ProActive Mango
Stalker
- Joined
- Aug 28, 2014
- Posts
- 1,581
Other game that have lootboxes have to reveal the % chance of every drop, has mindark ever provided % on lootboxes for amps, rings and so on?
3. worst are halloween boxes for the useless skeleton costume that is 10 ped worth and prevent MU loot events i would say 1.25 to 1.50 ped expected return on those
It's possible you could use those bins to roughly describe the other strongbox items and get an idea for similar colors or vice versa if someone was going to do testing to determine % chance.
From their point of view this is probably undesirable for various reasons. As already mentioned further up, EU boxes generally appear to be accepted legally as NOT gambling because although this is an RCE, exactly that point means that the tt value of a key equating to the tt value of each box results in no tt loss and no (direct) cash loss. But it's a grey area as I understand it, as ammo must be cycled...Mindark already knows, and should simply tell us.
From their point of view this is probably undesirable for various reasons. As already mentioned further up, EU boxes generally appear to be accepted legally as NOT gambling because although this is an RCE, exactly that point means that the tt value of a key equating to the tt value of each box results in no tt loss and no (direct) cash loss. But it's a grey area as I understand it, as ammo must be cycled...
If they told us the odds for boxes, they would be under pressure to reveal the rarity odds all over the place, and maybe even have to rework the loot pool workings so that any item could in theory/programming drop at any time from any box/event (and not just when added/available in the pool).
Also, it appears to work for MA, so I have at least some understanding for them not changing it. It does, however, mean that I do not take part in various more 'risky' activities, and maybe many many more players feel the same way. It is hard to tell...
I don't do boxes because I am unhappy that I would have to withdraw peds first in order to effectively use peds to buy the keys. AFAIK, MA doesn't even allow money to be deposited or transferred as a lump sum to a shop account for use as players desire. If they did, then I probably would withdraw peds to such a shop account and start using the shop. I'd even accept a 'transfer' fee and a time delay, as with withdrawals ointo RL, but MA have shown absolutely no interest at all in such an idea.
for somecraftergambler its the HW the best
Yes it's far fetched but at .01% drop chance, a hundred could drop in a row. True RNG, or even honestly near it. And we could still end up never seeing certain "promised" loots. This method (fixed percentage drop table per box) is also very risky if you want to make sure that the items you are adding actually reach the player base, much less at any sort of controlled rate.
0% off-wave
So lets make it happen that we only loot Uni ammo and fireworks from now on from the boxes sence its only 10ped value we get.
Long story short but as i sugested in past maybe its all about keys wave, not about boxes
Wave shit on normal loot has to stop too. Annoying af that you have 0% chance for "rare" drops on mobs a majority of the time.While many swear to the "wave thing" on boxes to a point where it "cannot be anything else". If true, it is beyond bad.
If a strongbox is adverted as being able to have a chance to obtain any of the items presented, then everytime, no matter what direction someones asshole is alligned to the stars, should have a chance to drop _all_ the items adverted at a certain chance. Odds vary depending on what rarity or what not. But lets not be naive enough to think that would ruin a market because someone would open 10000 boxes, fucking let them open 10000 boxes, if they can afford it let them. I like to take the piss on people being rich and always pulling the "just be rich" card at others but if they are that rich, and want to open boxes and gamble, let them.
Its like a big pie chart lottery wheel you spin, each time you spin, albeit small, you can clearly see that there is a chance to obtain all the prices, visualize said wheel having a 1/4 chance to obtain:
A: a car
B: a snickers bar
C: a small bag of skittles
D: one pair of socks
Now the company does not tell you the chances of each item. But we who will be spinning the wheel, simply presume that obviously, the pie size fo the snickers, the skittles, and the socks, are HUGE, and the chances for the car, is very slim. That is just logic, these would never be equal, and the car is clearly going to be rare.
in EU's case, _IF_ waves is a thing, means that they advertise the above, even if the car has a low chance. But several times a day or week or whatever the "wave" would be. They simply do not use that fucking wheel to spin the prices. The _Actuall_ wheel you get will simply have a a 1/3 chance to obtain a fucking snickers, a small bag of skittles, or a pair of godamn socks. The car isnt even on there most of the time even if its advertised.
So people who keep saying its waves, its fine, just watch for the waves. you are activly accepting false advertising, and you endorse it as OK. Knowing it is scamming 100% people who are not watching waves. And if it comes a time where everyone is "watching for a wave" it will scam you, me and everyone else as well because no one would open shit and we would all be waiting for waves untill someone gives in and either gets scammed, or not.
So before endorsing the wave bullshit further, if it truly is waves, we can go to whatever consumer organ in your country and claim false advertisment as it is no were listed in any way shape or form that the rings, are only obtainable at certain times. Mindark would be liable to pay out a lot in refunds to players who have spent money on what is clearly false advertisement.
And before you think "oh that would never happen". It has, many times, I was able to be and part take in the fun of when Kakao Games decided to pull some false advertising that was even more vague than this with Black Desert Online a couple of years ago. They had to pay back people a lot of money. And in part was no longer able to publish the game and at that time started negotiations to have the owner company take over instead. And it cemented the game itself as a trashy game that did scammy things. a fair amount play it still to this day but they have since now started to openly advert these things in advance. And people do not want to touch Kakao Games published stuff with a 1000 ft pole anymore even if half a decade has passed. False advertising is worse than anything else a company can do.
The wave bullshit on lootboxes, if its true, has to stop. if it is true, and does not stop, better start godamn advertising it that "rings are only obtainable during X times of the day" or whatever reason they have for doing that.
Wave shit on normal loot has to stop too. Annoying af that you have 0% chance for "rare" drops on mobs a majority of the time.
I think honestly your time would be better spent advocating for something new added to EU.
None of the existing strong boxes (that I'm aware of, still not sure where some of them come from) actually have "fixed odds" of "winning" something, and they can't. If for nothing else than the fact that the loot that is inside of them occasionally changes, and the number of them in game does fluctuate in both directions.
I'm not honestly sure if I want what you're talking about in EU or not, but I don't think they can have it. At this time the contents of a strongbox are basically just "door prizes for depositors" and MV is a player's game. They're giving you a chance at whatever's on the pile and if you understand how the game works (whether you like it or not) you can improve the chance of getting what you want. Especially if you don't care what the item is and you're just looking for a specific quality (assuming "rarity" in your case).
It's not that people are missing your point, for the most part. It's that you seem to be trying to fit things into a very specific perspective, and that's not working because that's not what's actually going on.
I'm pretty sure none of the examples stated in this thread include boxes where you:
- Buy a box with variable game/system value contents (game currency)
- Sell those contents directly back to the company (convert to fiat IN GAME)
- Withdraw those fiat dollars back to your bank
As it is, they're already so close that they stopped selling them to their own countrymen. IF EU just starts selling people lottery tickets with a withdrawal system in place, they're gone in a minute.
If you have something to win other than what you put in also counts as gambling... it goes both ways. Even if you dont get more TT, the value of the items is waaay more than you put in so you have something to win. And to be fair, none would buy boxes if you only got uni ammo and fireworks from the boxes.If you're not interested in the pills and other treats, you can just buy UA. This replaces the depo fees with the need to (hunt) cycle once.
I'm not being obtuse here. Nor any others who repeatedly point this out. To gamble, you have to have a chance to lose. A risk.
Strong boxes don't offer that.
Knowing how a system works can often give that group of people an advantage. One of the questions is: do you then take advantage or not? For most of my life I have not wanted to profit from 'extra' knowledge (much), but neither do I want to be at a disadvantage.
The boxes issue is not MA's gain against us. It is PvP, as it were, but players with nothing don't even know what is happening. To a certain degree that is even a disadvantage to MA, because the greedy crowd grabs up the nice stuff while many a normal player thinks 'well sod this' after a while of not getting anything and moves on. Retention retention retention!
I thus lose out on a chance of some mu because I don't want to play that game and don't invest my psyche into jumping in with the greedy ones. This keeps me out of various places in EU which are a magnet for such behaviour.
Why not look at it positively: for no big loss, the types you probably don't like, Mika, are spending their time on activities you don't do. Win:win?!
If you have something to win other than what you put in also counts as gambling... it goes both ways. Even if you dont get more TT, the value of the items is waaay more than you put in so you have something to win. And to be fair, none would buy boxes if you only got uni ammo and fireworks from the boxes.
Jeez you've been lucky my guy, trust me. Very lucky indeed and I am a bit jealous and sad to say it has been more than 2k boxes for me until i got a rare item. Congratz tho, well done.From my experience of opening 16k boxes ive looted 7 rare items so id assume the safe side 2k boxes per rare ring,token (maybe my luck is a lot or maybe these are similar events others have experienced) as for amps during mayhem the droprate was low but id assume it was due to mass box opening(i was one of them)
Off mayhem boxes drop about 1 amp 50-100 boxes
shooting 45 minutes in a row without any tier comp is a classic.
The big difference is Mindark gives you a value for value trade. You give $1 and get 10 PEDs in game through the keys.Other game that have lootboxes have to reveal the % chance of every drop, has mindark ever provided % on lootboxes for amps, rings and so on?
10 peds of uni ammo is not really = $1. You can drop 10 probes and result in 0 ped back xDThe big difference is Mindark gives you a value for value trade. You give $1 and get 10 PEDs in game through the keys.
Other games you actually spend money on something that gives you no actual value.
I’m too lazy to do the research but I’m pretty sure there are some laws or something that require that if it is gambling they have to say the % of success.
But Entropia is NOT gambling!