small Gas Giant
Mass (Earth=1): 10,6
Mass (metric tonnes): 6,35*10e22
Diameter (km): 39748
Radius (m): 19 874 000
Volume (Earth=1): 30,3
Volume (m3): 3,29*10e22
Density (Water=1): 1,93
Axis Angle: 40,1
Gravitational force (m/s2): 10,73
Escape Velocity (km/s): 20,65
Surface Temp (°C): -205
Orbital period: 95 years 200 days
Rotational period: 16h
Distance from Sun (AU): 20,9
Distance from Sun (M km): 3127
Number of moons: 3
This is an icy planet with very thin atmosphere and a surface temperature of -220°C.

Type: Icy Planet, very thin atmosphere
Mass (Earth=1): 0,095
Mass (metric tonnes): 5,68*10e20
Diameter (km): 7230
Radius (m): 615 000
Volume (Earth=1): 0,18
Volume (m3): 1,98*10e20
Density (Water=1): 2,87
Axis Angle: 7
Gravitational force (m/s2): 2,9
Escape Velocity (km/s): 4,58
Surface Temp (°C): -220
Orbital period: 195 years 231 days
Rotational period: 22h
Distance from Sun (AU): 33,7
Distance from Sun (M km): 5041
Number of moons: 0
This is a small icy planet, roughly half the size of Calypso, with no atmosphere and a surface temperature of -230°C.

Type: Icy Planet, no atmosphere
Mass (Earth=1): 0,024
Mass (metric tonnes): 1,44*10e20
Diameter (km): 4960
Radius (m): 2 480 000
Volume (Earth=1): 0,06
Volume (m3): 6,39*10e19
Density (Water=1): 2,25
Axis Angle: -30
Gravitational force (m/s2): 1,56
Escape Velocity (km/s): 2,78
Surface Temp (°C): -230
Orbital period: 332 years 202 days
Rotational period: 6 days
Distance from Sun (AU): 48
Distance from Sun (M km): 7181
Number of moons: 0
The History of Calypso (short version)
A long time ago Mankind took the final step into the depths of space. We conquered our own solar system and soon embarked on a new era of interstellar travel. Mankind have now begun to expand their civilization across the galaxy, following a growing web of desolate outposts and industrial supply facilities that have been left behind by robotic space vessels called the Odysseus Probes.

The Odysseus Probes was a great enterprise set into motion by a global alliance that would later unite the people of Earth. For nearly a century these Odysseus Probes have explored and expanded Mankind's knowledge of space and its endless new frontiers, continuously discovering new planets and primitive worlds to which humans have later arrived to colonize and conquer. During the dawn of this new era of interstellar travel the Earth have survived the conflicts and transitions to a centralized form leadership that tied every colonized planet together into the Federal Empire. One of these new colonial planets is called Calypso, a life-giving but remote world in a star system situated far beyond the Colonial Frontier in the deep unknown regions of space.

The Odysseus Probe that discovered Calypso built up a vast robot community to prepare it in time for the first human arrivals. One single corporation made the first claim to colonize the world and launched an enterprise called the Exodus Project to bring the first settlers to the New World. When the first humans finally arrived to Calypso they could move in to several pre-constructed cities in a terra-formed region of the world called New Eden.

As the settlers moved in the robots would turn over the control to the humans. It was during this gradual human takeover that something went terribly wrong. The robots suddenly turned against the settlers and started a devastating war that would become known as the Robot Revolt. This war nearly wiped out the entire human population on Calypso and laid their new colonies in ruins. After a long time a new generation of settlers finally rid the planet from the hostile robots only to face a new menace as horrid mutated humans began to emerge among the radioactive ruins. Rejected and forgotten, this new threat was quickly set aside by the settlers when they discovered a new robot enemy suddenly appeared from the dark void. The enemy had not been eliminated and was now originating from elsewhere. A desolate robot controlled mining colony in far away star system has been infested with the same corruption as the robots did on Calypso. These new robots are real war machines, and they are now trying to invade Calypso using advanced teleportation technology to land their invading forces directly on the planet.

And so, the war against the machine continues. The colonial catastrophe on Calypso forced the corporation in charge to be signed over to the Federal Empire. The benefit of unlocking a free market on Calypso was overshadowed by the bureaucratic behemoth of the Federal Empire. Growing tensions between collaborating colonies that are demanding more independence from the Federal Empire has diverted military resources away from Calypso. The free market provides access to vast technological aid but the settlers are now left to deal with the invading robots on their own. It's a part of an imperial plan called Project Entropia, which is based on the calculated presumption that salvaged enemy robot technology will provide the settlers with the knowledge they need to surpass, strike back and finally defeat the robots once and for all.

Despite all the dangers that are threatening the colony on Calypso the settlers are determined to persist and have built up a colonial capital called New Haven. This is the first new striving social community on the planet, built to provide settlers with a secure home environment as they continue to explore and colonize the expanding planetary frontier in the land of Entropia.

Quantum Technology
Most hi-tech equipment of the future is based on the use of Quantum Technology, which is considered the key to the universe.

This scientific technology has revolutionized the existence of the Human species several times during the past century, providing the human civilization with advanced AI quantum computers, atomic compression, hyperlink communication, teleportation, Jump Rails and Space Gates for interstellar travel.

Atomic Compression
Interstellar travel is limited to small vessels that are transported through vast energy-consuming Space Gates.

It was therefore necessary to find a way to pack the cargo load more efficiently, allowing as much goods as possible to pass through the gates. By converting an object into electron fluidium it could be contained and stored inside a small electromagnetic field.

This process uses short-range particle teleportation were the atomic structure of the target object is dissolved and transferred, or "atomized and compressed" as it's more commonly called. By scanning and saving the original pattern of the objects atomic structure when it's transferred it could be re-atomized again and returned to normal shape and structure.

The technology was first used on industrial raw material with simple atomic structures but successful experiments soon allowed more complex multiple atomic structures to be dissolved and restored.

Personal Atomic Compression (PAC)
The atomic compression technology is now available on the public market and used for easy transportation and storage of personal items by using a portable device called a Personal Atomic Compression unit or PAC.

The desired item can be teleported at close range into the PAC were its atomic pattern is stored in a data buffer while a computer keeps track of the items inside the inventory. The atomic compressor will collapse the atomic structure of the item into freely floating particles, thus reducing its size while the weight itself remains unaltered. A PAC is considered today as basic standard equipment throughout the population.

Neuron Enhanced Computer Implant (NECI)
This is a cybernetic neuron-controlled nano-computer that is implanted into the skull bone and directly linked to the brain.

The NECI functions as a personal computer, communication unit and ID. The NECI allows an individual to log on to modern technological equipment that is equipped with a computer transmitter. The NECI will display status and information on any desired object, such as the personal ACP inventory, weapons or public teleportation systems. The NECI is absolutely vital for memory retrieval and human resurrection.

The NECI also includes the popular CHAT-chip, which stands for Cybernetic Hyperlink Augmentation Transmitter. The CHAT allows people to communicate with each other, even across long distances.

Science has harnessed the creation of life itself by obtaining every genetic code to all known forms of DNA. Combined with new advanced technology it gave Mankind the tools they needed to extend their own lifecycle.

Even so, death was still very much present and it compelled human science to invent artificial immortality. By using a micro biochip implant linked to the human brain it can read brainwaves and store memories, including visual images, thoughts, emotions and individual personalities.

The data can then be gradually downloaded during life and stored in a databank, allowing the entire mind pattern of a single human individual to be saved for the future and later transferred to a new human body.

The new body is an exact copy of the original body in the form of an artificially grown and mindless clone of the original body. By combining a biochip with a microchip computer implant and a hyperlink it allows the whole life of an individual to be constantly connected and downloaded into a databank.

Human resurrection or the prolonging of human life is held under strict laws and within specific jurisdictions. Neither one has been available to the general public elsewhere but the desperate situation on Calypso during the first war against the revolting robots gave the colony a special status. As a result the Federal Empire passed a legal motion to make human resurrection available to all settlers on Calypso.

The resurrection itself takes place up in orbit, inside the space vessel Exodus where the memory-patterns of all citizens are received and stored inside a large databank. The resurrected individual is then teleported down to a Hospital or a Resurrection Ship on the surface, were the individual can continue his or her broken lifecycle.

The reason for this arrangement is to assure a complete authorized control over the resurrection procedures but also because all Resurrection Ships in service are directly linked to the Exodus.

Teleportation Technology
Teleportation is the most common form of public transportation in the future. This is a vast area including all forms of teleportation, such as Teleporters and Televators.

Teleporters are public teleportation units and the main form of transportation inside an urban area. Televators are local teleportation units, equivalent to doorways and elevators inside various buildings and institutions.

Teleportation is also used to purchase and distribute merchandise as well as to collect and store items.

During the robot wars the settlers constructed armored teleport stations all over the planet to allow human troopers to arrive quickly and safely to any active combat zone and fight back robot hostiles. These teleportation bunkers allowed the humans to strike down hard and swift where it was most needed and use their forces more efficiently against the robots, which outnumbered the humans at that time, both in numbers and resources.

Many of these old postwar teleport systems are still functional and can be used freely by any settler who locates them.

Space Communication Technology
The Interstellar Transportation Network
All Space Gates form a network for interstellar travel. Connection points for transits and rerouting vessels contain several Space Gates and are called Gate Stations or Central Gate Stations depending on the number of gates that make up the installation.

A single Space Gate located at the end of the network is called an Omega Space Gate and these gates are the final points of destination on the expanding Space Frontier.

For economical reasons many Space Gates are maintained by local authorities and are only opened at specific times or in emergency situations. Still, the Space Gate is the most vital element to all forms of interstellar travel within the Federal Empire. The most crucial routes and connection points are therefore well guarded and controlled by the Federal Imperial Forces.

Jump Rails
These are very long and complex space constructions, powered by several matter/antimatter reactors and conductors. The diameter and length of the construction varies depending on the size of the vessel that is to be launched.

Jump Rails function as subspace accelerators, launching a specially equipped vessel into a state of warp that will send it across an enormous distance in space. The vessels travel through several curled layers of time and space until it loses "jump velocity" and reenters normal space again. These curled layers are called warp waves.

In order for a vessel to survive the force of a launch and the reentering into normal space it has to generate a warp shield. The force of the launch itself will usually destroy the Jump Rail, which makes it an expensive form of space travel.

Jump Rails are not an exact science, which makes them an unreliable form of travel. Time is shifted when the vessel is passing through one warp wave and into another during its journey. The journey appears very short for the travelers as time is being compromised when it may take years to accomplish for an outside observer.

Jump Rails remain the only way to transfer large vessels cross the enormous distances of space but their cost make it far more economically attractive to build larger sector-based space vessels on site once a Space Gate has been successfully established.

Space Gate Technology
Space Gates are artificially made rifts in the fabric of space and time. When two linked gates are activated they will twist and turn the space between them and open a vortex into a warp tunnel, an otherwise rare space phenomena more commonly known as a "worm hole".

Travel between the two gates is instant and can take humans light-years across space from one point to another in the blink of an eye.

Even though the Space Gates are large and complex constructions the openings they generate are very tight passages. In order for a vessel to slip through safely it has to be fairly small and slim. Interstellar flights are therefore made by smaller spacecraft, roughly the size of shuttles or long rows of connected transportation vessels.

A Space Gate also consumes vast amounts of energy when activated and require several large matter/antimatter reactors to function, which can be expensive energy sources.

Space Travel
A HaRP ZPE extruder is the most common energy source for large spaceships and functions as the main space propulsion system for these same stellar vessels. It works on the principle of extruding energy from a polarized quantum vacuum known as the electromagnetic zero-point field.

Antigravity systems are based on the same principle and are used to cancel out zero G in space and generate a suitable environment for any humans' onboard vessels or in bases on low gravity planets.

Matter/antimatter reactors are still used to power older installations and old-fashioned fusion technology is still used for smaller vessels.

Hyperlink Communication
The hyperlink network is based on Quantum Technology and offers secure and instant communication between two separated units. The only things that can slow it down are central connection systems and relay stations where signals from one hyperlink are rerouted and transferred to another.

Local Hyperlink Networks connect all the communication systems in a colony while Global Hyperlink Networks connect an entire world and Planetary Hyperlink Networks connect entire solar systems.

The Interstellar Hyperlink Network is the largest and most important network since it connects all the colonized areas of space. Space Gates function as main com-stations between colonies but the network also consists of deep space relay stations and bases left behind by Odysseus Probes, most of which are yet to be claimed by the first human that may finally arrive to the location.
In the future, humans rely very heavily on advanced field equipment to make their lives easier. Indeed, sturdy tools that can assist in various functions are vital to survival in the alien wilderness on Calypso. Settlers must be self-sufficient in their struggle to reclaim the planet, which makes the use of tools a vital part of life.

Tools are required in order to use certain skills successfully. Many others do not require them, but using the appropriate tool does improve the chance of actions being successful. As a result, having the right tool and the right skill is always an advantage.

There will be various classes of tools available and each type will also include a wide range of models with different functional standards and capabilities. New tools and models are always under development to provide the market on Calypso with an endless variety of optional hardware, which will create a growing multitude of tools from which to choose.

Com-Pads (General Information)
Com-Pad systems differ from the standard computer implant, the NECI, by being essentially more powerful and considerably larger. This has led to a handheld computer version rather than the implanted form in order to keep the cost down on advanced nano-electronic components and avoid anatomical and neural integration problems.

The device uses a direct remote uplink to the NECI implant, providing the user with enhanced functions such as deciphering and encryption capabilities.

It is primarily used to unlock information from data units, hack into computer systems and download information.

PCE-50 Field Mate
Com-Pad: PCE-50 Field Mate
PCE stands for Portable Computer Enhancement and are the most common series of Com-Pad models on Calypso. They are originally constructed as rugged field models for extensive use in any type of environment and were never designed as fashionable urban items.

Laser Scalpels (General Information)
Laser Scalpel
This is a tool used for basic surgical procedures, such as artificial limb replacements and body or brain implants. The device is equipped with several surgical lasers that interact in various ways to perform external and internal surgery on a human body.

The Laser Scalpel is automatically linked with the standard microcomputer implant, the NECI, for secure and optimal performance.

It's also linked to the inventory, the PAC unit, allowing it to override this security system and use its limited teleportation capabilities to place implants inside a human body.

It's a very sensitive tool and requires a great deal of time and skill to master. It's a highly specialized tool and cannot be used to treat or heal injuries.

LS Medical Instrument Beta 1-X-1
Combat surgeons used this model on android soldiers during the robot war on Calypso. It was used for "beta treatment", meaning quick on-site surgery instead of "alpha treatment" which was the code for secure hospital treatment.

The modern remake is lighter than the original version and operates without the need for an old portable ACM.

Mining, Extracting & Harvesting
Harvesters (General Information)
These devices are used to extract various forms of edible plants and crops from the earth. To avoid any risk of poisoning, all harvesters are pre-programmed with the current lists of plants that are fit for human consumption. The device will automatically reject any untested or unfit flora if the user targets any such plants for harvesting.

Harvested products are automatically cleansed, processed and transferred to the inventory for easy storage and access.

H-50 Farmhand Alpha
Harvester: H-50 Farmhand Alpha
This is a standard model using a close-range teleportation system to harvest various forms of edible plants for personal use.

It was primarily developed as a device for basic survival in the wild as well as an alternative to hunting.

Meat Extractors (General Information)
These practical devices are used to extract pieces of meat from dead animals. They are primarily used as complementary tools for hunting and survival in the wild.

All Meat Extractors are equipped with a safety function, which guarantees that the tool can't be used as a weapon.

MXL-440 Meat Extractor
Meat Extractor: MXL- 440
The MXL-440 is a standard field model using conventional laser technology to cut up and extract the meat before using an auto link to transfer the meat into the inventory. It leaves a minimum of waste, but the appropriate skill is required in order to operate it effectively.

Like all Meat Extractors, the MXL-440 cannot be used as a weapon due to its built-in safety function.

Mineral Excavators (General Information)
These devices are used to extract ore from the hard depth of solid mountain rock. Mineral Excavators are similar to basic mineral detectors, but much more powerful. They are equipped with a special teleportation system that is able to isolate the materials and then automatically transfer the ore into the inventory.

FP-500 Gold-Digger
Mineral Excavator: FP-500 Gold-Digger
The Frontier Prospector series is the first in a new line of high-performance models.

The depth capacity is increased, which makes it able to extract more ore if the user is skillful enough to use the device to its full advantage.

Mineral Detectors (General Information)
These small devices are able to detect various forms of mineral deposits under the ground surface. When an ore has been detected the device is able to lock onto it and teleport the mineral into the inventory.

The Mineral Detectors are practical and easy to use but they have some limitations. They cannot reach down to larger mineral deposits deep inside mountainous solid rock and some ores are simply beyond its range.

Excavation of this kind requires a more powerful and heavier device called a Mineral Excavator.

Mineral Detector: MD-027 Earth Worm
This handy piece of advanced electronics is considered the standard model of its kind. It has a good average performance with a few more practical functions than earlier models.

It will first identify the ore that it has detected before it's transferred to the inventory. This gives the user the choice of rejecting or accepting its findings. The device still uses the same teleportation system from the inventory PAC unit to extract the ore from the ground but this function is highly optimized by the MD-027 Earth Worm for maximum range and performance.

Refining & Converting
Food Converters (General Information)
These are portable cooking devices that can prepare raw food in various ways, depending on the model. Its functions can range from just making raw food edible, converting food into more durable Food Packs or turning Food Packs into a variety of increasingly more nutritious meals.

FC-100 Food-Mate
FC-100 Food-Mate
This is one of the most basic field kitchen models. It's able to turn any type of raw food into cooked food, but it can't handle Food Packs.

From this perspective it's more practical for experienced travelers who are used to gathering their own food in the wild as they go.

Mineral Refiners (General Information)
Mineral Refiner
These devices are used to refine previously extracted minerals into pure bars that can be used for various construction purposes. Mineral Refiners use teleportation technology to separate waste materials from the desired mineral before its compressed into its pure form.

The advantage of using a Mineral Refiner to transform the extracted ore into pure compressed mineral bars is that they weigh less than the unrefined ore, which makes them easier to carry.

MR-12 Meta-Maxx
This device is a standard mineral refiner with good performance. This model is a bit heavy to be a portable field unit because it has more sturdy electronic components in its refinement system. It produces no residue material because the waste material is automatically vaporized and removed.

Scanning & Scouting
Defense Scanners (General Information)
Defense Scanner
These scanning devices are able to read the defensive values of a target, such as current armor rating and shield status. It's meant to provide the user with vital information about the defensive strength of a potential enemy target before engaging it in combat.

These sensitive devices can also scan natural organic armor such as thick hides, bone plating or exoskeletons.

Unnecessary confrontations and resurrections can be avoided if this practical gadget is used in the right situations, making it an invaluable tool for smart survival inside any area with unknown hostile activity.

DS/ARES-103 Panzer Probe
This model belongs to a series of standard defense scanners originally meant for military forces. ARES stands for Armor Rating and Energy Shield, which is what this device scans. After a successful scan the device will display an average of the current defensive value of the target.

It makes up for its inability to display each type of defense separately by processing the data much quicker than other more advanced models that are equipped with detailed display functions.

Life Form Indicators (General Information)
Life Form Indicator
This device is used to detect and track various life forms through the environment. This includes humans, robots, mutants, animals and other creatures.

The device is quite advanced but the portable technology is relatively new, which presents certain practical limitations. As a result it still requires skill to interpret the data correctly in order to use these devices efficiently.

A single scan can present quite an overwhelming amount of data, which is more than a single Com-Pad can handle. In this case, the human must rely more on his or her own experience with the device than on the sole aid of computers.

A skillful user will not only be able to tell the direction and range of the target but also its name and even attributes. If used in the right way this device can detect trouble as well as help its user to avoid it.

LF-50 Multi-Scout
This standard all-around purpose field model has an average scanning range but can detect and track any type of known life forms, be it human, artificial, organic species or mutated creatures. The user only needs to specify the desired type of target and the device will scan the area for it.

The LF-50 Multi-Scout is the ideal tool for any watchful traveler who wants to know what's moving around.
Just reading about all those planet names we don't see in game and the Mars Space Base that's never been in game gives ones lots of thoughts about the potential that never has come about yet. Now that compets, and deep token scams are off the table, lets create the REAL Entropia Universe we've all been wanting for over a decade now!

Let's bring back the old enthusiasm instead of the boring stuff...
6-a: Ventures into space will come in 2005. We hope to bring real time space ship combat with robot ships and other space living entities. Asteroid mining will also be a part of it. I envision a major star ship with a crew of 100 people all manning various functions of the ship, like engineering, guns, torpedos, strategic command, shields, power distribution, hull repairs, etc, allwoing for major epic battles in the sky.

Post 221
Will there be more shops available at places like Genesis, Omegaton, Sakura?
Submitted by Violet
Obviously the idea of real world and in-game money being interchangeable does lead to some interesting new issues though, such as what happens if somebody kills you and steals valuable equipment from your corpse. Arguably this is a form of theft, as you are taking something which has an easily identifiable real world value. "This will only occur when the player is not insured", Patric assured us. "When a player is insured it won't be possible to loot their possessions."

This mechanism also helps to deal with the notorious player killing issue, as not everybody enjoys fighting other players. "If you should decide to go out and kill other players you will automatically lose your own insurance for X amount of hours and be classed as an outlaw, meaning other players can kill you without punishment", Patric explained. "So those who wish to play Project Entropia as a PK should be very sure of what they're doing before they begin. It won't be much fun for them if they lose their possessions regularly."
How the story unfolds, how quickly it does, which areas and resources are available to players and "what missing info is important" will be influenced by actual PvP and PvE activity by players on both sides.

This includes decission-making dynamics that gather the opinions of the highest-ranked players of each faction. Don't expect this feature for lauch date (you'll need rep!) and take into account it goes beyond in-game, coded features. I was reserving this for a different thread focused on it, but I'll give you some details for I believe it really sets us apart:

1.- Players do sign up for one faction or the other; those remaining neutral are not considered for this particular mechanics; from now on, "Players" goes for "Faction Players".
2.- Players' actions (PvP and PvE) impact Factions. Success and failure in quests, ore extraction, successful and quality crafting... Killing enemy players, conquering resource-generating facilities, destroying and defending own and enemy supply lines... These can increase and decrease your "Faction Reputation", both with your Faction and the enemy one.
3.- This player impact on Factions can be ranked, and several ways to evaluate it are available or could be developed.
4.- The most active players who most successfully defend the interests of their Factions will be at the top of the ranking, and the ranking can be updated and reviewed periodically (daily, weekly, monthly...).
5.- Players who are "the most valuable for their Factions" (highest-ranked, more than one per Faction) will be asked what they believe their Faction's next moves should be. Intelligence information will be provided in limited amounts to help making the best possible decissions.
6.- From the feedback taken from these players, High Commands will develop short-term strategies and will issue orders to support these strategies: Missions will be made available, deployments will be readied and so on.

This is it, in short. Can you help me saying it... shorter? :wink:
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