slazor
Old
- Joined
- Mar 2, 2006
- Posts
- 68
- Location
- Sweden
- Society
- Sons of Sweden
- Avatar Name
- Mikael Slazor Kamin
I am not sure how I want to structure the overlay, while also making it flexible enough for the custom css styling that is planned for it. May have to rethink the layout it completelyAlso the overlay could use some touching up. When you add too many info on overlay the data gets really hard to read and you need to adjust it to make it much larger to be able to read it. Personally the table names should be first, then the data, and there's no need to show "Time label" since it already shows the time moving.
Instead of having so much text you can simplify it.
Total loot = TT out OR Loot
Total Spent = TT in OR Spent
Returns = +-
Return Rate = R %
Globals = G
HoFs = H
If the overlay was more compacted like that it would look a lot more slim and easy to read and take less space on screen imo.
Hit % & Evade %, personally the only interesting info there for me is hit %. And if it showed crit %. Does the evade % show how many times the target evaded your attack or how many times you evaded the target, it's unclear to me. Also there is dodging and "MISS" which comes from using unmaxed weapons, does the MISS get added into this "evade %" ?
The evade % is player evading creature. But the hit % includes player misses and enemy evades.
But I will be tightening it up a bit and I hope that helps a little.