Is it time for MA to be transparent with player costs/expected values?

Is it time for MA to be transparent with player costs/expected values?


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I voted no. I'm not at all a fan of this increasingly prevalent implication that suboptimal decision making as a result of imperfect information is some sort of human rights violation. In my view, the propensity for information to be noticed, collected, and utilized in different ways to lesser or greater degrees of effectiveness is a positive source of growth potential which enhances the long term user experience. The individual who has played Entropia for years should be able to look back and find all sorts of things they're doing better than they used to. Growth in Entropia shouldn't just be about having bigger numbers on your avatar/items, but building mastery of facets of the game you used to find confusing or you never even knew existed. The Entropian experience is about its numerous, intersecting learning curves; our messaging to new players must focus on conveying that the growth mentality is worth the pursuit, not trying to kill the learning curves via a thousand paper cuts until Entropia is hyper-fixated on short term user experiences at the expense of its grander potential.
 
Theory its skill game , reality? is time / wave game

Yes i be please if they open this black box
 
I would rather them just admit their mistakes, and admit certain information, but the game is figured out. People have spent countless hours over the years figuring it out.

It doesn't seem like Mindark changes loot from mobs as often as they used to and I think that's the bigger problem.

The fun should be figuring out what mobs drop what, but we know what mobs drop what because there hasn't been a shuffle in a while.
 
@ zho
As for player costs/ rake. I thought your loot chart for expected returns kind of determined the expected outcomes. Which I will say looks like a really good chart with actual good info on it. Im not sure why you are asking this question to be honest. For the most part I find almost all your posts informative. This one is confusing.
I specifically state on that post that the chart needs to be taken with a grain of salt as I don't know the absolute values of returns, just the relative numbers, i.e. what two different setups/looter levels should translate into difference in tt return...but not each individual setups absolute expected return
 
now imagine MA say well man we told in 2017, it is 98% on average STILL
and imagine that as evidence is to me so far that return are 94 to 98.5 range

losses are from MU paind gain are from MU cashed in and a quota of ped become ped become skills TT

what else should MA disclose? if there is a Privilege Flag on some accounts? that is conspiration.....:)

Ma should MODIFY some things
1. remove manual inserting items in game by rebalancing team, this should not exist, because depending on time some ppll can or can not be online
2. materials should not be in waves but in fixed percentages of loot chance with no daily or hourly limit
3. UL armors should not decay in defense, it is of course a way to lock into game ped to keep defense at max stats and increasing "sleeping ped"
 
You don't actually spend $20 for 3 hours. You shoot, $20, get somewhat 90% back
Yeah people will stop you right when you mention $20 every 3 hours. You tell someone "Hey let's go to the casino for a few hours, gauranteed 90% back" Ain't no one going..>Well I might, gimme them free drinks baby!
 
Transparency is actually required in some countries and will be further required to continue to operate.

There's a difference between being transparent about rakes vs. drops and from where. But see, contrarians know this, but just rather be dense.

And no, "keep depositing and you will get it". Avoid this advice. It is false. They simply won't.
this is true... in most countries, and per EU regs, gambling odds/house edge are required to be posted.

but this isn't gambling so i have to assume you get 100% of tt back by some vehicle.... r-r-r-right?
 
Theory its skill game , reality? is time / wave game
The show us a screenshot with you looting redulite ore with tt finder and you got us convinced for the moment.
 
its not a smart move for mindark to make stuff public


when it comes to a economy, it is a major part to explore and test

imagine everyone know whats the best weapon/setup to get the best retrun

prices will go sky rocket to 500.000 ped per weapon
while other weapons go for TT

i did vote no

because of this reason

the truth is we need pro players we need smart players we need casual players and we need players with a lot of cash but no mind.

entropia is a mirror of reality,

wuld you still buy the all new mercedes if no media star shows up in it ?
there are lamborghinis for the same price even less but this depends.
so: mercedes is hyped and lambo´s are for the people with cash
but if the factory tells you how much they actualy cost and how much they sell them to you
wuld you rly be willing to pay the extra just to say : i am special.

you´r not special because of stuff you own in rl,or in this game
you are special because of the decision you make.

copy the mindset and pase this into entropia and you will win.
----

most things in entropia are broken, weapons,quests, some mobs,diferent tools but its still a great game,better then other A++ games,
you cant make a perfect game its impossible. but entropia is great, and thats fine for me
 
MA currently has a built in distribution function that applies multipliers to returns...
I voted NO.
Don't get me wrong; I value what you have contributed to the community.
But this thread screams you deserve to know why your TT returns are inadequate.
Something is not quite adding up for your accumulated experiences, skills and gear.
Am I right? The immaterial (intuition) is more substantial than your achievements.
Anyways, I knew this day would come sooner or later. Hate to say I told you so.
 
MA currently has a built in distribution function that applies multipliers to returns in order to create a casino-like mechanism within Entropia. This has been the reality for the game ever since the birth of Planet Calypso.
You say this as if this is a fact.
 
Im guessing this if it ever leaks what's actually happen in there there will be outcry by the playerbase and probably lawsuits and the game will shut down since they will no longer be able to operate the same way - naturally i can be terribly wrong but this has been going on for 20 years already. I personally don't belive that if MA is forced to change things they will continue to operate - and you will loose your assets as they are only viable for the TT value of the items :)
 
Great loot whether items or ped value is the cherry on top of the grind sundae. Cost to play is variable. I've spent a pretty penny here and there and I've also played for very very long stretches with no out of pocket cost. I don't think MA will ever be transparent in terms of their "black box" algorithms nor will they do away with windfall loot.

I know I've crabbed about MA in the past and looking back I'm not sure that was energy well spent. So when I sign on and play for a while I ask myself, is my cost to play worth my time? Is it fun? Would my energy be better spent elsewhere? I've really started looking at EU through more of a table top rpg lens these days, not that it lends any great insight to the game but certain aspects make sense to me now.

Its up to MA to keep their playerbase engaged and attract new players.
 
I smell poor people who should check their privledges here. Just fuck around and find out you poor sods or stop playing the game you dont like, clearly.

/sarcasm

Voted yes, obviously. i like eu but the lack of transparancy is very off putting. Compared to other similar ‘operations’ in different games or ‘casinos’, if being as lacking as EU is they sadly wither away or end up being shams. «Fuck around and find out» implies that it is either affordable, or replicatable results should happen, neither of which seems to be the case ¯\_(ツ)_/¯.

Might be the hopium huffing that makes me believe that EU will one day be good again, but who knows time will tell
 
I was thinking...
are you the same Jhereg that "Debunked" game efficiency/Looter or another one ? :)

 
One of MA's core principles was to not offer details about how one should play the game (other than controls and UI ofc). They never talk about loot (with the exception of loot 2.0 changes maybe), balancing etc. They made it and stay consistent that way so players can discover themselves, share amongst themselves, collaborate etc. and this TWEN event is perfect reflection of all that. Very little information given, players have to figure it out, from what mobs drop what, how harvesters work, happy hours....

I'm not sure why all the sudden a lot of people seem to know better about what MA should drop, in what quantities, when, where, to whom and why people all of the sudden see everything as a fuckup, if it's not aligning to their views and expectations.

I think that people buying ammo from TT and thinking they earned themselves a seat at the decision table, should wake up, stop being so lazy and start thinking of how the game works, THEN deciding if it's worth their time or not. Because buying items and demanding results is not gonna get anyone too far... and mentors should teach this to their disciples: learn the game before you buy anything, in order to avoid false expectations.


I didn't vote, it's irrelevant, it's their game and people should vote with their wallets... just imagine how this game would have been if people would not have shared any info at all.
 
learn the game before you buy anything, in order to avoid false expectations.
this. a player on my friend list blew all of his ped card on Xmas 2021. When i asked why he said because of reload speed. he was already losing tons of ped hunting and now will lose even faster because of that reload speed.


people dont think ahead, most see bigger numbers and automatically think it means its an upgrade. set a goal, plan how you're going to reach it, and stick to that plan. in my experience the second you deviate from a clear plan is when the game gets expansive.
 
They have all the data. They can share if they wanted to.
Something like your overall current % return vs expected return based on your skills and gear and vs the avg return for the same amount of cycle over a certain time frame for example.
Even show current session return values etc.

I think more transparency would be good for the game. If you know that you're quite a bit below expected avg return you'll know you should keep going so you can get the payback hof to fix the return. Basically so it can help keep you motivated and see the light at the end of the tunnel.
 
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