Hi,
I'm quite sure that the loot is given out fully randomly, like this:
40% = no looter (or fragments)
40% = 1PEC..50% kill costs
19.5% = 50%..80% of kill costs
0.4% = chance to loot a multiple of 10 PED, or you recent losses in a global (size determined by your recorded losses*0.9)
0.1% = chance to loot losses from a bigger period of time
I'd replace "kill costs" with "HP wasted", because killing a mob with uneco gear then would give better loot, due to higher costs to kill. Ages ago I tried, and couldn't find any relation.
"HP wasted" because I got reasonable certain results. I tried small Combibo, using my maxed TT pocket knife. Actually many hundereds of small Combibo, at the old swamp camp, on a hill.
Killing them quickly gave, over a certain number, result X as average loot. Killing them slowly, whacking down to 1/3 HP, then sweating until fully recovered, then again whacking down to 1/3 HP etc. gave, over a certain number, result X+Y as average loot.
Setting X as the mobs HP, and Y as the HP the mob regenerated during the sweating pauses, showed a quite matching scheme - with the "slow kill" method the loot was accordingly higher (even ignoring the sweat gains). I'm reasonable certain now that the "HP wasted" counts in the loot computing formula - and when you check the team settings you'll see that this value is actually calculated.
Repeating these tests with a most un-eco weapon (Mux energyglove) didn't show any differences to the maxed TT pocket knife. I stopped this quickly because it really ate my PEDs quite fast ...
I'd like to improve Wizzszz' distribution as shown here:
me said:
- Fail: maybe 40% - no loot at all. Maybe fragments.
- Tiny: maybe 30% - a little loot, ways beyond the costs to kill the "wasted HP" even with the most eco setting. A partial success. A I - II claim.
- Usual: maybe 20% - some basic loot, from quite few, but eventually to nearly covering the costs to kill the "wasted HP" with the most eco setting. A common success. A III - V claim.
- Mini: maybe 9% - here starts the profit. A loot usually covering the costs to kill using a most eco setting, or more. This is where items start to drop.
- Big: maybe 0.9% = on mobs with a certain "wasted HP" this will result in a global. On small mobs this might be ~ 30 -49 PED TT. With a little luck nice items can be looted.
- Huge: maybe 0.1% - Jackpot! This is a global even on a Puny, and might reach absurd PED values. A high chance to drop rarer items.
Doesn't this sound plausible? Imagine the loot calculation would work like this:
- Roll the dice (1 - 6). This determines if any loot has to be calculated. Result is a loot class.
If loot class is 1 and hunting is true, maybe decide if dropping a few fragments. Else:
- There is loot. Roll the dice (0 - X). This gives a loot multiplier we'll need later. This is a random factor. Adjusting X according to MA's daily account data will prohibit that more loot is dropped then MA'd be able to pay out.
- Calculate: [loot class] * Y * [loot multiplier] * [HP wasted]. Result will be a number ending to be a PED value, maybe after some more calculations. Y is another screw MA could use to be sure that nobody ever would loot more then they'd be able to pay out.
- If loot class is 4 or above, roll the dice to determine if an item could be looted. If yes, check if there's an item ready to drop, that would fit. If found, repeat.
- Fill the remaining value with oily junk, wool, hides, scrap, whatever.
Got it? Just a theory, right. But wouldn't it explain the way EU works?
There's a few facts that we shouldn't forget:
- MA would never ever attach a "personal loot factor" to any participant. This would be ways too shady, even for MA. Would such ever become public MA would be pwned before any court very fast, because of being a system to milk innocents in favor of themselves, or for their bright haired children. They have other ways to advantage them, for sure - ways less dangerous.
- MA will never keep track of our money spent in game, or our deposits, or our deposit behavior to be used in the loot algorithm. Such would be a huge pain to realize, and an even more pain to get it done in a way to not open huge loopholes for exploiting. And the benefits by far wouldn't out-wight the effort.
- MA will, certainly, do it's best to create an even playground for any participants. Especially newer participants NEED to have a road to go, and need to have the chance to score big, even if such rarely as we have it these days.
- MA actually favors the "bright haired children" a lot already, distributing the drop chance of anything worth a serious MU to mobs ways above the common middle class player even. The Ubers already got a huge advantage just because of the loot tables of the Uber mobs ...
In short: Stop the whining & bitching, plz. You people already sit on the better served end of the table. Want even more, can't get stuffed? Well, deposit more, withdraw less.
EU doesn't need another semi-Uber. Those don't contribute much to the success of the game. EU doesn't need me, I know. EU needs a very limited number of famous Uber role-models, and shitloads of new, happy, excited, depositing, fresh participants.
Learn to accept - quite a few of us are useless meanwhile, and bitching & whining about doesn't change this. Times have changed, game has changed, it's about other stuff meanwhile. My Soc has nearly completely vanished, my friends aren't on line anymore, when I'm on line I'm usually in a 1-person-adventure.
Accept it. Make a plan how to recover your losses, and withdraw. Find yourself another game.
My best wishes, and
have fun!
PS:
I'd be most happy if any loots would be capped at maybe 50K PEDs TT value. I'd be most happy if such huge loots would be very rare, maybe 1 a month.
I'd be most happy if this dreaded gambling with high stakes would finally stop again. Bigger mobs should have huge numbers in damage dealt, not insane HP and comparable sissy damage, as we have now.
I'd be most happy if EU would return to be the great game that PE once was. But this train seems to have left the gate.
So I'd at least would wish that EU would finally, after all of this years, would become a commercial success. Stimulating the demand due to bazillions of new players, and such enabling me to sell my poor gurls stuff for a price at least resembling what I payed once, in my stupidity.
Actually it's a reason to start crying - how much did I love this game not this long ago! How many happy depositors we was in our Soc?
Today I don't see my friends anymore, no idea where they hide. Playing EU these days is kind of playing a most expensive 1-person-adventure, with scammers. This just sux!