Ned Flanders
Guardian
- Joined
- Aug 2, 2012
- Posts
- 234
I want to be able to buy ESI from trade terminals.
There is a huge market for selling and buying skills in this game, but it is being held back by the fact that you have to pay 600-700% for the actual ESI that the skills are placed upon.
Obviously if you could get ESI for TT, the price on skills would go up, making them more valuable, but hopefully not so high that you simply pay 600-700% extra for the skills making it no different than it is now.
I know people will rage about this, because ESI is one of the few things we hunters get as MU loot, but that's a different issue, the current loot system is broken in my opinion, since there is basically two types of loot, robot and animal, and very few things differ, also the entire hunting loot system can't be based around the hopes of getting a juicy ESI as compensation. (Sorry a bit of topic, but related to topic) Mobs need more unique loot with a function (such as the recently introduced aurli bones).
I for one would be more willing to invest in skills with such a change and yes I know "MA will never introduce a system, that will make it easier to sell out skills and quit", well how about a system that enables new and old players to easier get back into the game, by chipping in and not having to start from scratch and not having to pay a small fortune in ESI costs.
Well I leave the floor open...that's my two pecs at least.
There is a huge market for selling and buying skills in this game, but it is being held back by the fact that you have to pay 600-700% for the actual ESI that the skills are placed upon.
Obviously if you could get ESI for TT, the price on skills would go up, making them more valuable, but hopefully not so high that you simply pay 600-700% extra for the skills making it no different than it is now.
I know people will rage about this, because ESI is one of the few things we hunters get as MU loot, but that's a different issue, the current loot system is broken in my opinion, since there is basically two types of loot, robot and animal, and very few things differ, also the entire hunting loot system can't be based around the hopes of getting a juicy ESI as compensation. (Sorry a bit of topic, but related to topic) Mobs need more unique loot with a function (such as the recently introduced aurli bones).
I for one would be more willing to invest in skills with such a change and yes I know "MA will never introduce a system, that will make it easier to sell out skills and quit", well how about a system that enables new and old players to easier get back into the game, by chipping in and not having to start from scratch and not having to pay a small fortune in ESI costs.
Well I leave the floor open...that's my two pecs at least.