Majid63
Provider
- Joined
- Aug 11, 2013
- Posts
- 164
- Location
- United Kingdom
- Society
- Freelancer
- Avatar Name
- Majid AMG 63
Allow me to explain, I should warn you though, this is a loooong read
There’s no denying that weapons are way too expensive in this Game, while few would disagree for obvious reasons, it remains a fact! And that’s the main issue, other MMO Games make it very easy and affordable to get the main tool to play the game, but here, it’s the exact opposite! The tool to play the Game costs way too much.
Based on current market, here’s the experience that the majority of new players go through when joining (and my experience indeed)
Once the avatar creation process is over, and you get to calypso gate or training grounds I can’t remember, you get fascinated by the detailing around you! Everything looks great, the tutorials are enjoyable, and you notice other new players running around which makes it feel lively (not so much now ☹)
Once out of the training grounds, Calypso is amazing, beautiful and massive with so many places to see and visit and you get to meet interesting people. However, this enjoyment is short lived, once you do all the missions and get ready to hunt bigger mobs, you shop around for weapons and you get hit with the hard reality, the prices of the weapons!
At this point, new players can’t move beyond the fact that this game requires too much money to play! No matter how hard some people try to sell it, new players will not see a reason to spend too much money in a game they played for few hours! People are more likely to spend money once they played a game for a while, but not at the start.
Things even get worse as they speak to other players for advice and learn about high efficiency weapons, so they check the auction for those and get shocked by the outrageous prices, here are examples of what they see,
Mayhem Azuro Adjusted – 5k
Opalo Twen – 5k
Mayhem LR-20 Adjusted – 15k
ArMatrix SB-10, Fen – 15k
ArMatrix SB-10, TWEN – 30k
ArMatrix BP-20, Fen – 25k
ArMatrix BP-20, TWEN – 50k!!!!
Looking at the above prices, how do we expect new players to stick around! And to make matters worse, price isn’t the only issue, there are only handful of these in-game which fuels the disappointment. These 2 factors not only drive most players away, it’s even hard to have an objective in this game! It seems to me that the only objective I hear about here is, get Uber gear, hunt for MU and make profit! Not everyone joining this Game want to make profit! Most of us just want to login, shoot things for an hour or so and logout, we’re just looking for fun! And those who say, study, research experiment, etc. well, I graduated school long time ago and not interested to get back! If I have to study and do all these boring activities, I’d rather invest my time and money in an online course learning new skills which would certainly yield better results in RL…
I know people will say that I’m complaining, but I’m not, I actually wanted to suggest something that have the potential to bring more players, give new players and existing players like myself an Objective to pursue.
I am aware that MA won’t listen, but I am interested to know what you guys think
When I said in the title that MA should take control of Entropia economy, I was referring mainly to weapons from Level 0 to Level 50, this could be easily done by utilizing old weapons which are becoming obsolete, and certainly made many owners of those items quit or go inactive!
What I am suggesting, MA introducing a new Planet related Token, let’s call it Calypso Token. This can be looted from any creature (yes including Punies) with decent drop rates to keep players engaged. But alongside this Token, there should be another Token introduced in the Webshop, let’s call it Entropia Platinum Token, this token could be priced at $10 and be limited to one Token per account per week, both of these tokens should be account bound to cut resellers out completely.
To use those tokens, MA would need to obviously introduce a vendor that sells old weapons, and here’s how it works, let’s use Isis HL-8 as an example since I like it
The cost to buy Isis HL-8 base weapon is – 1 Entropia Platinum Token + 5k Calypso Token + TT value of item (surely MA need to adjust the Max TT value and decay for those old items, not DPP, for now)
Of course, you’re now wondering what’s the point? No one will buy these old weapons! Of course, no one would if that’s the only thing they can do, but adding the ability to upgrade these weapons to perfected level from the same vendor will surely attract a lot of people, so to keep people hooked, we can have the following upgrades
I thought of possible questions that people might ask and I will list them with answers,
The above approach will change players' behaviours dramatically, in the current economy, I would wait to become rich in real life, which could take 1,2,6,10 years who knows! In the meantime, I will deposit casually, hunt punies, and never refer anyone to the game, yes I tried but people weren’t interested when they heard about the prices!
But with the above suggested approach, I will have an objective to pursue, I will certainly be buying that token every week, increase my deposits to $100/month, and actively refer people!
Bottom line is, MA needs to create steady income streams, taking a cut of Loot pool is not what I call sustainable! I don’t mind if I have to buy a token from the Webshop where I Know the money will go entirely to MA, and it really shouldn’t be added to loot pool! As a matter of fact, I’d love to know that I am directly supporting them by buying this Token, the more profit MA turns, surely the better the experience we will get, and hopefully enough budget for them to spend on advertisement! And most importantly, the survival of this game.
Thank you for your time and apologies for the long read, but I would appreciate your thoughts even if MA wouldn’t listen
There’s no denying that weapons are way too expensive in this Game, while few would disagree for obvious reasons, it remains a fact! And that’s the main issue, other MMO Games make it very easy and affordable to get the main tool to play the game, but here, it’s the exact opposite! The tool to play the Game costs way too much.
Based on current market, here’s the experience that the majority of new players go through when joining (and my experience indeed)
Once the avatar creation process is over, and you get to calypso gate or training grounds I can’t remember, you get fascinated by the detailing around you! Everything looks great, the tutorials are enjoyable, and you notice other new players running around which makes it feel lively (not so much now ☹)
Once out of the training grounds, Calypso is amazing, beautiful and massive with so many places to see and visit and you get to meet interesting people. However, this enjoyment is short lived, once you do all the missions and get ready to hunt bigger mobs, you shop around for weapons and you get hit with the hard reality, the prices of the weapons!
At this point, new players can’t move beyond the fact that this game requires too much money to play! No matter how hard some people try to sell it, new players will not see a reason to spend too much money in a game they played for few hours! People are more likely to spend money once they played a game for a while, but not at the start.
Things even get worse as they speak to other players for advice and learn about high efficiency weapons, so they check the auction for those and get shocked by the outrageous prices, here are examples of what they see,
Mayhem Azuro Adjusted – 5k
Opalo Twen – 5k
Mayhem LR-20 Adjusted – 15k
ArMatrix SB-10, Fen – 15k
ArMatrix SB-10, TWEN – 30k
ArMatrix BP-20, Fen – 25k
ArMatrix BP-20, TWEN – 50k!!!!
Looking at the above prices, how do we expect new players to stick around! And to make matters worse, price isn’t the only issue, there are only handful of these in-game which fuels the disappointment. These 2 factors not only drive most players away, it’s even hard to have an objective in this game! It seems to me that the only objective I hear about here is, get Uber gear, hunt for MU and make profit! Not everyone joining this Game want to make profit! Most of us just want to login, shoot things for an hour or so and logout, we’re just looking for fun! And those who say, study, research experiment, etc. well, I graduated school long time ago and not interested to get back! If I have to study and do all these boring activities, I’d rather invest my time and money in an online course learning new skills which would certainly yield better results in RL…
I know people will say that I’m complaining, but I’m not, I actually wanted to suggest something that have the potential to bring more players, give new players and existing players like myself an Objective to pursue.
I am aware that MA won’t listen, but I am interested to know what you guys think
When I said in the title that MA should take control of Entropia economy, I was referring mainly to weapons from Level 0 to Level 50, this could be easily done by utilizing old weapons which are becoming obsolete, and certainly made many owners of those items quit or go inactive!
What I am suggesting, MA introducing a new Planet related Token, let’s call it Calypso Token. This can be looted from any creature (yes including Punies) with decent drop rates to keep players engaged. But alongside this Token, there should be another Token introduced in the Webshop, let’s call it Entropia Platinum Token, this token could be priced at $10 and be limited to one Token per account per week, both of these tokens should be account bound to cut resellers out completely.
To use those tokens, MA would need to obviously introduce a vendor that sells old weapons, and here’s how it works, let’s use Isis HL-8 as an example since I like it
The cost to buy Isis HL-8 base weapon is – 1 Entropia Platinum Token + 5k Calypso Token + TT value of item (surely MA need to adjust the Max TT value and decay for those old items, not DPP, for now)
Of course, you’re now wondering what’s the point? No one will buy these old weapons! Of course, no one would if that’s the only thing they can do, but adding the ability to upgrade these weapons to perfected level from the same vendor will surely attract a lot of people, so to keep people hooked, we can have the following upgrades
- Isis HL-8 Adjusted
- Cost: 2 Entropia Platinum Token + 5k Calypso Token + Full TT Isis HL-8
- Stats: Efficiency: 70% - 74.9%, with better DPP and DPS (increasing fire rate by 3)
- Isis HL-8 Improved
- Cost: 3 Entropia Platinum Token + 5k Calypso Token + Full TT Isis HL-8 Adjusted
- Stats: Efficiency: 75% - 79.9%, with better DPP and DPS (increasing fire rate by 3)
- Isis HL-8 Modified
- Cost: 4 Entropia Platinum Token + 5k Calypso Token + Full TT Isis HL-8 Improved
- Stats: Efficiency: 80% - 84.9%, with better DPP and DPS (increasing fire rate by 3)
- Isis HL-8 Augmented
- Cost: 5 Entropia Platinum Token + 5k Calypso Token + Full TT Isis HL-8 Modified
- Stats: Efficiency: 85% - 89.9%, with better DPP and DPS (increasing fire rate by 3)
- Isis HL-8 Perfected
- Cost: 6 Entropia Platinum Token + 5k Calypso Token + Full TT Isis HL-8 Augmented
- Stats: Efficiency: 90% - 95%, with better DPP and DPS (increasing fire rate by 3)
I thought of possible questions that people might ask and I will list them with answers,
- If vendor is always stocked, current owners will lose their item’s value?
- Not at all, remember that many people, for some reason, like to chase discovery HOFs, so I am certain the prices of those existing weapons will rocket in the first month or so as people will race to be the first to pull each upgrade! If current owners actually sell them knowing that they can upgrade them.
- Why limit Entropia Platinum Token?
- If this is offered at unlimited amount, players wouldn’t have a reason to buy these unless they need them, but if they’re limited, I know that I would buy one every week even if I take a break of the game just so when I return, I have enough tokens to buy and upgrade the weapon I want. This means steady income stream for MA.
- But hey, once I buy a weapon, I cannot sell it as players can just buy from vendor?
- Not really, there will still be players who will surely buy whatever version you have to take a shortcut, remember, they need a total of 21 weeks just to buy enough tokens to upgrade to perfected, and surely even Ubers will want to buy them for those dry days or fun and save the limited tokens for something better. And of course, I don’t need to mention why players would buy a tiered version!
The above approach will change players' behaviours dramatically, in the current economy, I would wait to become rich in real life, which could take 1,2,6,10 years who knows! In the meantime, I will deposit casually, hunt punies, and never refer anyone to the game, yes I tried but people weren’t interested when they heard about the prices!
But with the above suggested approach, I will have an objective to pursue, I will certainly be buying that token every week, increase my deposits to $100/month, and actively refer people!
Bottom line is, MA needs to create steady income streams, taking a cut of Loot pool is not what I call sustainable! I don’t mind if I have to buy a token from the Webshop where I Know the money will go entirely to MA, and it really shouldn’t be added to loot pool! As a matter of fact, I’d love to know that I am directly supporting them by buying this Token, the more profit MA turns, surely the better the experience we will get, and hopefully enough budget for them to spend on advertisement! And most importantly, the survival of this game.
Thank you for your time and apologies for the long read, but I would appreciate your thoughts even if MA wouldn’t listen