Hunting - a win win situation

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you know Jimmy B your exactly right, when you hit 10/10 on a weapon... yes your hit might get a tad better and damage a tad better with level increases but its not some huge difference.. this would fit exactly with the game play notion, when you max that gun out go ahead and get a bigger one and keep going, cause if you stick on that one your maxd on you wont progress to harder mobs due to damage limits.


So maybe i can live with the hit and damage skills i need to max 6 ammo burn gun and try and make up for that ammo burn with evade.
 
you know Jimmy B your exactly right, when you hit 10/10 on a weapon... yes your hit might get a tad better and damage a tad better with level increases but its not some huge difference.. this would fit exactly with the game play notion, when you max that gun out go ahead and get a bigger one and keep going, cause if you stick on that one your maxd on you wont progress to harder mobs due to damage limits.


So maybe i can live with the hit and damage skills i need to max 6 ammo burn gun and try and make up for that ammo burn with evade.

Sometimes its better not to advance, because the higher mobs are more risk in hunting so the losses can be larger, but a chance of bigger loot also. But in all the time I hunted bigger mobs I never got the big hof from the big mob. So in the end you end up loosing more than if you stay on mid level mobs.


The only key to success is Markup in loot.
 
Sometimes its better not to advance, because the higher mobs are more risk in hunting so the losses can be larger, but a chance of bigger loot also. But in all the time I hunted bigger mobs I never got the big hof from the big mob. So in the end you end up loosing more than if you stay on mid level mobs.


The only key to success is Markup in loot.

I totally agree with this.... when i get a bit to big for my britches as far as mob difficulty, i go back down to my low difficulty mobs.. and always seem to do better...

I think many hunters though are full tilt.... 24/7 , thats the big problem with people not doing well, they are hunting mobs 30 times bigger than they should even dream about... but i certainly like to test my limits after a level advance or so
 
thats the big problem with people not doing well, they are hunting mobs 30 times bigger than they should even dream about...

And here is problem with EU balance - if you can kill that big mobs you start to thing it is "right thing"... If you make _few hour hunt_ on that 30'th mobs it should be truth ! Seems logical for me - in rl if you hunt big weight mobs you loot a lot of meat, at least in kg :> Oil eqivalent :) Should BIGBIGBIG mobs should be empty ? Answer: no. Or answer: yes, it's like MA programmed it here, it is not like in rl... So just real EU rules are not known...

But second think: assume someone create ava and then instantly chipped DAMAGE skills... For me there are two ways of making war: by deffence or by offence... Kinda like assasins in other games :> So EU is realy boring, even no warriors specialisations :) j/k, it's realy nice game, but can be much better... Quests, specialisations :) WoW, etc :)

Regards,

Net
 
I totally agree with this.... when i get a bit to big for my britches as far as mob difficulty, i go back down to my low difficulty mobs.. and always seem to do better...

I think many hunters though are full tilt.... 24/7 , thats the big problem with people not doing well, they are hunting mobs 30 times bigger than they should even dream about... but i certainly like to test my limits after a level advance or so

When you get 1 or a few levels up in professions, you wont instantly notice a big difference. Its only a small percentage of the whole picture.

Like the Health Points, if you gain 1 it is not just 1 extra, no you almost had it already before the bar reached the end. And even then 1 HP isnt much difference either. You start to notice it after a few like 10 or something.

Every progress is really slow, and the advancement you make is almost nothing compared to what you had before the "level up"
But in the end you get to notice it.
 
Damage Info

I know someone with level 95+ damage and they said
"I have never done more than 3 criticals in a row."

You take that whichever way you want, but info from someone at that level
is very valuable.
 
I know someone with level 95+ damage and they said
"I have never done more than 3 criticals in a row."

You take that whichever way you want, but info from someone at that level
is very valuable.

weird, I've done 4 crits in a row that I remember....:scratch2:
 
Never ever try anything i ever do.

Good advice. :D ;)

Anyway, well, I think on the damage thing and the crits thing I think one day you'll accept the way you thought it was...isn't. I think if anyone takes anything out of this thread though, its your viewpoint on Evade. Make no mistake, Evade is free armor. Don't agree with you on much, but on that you're spot on.

I don't doubt from what you've said and what you do that you do OK in-game. And that's down to the fact you obviously think hard about what you do, have your opinion on how EU works, and apply an approach that should work based on those thoughts. Some of your ideas I think are simply wrong, but your general way of thinking isn't. Just be willing to let go of the ideas that are wrong.
 
Just be willing to let go of the ideas that are wrong.

Yes, its a continuous learning process, so never think you know to much...

Some asian poet was talking about how in america getting something wrong or failure is a sign of weakness, but in parts of china its a sign your getting smarter... i guess both are right

So my scale of what is important is like this, with evade being 100

evade 100 -----------75--------------50------------25--damage/hit----0


What i believed is damage was more like 50-75 as far as importance, but based on what this trusted friend said at 96 damage, its not true. Its about 25% on importance scale...


Hey funny story, i ask this uber about chipping, and they said i never chip, and made it sound really bad, and i asked, If i gave you a 20 ped chip of evade would you put it in.... and they hesitated and never gave me an answer..
In case your wondering, chipping in skills will never make you worse.
 
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I know someone with level 95+ damage and they said
"I have never done more than 3 criticals in a row."

You take that whichever way you want, but info from someone at that level
is very valuable.

Im not even lvl 70 dmg and i've done 4 crits in a row with my As 147..
 
I think the conclusion is, after 10/10, hit and damage skills dont do anything spectacular for you...
Thats all nice, and in this world we play today, that very well seems to be fact.

But i have a few friends who have 10k in every skill related to combat, and when they started , you needed 10k in every combat skill minimum to get 10/10 on the old style guns.

Some who started 4 or 5 years ago just now are at like 9.6
Back then, in that world, if you wanted 10/10 on anything but an opalo, it was years of skilling.

What this really means to the ubers is, after all that skilling, now they can buy an L gun with same ammo burn as their 200k old style gun, and have 10/10 on it for about 25% of the skills it takes to get 10/10 on old style gun.

Now if your uber and you see that, you might say, wow, thats true ...but the real genius in this plan is, maybe thats exacty the choice they wanted to give ubers, because 10% of 10k is alot of skills to lose chipping them down.... but also 10k skills is alot of skills to have to much of....
Many noobs and medium players thought, we got shaft with amp nerf and skill nerf and on and on, but the ubers got the big one i think


The biggest tragedy might be... If you dont need tons of skills to get 10/10...and once you hit 10/10 you dont do a whole lot better after that with skills, then who in their right mind would want to use an old style gun and tie up all those skills you need to get to 10/10 on it....

So the point that you dont do much better damage with higher damage level after 10/10, wasn't as much about that, as it was about really proving, old style guns are maybe worthless, except for conversation pieces.

1st you need maybe 100's of thousands of peds worth of skills just to get 10/10 on them
2nd then you have to pay 100k+ for the weapon

I really feel bad for my friend though.... at the time they didnt know it would switch to L and UL.. they didnt know or even suspect, so they did what they thought would work according to how things were... but its kind of scary

If tomorrow they came out with a new armor it gave twice the protection of supremecy and argo looted it, people with that shadow and supremecy would only be screwed if they bought armor for more than tt.

What i mean is people who played from start and are naturally at 10k in skills, they arent that screwed, in fact they may have lots of extra skills they dont need
The ones who are screwed are the ones who have been trying to chip up to 10/10 hit and damage on old style guns ... People who bought into the game by buying tons of skill chips of hit/damage... guess what, you didnt need those skills now to get 10/10 ...

They tried to buy their way into good skills , but then the game changed, and now they have tons of hit and damage skills that dont matter a whole ton, because you can max most L guns before level 50 hit or damage...

I think you can see why, i really wanted to believe damage was important, because the part about , once you get 10/10 in hit, hit skills dont matter that much, was very easy to believe.

I think this does fall in line with my basic theme of the thread, which is , maybe you can be ok even if you chip certain skills out in this new L world.

And now, i can also say, and maybe you can live without some of those damage skills also, because you wont be getting criticals every shot at damage level 100 or even close , and if that wasnt enough, Jimmy B also agree's with me now, after 10/10 hit/damage skills dont make a huge difference.

So if all this turns out wrong blame him :laugh:

The simple fact that i even suggested, maybe you might not need much of those damage skills either, is 50% Jimmy B and 50% unnamed uber i know. I did believe at level 100 damage i would be shooting criticals out of my butt, and i was wrong.

So in summation

No to butt Critical's, Yes to Evade, Ubers Screwed, Blame Jimmy B
 
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ahh finally u found out that dmg skills are not that important!
Tho what i am wondering about is... is someone able to prove that evade skills help allot?
Well yeah i know.... Joda soloing hoggs without armor might be a prove...
Tho i say not really, because yesterday i healed an AoW Team and hell they got hit allot!!! (i think they all have some decent evade skills?) So what i noticed is the thing that keeps them allive is their Imp(?) FAP.
 
Well yeah i know.... Joda soloing hoggs without armor might be a prove...
Tho i say not really, because yesterday i healed an AoW Team and hell they got hit allot!!! (i think they all have some decent evade skills?) So what i noticed is the thing that keeps them allive is their Imp(?) FAP.

Well the thing is the bigger the mob the more evade you need.
And remember if mob hits come in cycles. Sometimes you don't get hit for ages and sometimes you just stand there and you fap more then you shoot.
And yes MOD/IMP FAP helps alot soloing mobs without armor.
 
This thread was stupid to begin with, im surprised it got this much of attention.

Anyways about the skills not being that important: Ofcourse they are.
It simply means that when you are level 70-80 you can pick up most old school weapons that do over 4.2 eco and outshoot most of the L stuff. And it only gets better with each skill gain.
 
ahh finally u found out that dmg skills are not that important!
Tho what i am wondering about is... is someone able to prove that evade skills help allot?
Well yeah i know.... Joda soloing hoggs without armor might be a prove...
Tho i say not really, because yesterday i healed an AoW Team and hell they got hit allot!!! (i think they all have some decent evade skills?) So what i noticed is the thing that keeps them allive is their Imp(?) FAP.

having over 300 HP helps also with a modfap
 
I think the conclusion is, after 10/10, hit and damage skills dont do anything spectacular for you...
Thats all nice, and in this world we play today, that very well seems to be fact.

But i have a few friends who have 10k in every skill related to combat, and when they started , you needed 10k in every combat skill minimum to get 10/10 on the old style guns.

Some who started 4 or 5 years ago just now are at like 9.6
Back then, in that world, if you wanted 10/10 on anything but an opalo, it was years of skilling.

What this really means to the ubers is, after all that skilling, now they can buy an L gun with same ammo burn as their 200k old style gun, and have 10/10 on it for about 25% of the skills it takes to get 10/10 on old style gun.

Now if your uber and you see that, you might say, wow, thats true ...but the real genius in this plan is, maybe thats exacty the choice they wanted to give ubers, because 10% of 10k is alot of skills to lose chipping them down.... but also 10k skills is alot of skills to have to much of....
Many noobs and medium players thought, we got shaft with amp nerf and skill nerf and on and on, but the ubers got the big one i think


The biggest tragedy might be... If you dont need tons of skills to get 10/10...and once you hit 10/10 you dont do a whole lot better after that with skills, then who in their right mind would want to use an old style gun and tie up all those skills you need to get to 10/10 on it....

So the point that you dont do much better damage with higher damage level after 10/10, wasn't as much about that, as it was about really proving, old style guns are maybe worthless, except for conversation pieces.

1st you need maybe 100's of thousands of peds worth of skills just to get 10/10 on them
2nd then you have to pay 100k+ for the weapon

I really feel bad for my friend though.... at the time they didnt know it would switch to L and UL.. they didnt know or even suspect, so they did what they thought would work according to how things were... but its kind of scary

If tomorrow they came out with a new armor it gave twice the protection of supremecy and argo looted it, people with that shadow and supremecy would only be screwed if they bought armor for more than tt.

What i mean is people who played from start and are naturally at 10k in skills, they arent that screwed, in fact they may have lots of extra skills they dont need
The ones who are screwed are the ones who have been trying to chip up to 10/10 hit and damage on old style guns ... People who bought into the game by buying tons of skill chips of hit/damage... guess what, you didnt need those skills now to get 10/10 ...

They tried to buy their way into good skills , but then the game changed, and now they have tons of hit and damage skills that dont matter a whole ton, because you can max most L guns before level 50 hit or damage...

I think you can see why, i really wanted to believe damage was important, because the part about , once you get 10/10 in hit, hit skills dont matter that much, was very easy to believe.

I think this does fall in line with my basic theme of the thread, which is , maybe you can be ok even if you chip certain skills out in this new L world.

And now, i can also say, and maybe you can live without some of those damage skills also, because you wont be getting criticals every shot at damage level 100 or even close , and if that wasnt enough, Jimmy B also agree's with me now, after 10/10 hit/damage skills dont make a huge difference.

So if all this turns out wrong blame him :laugh:

The simple fact that i even suggested, maybe you might not need much of those damage skills either, is 50% Jimmy B and 50% unnamed uber i know. I did believe at level 100 damage i would be shooting criticals out of my butt, and i was wrong.

So in summation

No to butt Critical's, Yes to Evade, Ubers Screwed, Blame Jimmy B


You forget when you needed 10k in every skill to be 10/10, you also needed 10k in commando and all related skills, now you wont need it. And the skills added up even after 10k, and every skill extra wouldnt helped back then only for HP. So people that were not 10/10 then, might been after teh skill nerf because they had 15k rifle for example

AND you say the ubers are screwed? With the skill nerf, the points they had, they still had BUT the ESI volume had increased dramatically SO they gained almost double or even triple in skill value OVERNIGHT!!!!

And afterall if an uber got 10/10 on a regular gun, it is never the same as having a maxed (L) weapon BECAUSE YOU PAY MARKUP VALUE IN PERCENTAGE so the eco is still WAY OFF!

You pay over 200% for a stupid HL11 to have about 56 DPS while if you are 10/10 on a regular gun, you can use any weapon for only 100% (and there are allot of more eco guns)

Again those poor ubers who have to much skills (and being more eco than any (L) user can ever dream off) have gained so much more ped in skills through ESI volume after the skillnerf, that it isnt possible for anyone to chip up to that level, and if they chip out the crash the skill market.

You miss the point, us stupid "slave of the market" are the ones that are screwed, I give up any (L) gear in exchange for non skill nerf, because I would have been @ lvl 80 by now and could use those oldschool weapons easy. But no, Im stuck at the non-progressive skill nerf where to gain 10 points is the same as 10 ped ESI.

For all (L) gear you must pay more than TT value, and therefor making us less ECO than any high lvl uber.
 
You seem to be really stuck at the idea that "when you hit 10.0" should change the world from 9.9. It doesnt, but everything adds up. Being lvl99 or lvl100 doesnt really matter that much, but say lvl60 or 100 now thats huge.

Skills matter a shitload. If you say they dont, then please do feed me the explaination for why its not the lvl10s profiting like mad but infact the lvl100s (and less yes, but for this example). Id love to hear it. :)
 
So the point that you dont do much better damage with higher damage level after 10/10, wasn't as much about that, as it was about really proving, old style guns are maybe worthless, except for conversation pieces.

They're not all worthless at all. Many of them have significantly higher maxed economy than SIB guns. So if you've got the skills to use them, they're the best guns out there.

For the high but not uber skilled they can be a good choice too. Whilst they may not be shooting them optimally, they may still be better than their L counterparts with high markup.

Everyone's goals and situation is different. You just have to do the calculations to work out what's best for you. Entropedia can do most of it with fairly minimal effort.
 
1. Skills do matter
2. L vs UL - there is another issue here; markup + scarcity.

Some people (heavy hunters) just hate to waste time looking for a gun. If you have the skills, UL is the way to go.
 
Interesting discussion. Being new to the game this has explained a few things that I needed to know. And either way was a good read even if it's more of a difference on views between old and new. Either weaponry or skills etc. To a person like me this knowledge in a thread like this helps explain things I didn't realize or know because of my lack of experience. Thanks guys and gals.
 
This thread was stupid to begin with, im surprised it got this much of attention.

Anyways about the skills not being that important: Ofcourse they are.
It simply means that when you are level 70-80 you can pick up most old school weapons that do over 4.2 eco and outshoot most of the L stuff. And it only gets better with each skill gain.

So you disagree with the concensus, after your 10/10 on L weapons, skills still matter a whole bunch, or do you mean, if you wanna be 10/10 on old style guns, you need lots of skills...

I think also what your saying is, your actually better eco on an old style gun with 7.0 hit or 8.0, than you would be on an L gun where your 10/10 with same amount of skills... I dont believe that at all, in fact im not sure if thats even scientifically possible.

at 7 -8 HA your not even doing minimum damage on that old style gun yet.. and as we have discovered... damage doesnt mean you do some huge amount of damage difference nor some huge critical difference...I thought damage must mean some great thing, and im telling you, it serves to get you to 10/10 on old style guns...
 
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I do wanna say what i am saying is how you do it the right way...

i dont mean to be rude mate but this one quote of yours really made me have to ask...why is your way the right way when its not actualy very eco in alot of the ideas and how has a fairly new player such as your self worked out where we have all been going wrong for years?

now ive been in game for almost 6 years and made some nice profit from it..i dont depo..but still a nice profit...so i really do fail to see why your way is the right way when its clearly floored?

i think the replys you have been getting kinda point in the same way as well..

NO I DID NOT READ EVERY POST..i didnt want to waste my life on it..
 
You seem to be really stuck at the idea that "when you hit 10.0" should change the world from 9.9. It doesnt, but everything adds up. Being lvl99 or lvl100 doesnt really matter that much, but say lvl60 or 100 now thats huge.

Skills matter a shitload. If you say they dont, then please do feed me the explaination for why its not the lvl10s profiting like mad but infact the lvl100s (and less yes, but for this example). Id love to hear it. :)

having the right imp/mod stuff, yes then you CAN profit huge, if you just shooting the maddox4 you just flushing ped down the toilet like you are lvl 30
 
Y Being lvl99 or lvl100 doesnt really matter that much, but say lvl60 or 100 now thats huge.

Hey trust me when i say, about 4 weeks ago I begged and pleaded, that certainly even though im 10/10 on my UL gun at damage and hit of level 30, i was positive going to level 50 damage would make me do better , and 20 levels in damage better... but it aint so, and if you think im pushing this, i had 2-3 criticals in a row and a friend with level 100 damage is doing 2-3 criticals in a row.. so even if they did 5 criticals in a row, that aint worth 50 levels of damage skills....

Then your only point is,,, if i have 30 damage and you have 100 damage, you will do a bit more damage on average than me....Again thats not correct, the damage over all is uniform.... i think thats how jimmy b put it, and i know you wont buy that... but its true... it might mean you do a tiny tiny bit more damage maybe, but not some huge difference your thinking. and not on a level that is worth 70 levels of damage...

again if you think more damage means big amount of criticals at level 100, thats not true
and if you think every level of damage means more average damage and at level 100 damage its some great difference from level 20 damage,
after 10/10, its not some huge differnece... last 5 pages of this thread go thru all that...

i just think you should know, i believed what your say about 2 weeks ago

More damage means more criticals and more average damage, maybe thats valid just not on the level your thinking...the truth is your not doing enough of a difference to justify 100 levels of damage.

i really appreciate a hunter on your level, having some questions though or thoughts on this

p.s. Dont think all skills work this way.... level 20 evader would die, if he saw what level 80 evader was like, as a level 10 evader would die if he saw what level 35 was like.. its just not that big of difference in hit and damage

If you get opalo and have about level 30 hit, you wont be missing many shots, now if you have level 100 hit, you wont notice 70 levels of difference in missed shots on opalo... so 70 levels of hit, is not gonna make that much of a difference, thus 70 levels of hit skills, their ped value is probably more valuable if used in another area... thats kinda the same with damage, after 10/10 your not doing a whole lot more....
 
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Hey trust me when i say, about 4 weeks ago I begged and pleaded, that certainly even though im 10/10 on my UL gun at damage and hit of level 30, i was positive going to level 50 damage would make me do better , and 20 levels in damage better... but it aint so, and if you think im pushing this, i had 2-3 criticals in a row and a friend with level 100 damage is doing 2-3 criticals in a row.. so even if they did 5 criticals in a row, that aint worth 50 levels of damage skills....

If you burn 4-5k ped ammo every day then YES, those extra lvls are definitely worth it since u have a min dmg on that old school gun which is ½ of max dmg. unless u stick with limited gear ofc then it doesn't matter if ur lvl 50 or 100 dmg.
Having 48% min dmg on old school guns compared to 50% (lvl 100) will make a HUGE difference in the long run.

When u max the dmg on the gun i.e. min dmg is 50% of max dmg (be it limited or unlimited guns) u can't get better average dmg. Maxed stats means just that - maxed stats.
 
Then your only point is,,, if i have 30 damage and you have 100 damage, you will do a bit more damage on average than me....Again thats not correct, the damage over all is uniform.... i think thats how jimmy b put it, and i know you wont buy that... but its true... it might mean you do a tiny tiny bit more damage maybe, but not some huge difference your thinking. and not on a level that is worth 70 levels of damage...

The point is that if you have lvl 30 dmg and he has lvl 100 dmg, you are stuck with stuff like Korss, he can efficiently use stuff like MM, Imk2. A maxed Imk2 is over 10% more efficient than a maxed Korss, (not to mention the higher dmg/sec).
 
Then your only point is,,, if i have 30 damage and you have 100 damage, you will do a bit more damage on average than me....Again thats not correct

Um, ofc thats correct. Since i will get way diffrent damage intervalls with 30 compared to 100, the 100 is gonna cream the 30 in dmg/sec and dmg/pec.

You seem very very confused, and i dont really understand where you are coming from. Maybe you should go back to basic and just look everything over again, because not alot of the points you make have any substance to them,
 
i dont mean to be rude mate but this one quote of yours really made me have to ask...why is your way the right way when its not actualy very eco in alot of the ideas and how has a fairly new player such as your self worked out where we have all been going wrong for years?

now ive been in game for almost 6 years and made some nice profit from it..i dont depo..but still a nice profit...so i really do fail to see why your way is the right way when its clearly floored?

i think the replys you have been getting kinda point in the same way as well..

NO I DID NOT READ EVERY POST..i didnt want to waste my life on it..


Im not really gonna give anyone attention, when you dont even have the intelligence to read thread before posting...

But ill just answer your "so i really do fail to see why your way is the right way when its clearly floored?"

just to show you how silly you look posting that, to the people who are intelligent and read this whole thing...

The right way is to hunt to your level according to your evade and dont rely on huge guns and armor as your basis for advanacment...

So , what you said , its floored, could only come from a person without the intelligence to read the whole thread... so im not wasting anymore of my life on that person...

what you assumed was some issue that floored what i said up to this point, was actually an issue about damage, and after establishing, if you get 10/10 on an UL gun at level 40 hit if you have level 100 hit, the 60 extra level of hit might not be doing much...

And now we established if your 10/10 on UL gun at level 40 damage, if your level 100 damage, those 60 levels might not be doing much...

Both of these issues, really have nothing to do with, fight to your level according to your evade... they are just tiny side issues...of course you would never know that unless you read the thread...
 
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Cost per skill

when your looking at defense skills, keep in mind the skills chart cause it has %
the percent as far as how much it affects the evade level..Dont go by names..

This is just a short example but can be applied to all areas of skills

10 ped esi of Avoidance affects evade level 7%
10 ped esi of Courage affects evade level 7%

Avoidance is 6000% and courage is 3000%

I know avoidance sounds really good, but according to percentages, its cheaper to buy courage and you will get same effects on evade level.

One last thing to consider, and this might take a bit of math, is

Evade does 25%
and serindipity does 4% to evade level

So you need to find, at what markup of evade will serindipity be better deal..

Im a bit lazy on math rigfht now but just to show you a false example

a 10 ped esi of Serindipity doing 4% effect on evade at 1200% markup, is cheaper than 10 ped evade doing 25% to evade level at 20000% markup.

Those percents are fiction... the key here is to mind the percent given in skill charts, and consider the markups...

Only a person who knows those percantages, knows the true value of that skill, pertaining to increasing evade level, people who dont know those percentages, are mostly determining prices of skills based on its name...
If you know percentages, avoidance at 7% with 6000% markup is either way over priced, or courage at 7% at 3000% markup is way under priced.
 
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when your looking at defense skills, keep in mind the skills chart cause it has %
the percent as far as how much it affects the evade level..Dont go by names..

This is just a short example but can be applied to all areas of skills

10 ped esi of Avoidance affects evade level 7%
10 ped esi of Courage affects evade level 7%

Avoidance is 6000% and courage is 3000%

I know avoidance sounds really good, but according to percentages, its cheaper to buy courage and you will get same effects on evade level.

One last thing to consider, and this might take a bit of math, is

Evade does 25%
and serindipity does 4% to evade level

So you need to find, at what markup of evade will serindipity be better deal..

Im a bit lazy on math rigfht now but just to show you a false example

a 10 ped esi of Serindipity doing 4% effect on evade at 1200% markup, is cheaper than 10 ped evade doing 25% to evade level at 20000% markup.

Those percents are fiction... the key here is to mind the percent given in skill charts, and consider the markups...


it completely depends on how much u already have in those skills though.
 
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