One of MA's core principles was to not offer details about how one should play the game (other than controls and UI ofc). They never talk about loot (with the exception of loot 2.0 changes maybe), balancing etc. They made it and stay consistent that way so players can discover themselves, share amongst themselves, collaborate etc. and this TWEN event is perfect reflection of all that. Very little information given, players have to figure it out, from what mobs drop what, how harvesters work, happy hours....
I'm not sure why all the sudden a lot of people seem to know better about what MA should drop, in what quantities, when, where, to whom and why people all of the sudden see everything as a fuckup, if it's not aligning to their views and expectations.
I think that people buying ammo from TT and thinking they earned themselves a seat at the decision table, should wake up, stop being so lazy and start thinking of how the game works, THEN deciding if it's worth their time or not. Because buying items and demanding results is not gonna get anyone too far... and mentors should teach this to their disciples: learn the game before you buy anything, in order to avoid false expectations.
I didn't vote, it's irrelevant, it's their game and people should vote with their wallets... just imagine how this game would have been if people would not have shared any info at all.