Mining with profit : Monthly results

With 800 pts in ground assesment I was hitting 2-3 globals of 50+ PED in mining runs of 300+ PED each and after I chipped in more ground assesment I no longer hits globals and make more losses due to mis-match in finder depth, skills and location of minerals at depths.
 
With 800 pts in ground assesment I was hitting 2-3 globals of 50+ PED in mining runs of 300+ PED each and after I chipped in more ground assesment I no longer hits globals and make more losses due to mis-match in finder depth, skills and location of minerals at depths.
Interesting..
 
Can you elaborate on that? Skills have no influence on claim finding, or do you mean real life skills?
A little bit of both, like I said, I am working on little python app. Basically it takes the coordinates of the areas around me and a "seed" that I provide and shows me which coordinate pair in a range of x meters matches the factor of that seed the best.

I have been having some interesting results using a rank ie skill/100 as a seed. This could be the game telling players where to probe next or a simple form of anti-botting very similar to how another mmo called Wakfu periodically uses captcha to give "real players" bonus resources.
 
With 800 pts in ground assesment I was hitting 2-3 globals of 50+ PED in mining runs of 300+ PED each and after I chipped in more ground assesment I no longer hits globals and make more losses due to mis-match in finder depth, skills and location of minerals at depths.
There are no such things.
Skills are used only to max out finders, and nothing else. Seems like you need to find a mentor.

can you shed light on your skills levels? I am using f-101 and always gets 60% or lower tt returns.
And try to log, at least for a while. There are no "always" 60% returns in mining unless you intentionally looking for it: single or double digit drops per session or bombing areas on cooldown. And even then, it will, eventually, even out.

And please, lets move this conversation to somewhere else. This is someones blog.
 
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Ask around and you will find out some "miners" only use some kind of amps "because this one gave me hofs". Good part from this they are supporting the economy.
Amps are dangerous tools as they do more than what is written on the tin.

Take a look at your skillgains and hitrate when you use an amp. Personally I would love to amp up, but I know that I will loose ped if I attempt it right now as I do not know enough about how amps interact. I am suspecting that an amp would add it's efficiency rating to the factor.
 
Amps are dangerous tools as they do more than what is written on the tin.

Take a look at your skillgains and hitrate when you use an amp. Personally I would love to amp up, but I know that I will loose ped if I attempt it right now as I do not know enough about how amps interact. I am suspecting that an amp would add it's efficiency rating to the factor.

You lose if the avg in that certain area is low, its that simple and as Gaina said stop overcomplicating things already.
 
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You lose if the avg in that certain area is low, its that simple and as Gaina said stop overcomplicating things already.
And what is the average?
How many tries do you need in an area to find the average ?
How big is that area ?
Where are the locations for the deposits that are average ?

Let me tell you a little story, it happened this morning. After burning all my probes last night from the profit of 2 size elevens, I had to redeposit. I can safely say that time has no real impact on hitrate. I was mucking around and decided to set my target loot, yes the python script has shifted from skill gains as input to target loot value in peds as its target, from 35 ped (sizable) to 6 (average), the loot was crappy, I was getting just over one ped back, so a bunch of size 3's. Then something told me, R4t you have deposited a ton of money into this game, stop hunting for the right numbers and let them come to you, hence the change to 6 ped loot. Size 3, size 5, miss, pickup 54 fruit, GLOBAL (size thirteen). OK cool, I will stick to average. TTed my profits, It was a low markup resource so I had no issues doing that, and went to another area. Same thing happened again, low size, low size, BOOm GLOBAL size thirteen, right after picking up another 50 odd stone..

I think I am going to stick to average and stop trying so hard. Let the globals come to me for once..
 
can you shed light on your skills levels? I am using f-101 and always gets 60% or lower tt returns. I just unlocked ground assesment.
what tool you use with new UI to track tt returns?

And try to log, at least for a while. There are no "always" 60% returns in mining unless you intentionally looking for it: single or double digit drops per session or bombing areas on cooldown. And even then, it will, eventually, even out.
This is the answer and over 2-3k ped cycle you should eventually even out. Look Leeloo is posting monthly results because after that time of regular daily mining one can get to some conclusions and everything more or less averages out. I also had month I think it was May where in the middle of the month I was barely even with sales but until the end of the month I got multiple globals and profitable runs and in the end I ended up on expected profit like in previous month. Sometimes mining is bad for longer period of time but in the end it will come back eventually to around that 95-98% tt return.
 
And what is the average?
How many tries do you need in an area to find the average ?
How big is that area ?
Where are the locations for the deposits that are average ?

This the thing you need to figure out yourself no one gonna share that info.

Check LBML for resources on each server.

Mine and see how the returns look on that server.

Try out variable spots on that server.

Keep note of these

Try variable amounts of probes.

Try diffrent time off day.

Try diffrent finders.

Once you'v done that quite a "few" times and noted where you did it.

You can see from the materials sold where was the best average MU provided to you then you try to replicate that and stick to it.

Someone smarter could explain this better but i think they are smarter then that. 😅

GL 👍
 
This the thing you need to figure out yourself no one gonna share that info.

Check LBML for resources on each server.

Mine and see how the returns look on that server.

Try out variable spots on that server.

Keep note of these

Try variable amounts of probes.

Try diffrent time off day.

Try diffrent finders.

Once you'v done that quite a "few" times and noted where you did it.

You can see from the materials sold where was the best average MU provided to you then you try to replicate that and stick to it.

Someone smarter could explain this better but i think they are smarter then that. 😅

GL 👍
OK How do I explain this....

Thanks to this being a program, I can repeatedly execute the same actions just like a normal miner can with something like lbml.

I am going to explain this as simple as I can. First off, I don't think that the resources are in the ground. I think that when you probe, a mathematical function or set of functions is called that determines the size of a hit. If the size = 0 well that's a miss..

What my python app does, is as follows.

i) load all the coordinate pairs surrounding my position into an array.
ii) determine the factor that it needs to search for - (this piece I am keeping to myself as it's essentially serves the same purpose as a random seed but it is less than one)
III) returns with the highest % match to that factor for each coordinate pair ie how well does the x and y coordinate divide into the factor.
iv) formats the result in the form of a waypoint
v) drops the waypoint into my clipboard

Just to be one hundred percent clear. It does not interact with the game in any way, shape or form. I simply input my coordinates into the app and it computes a result. If I have the math correct, it can scan for a factor that matches a value of loot. The math may involve a 2*5 and a one somewhere and obviously an e.

Basically it created lines just like an avatar does, so it mines like a real player would.

Finding for a factor of 50 would look like this int(coord/50)*50.

I understand what you are saying, you are looking at it physically in the virtual world, I am looking at it virtually in the real world..


Look at the sizes of the loot and figure out how that all works. Twenty onwards is a bit odd though, almost like there are two separate formulae.
 
R4t from the future here.

So I asked my little AI friend if there was anything significant regarding the factor that I was using... and turns out... It IS very much related to a value that us miners know very well... The originator of this thread swears by it in their mining guide and I did not even see it.
 
And what is the average?
How many tries do you need in an area to find the average ?
How big is that area ?
Where are the locations for the deposits that are average ?

Let me tell you a little story, it happened this morning. After burning all my probes last night from the profit of 2 size elevens, I had to redeposit. I can safely say that time has no real impact on hitrate. I was mucking around and decided to set my target loot, yes the python script has shifted from skill gains as input to target loot value in peds as its target, from 35 ped (sizable) to 6 (average), the loot was crappy, I was getting just over one ped back, so a bunch of size 3's. Then something told me, R4t you have deposited a ton of money into this game, stop hunting for the right numbers and let them come to you, hence the change to 6 ped loot. Size 3, size 5, miss, pickup 54 fruit, GLOBAL (size thirteen). OK cool, I will stick to average. TTed my profits, It was a low markup resource so I had no issues doing that, and went to another area. Same thing happened again, low size, low size, BOOm GLOBAL size thirteen, right after picking up another 50 odd stone..

I think I am going to stick to average and stop trying so hard. Let the globals come to me for once..

The avg is up for you to calculate i won't use my peds to give you any data :)
 
Size 3, size 5, miss, pickup 54 fruit, GLOBAL (size thirteen). OK cool, I will stick to average. TTed my profits, It was a low markup resource so I had no issues doing that, and went to another area. Same thing happened again, low size, low size, BOOm GLOBAL size thirteen, right after picking up another 50 odd stone..
And why you stopped here? You should go further to look for more materials on the ground. Imagine what could have happen if you find a pile of dung and then drop a probe.
 
R4t from the future here.

So I asked my little AI friend if there was anything significant regarding the factor that I was using... and turns out... It IS very much related to a value that us miners know very well... The originator of this thread swears by it in their mining guide and I did not even see it.
using current gen "AI" for this is incredibly stupid. the only way this would be useful would be if the AI actually understood anything you tell it. but it doesnt. it just calculated the next words based off of previous words. it has no inherent understanding of the matter. feel free to ask the AI about this and you will see its correct.
 
it just calculated the next words based off of previous words
Has anyone tried to "talk" to the game, actually "talk" to system. Create a feedback loop when you repeat back what system is "saying"

So I was out mining this morning and found 76 BOMBardo, I decided to try something, I set all the variables that I could to 76 and proceeded to the set location, I was rewarded with an Intelligence gain. I put the values from the intelligence gain back into my little program, got x and y coordinates and found a small there.

I do not think that anyone has even attempted to "communicate" with Mindark's system in such a way and is actually listening to what it is telling players.
 
Has anyone tried to "talk" to the game, actually "talk" to system. Create a feedback loop when you repeat back what system is "saying"

So I was out mining this morning and found 76 BOMBardo, I decided to try something, I set all the variables that I could to 76 and proceeded to the set location, I was rewarded with an Intelligence gain. I put the values from the intelligence gain back into my little program, got x and y coordinates and found a small there.

I do not think that anyone has even attempted to "communicate" with Mindark's system in such a way and is actually listening to what it is telling players.

Do you sell your tinfoil hats?
 
Has anyone tried to "talk" to the game, actually "talk" to system. Create a feedback loop when you repeat back what system is "saying"

So I was out mining this morning and found 76 BOMBardo, I decided to try something, I set all the variables that I could to 76 and proceeded to the set location, I was rewarded with an Intelligence gain. I put the values from the intelligence gain back into my little program, got x and y coordinates and found a small there.

I do not think that anyone has even attempted to "communicate" with Mindark's system in such a way and is actually listening to what it is telling players.
Or you can just run, drop probes and get these intelligence skills and small claims.
 
Or you can just run, drop probes and get these intelligence skills and small claims.
Sure but you have no clue as to why you are getting them
 
Sure but you have no clue as to why you are getting them
because of a very simple algorithm. occams razor exists for a reason dude.
why do you think MA would develop this extremely clever and intricate system that could be exploited when they can get exactly the same with a simple algorithm that cant be exploited. makes absolutely no sense on why it would be that complicated.

but you sound exactly like those dudes sitting in front of the slot or pachinko machines that "know how the machine ticks"
 
So much " tricks and tips" here :ROFLMAO:
So much mistery and ....
Take a simple zone to go and drop.
Stay only there, and drop again and again until you loose your head.
Take notes of what you get, when you get and how you get.
After 20 days you will see the true of this mining sistem.
To know how much and how to get is the end game here.
So much maths for nothing
 
So much " tricks and tips" here :ROFLMAO:
So much mistery and ....
Take a simple zone to go and drop.
Stay only there, and drop again and again until you loose your head.
Take notes of what you get, when you get and how you get.
After 20 days you will see the true of this mining sistem.
To know how much and how to get is the end game here.
So much maths for nothing
Agreed, so guess that I did the whole of last night, I took my code and went for a 9 to 12 hour mining run. Let's just say that the system does what the system does, it's never constant and always shifts but it stays within it's limits. I have the fundimentals of this system now and it's crafting twin.
 
I'm curious to know your turnover for this month and how much time you spent mining if you're okay with revealing that.

The more peds someone has, the easier it becomes, but it largely depends on a number of factors.

1 - The number of peds I have available to mine.
2 - This depends on the amount of sales and profit percentage.
3 - Also not unimportant is whether mining is good or bad in terms of returns. I know that it will all level out again, but I am still cautious.
4 - How big my stock is, because you always reach a point where you say: I want to increase or decrease this resource stock.

Averages ...
Some weeks this can be 5-6K (ores) / week in a certain zone where I do a round every 2 hours because I want to increase that stock.
Usually this is when auction is full full full of that resource and then you also have a better return, even for fillers.
I do this to stockpile and sell afterwards when the % is high.

For enmatters I follow the same method.

If I now look at the sales figures of this month, which are reaching a low point ... then of course the number of mining runs is also decreasing, whereby I will fall back to 10K for this entire month, for example.

Time that I spend ...
I can't say much about this because this is very variable and because I mine in a certain way that I don't want to elaborate on and that only 2 other friendly miners know something about, who mine in the same way with also nice profit, but let's say it depends on the multipliers.
 
Mining in July

Summery from my (cheap) gear that is available to everyone.
Any finder UNL and L (range MD-10 up to TM6)
For now I still have a lot of (L) finders but decided to phase out most of them except those I need to mine a bit deeper and deep for some resources. Why? Most UNL finders between MD10 and F106 have been built up to higher Tiers and I prefer depth enhancers.
Extractor(s) : 3x [Rookie Rock Ripper] - 1x [Exhumer Mk1]
Refiner : [Imperium Resource Refiner B1]
As always, no amps/depth enh/pets/pills where used.

Time for the results now.

Caly

Ores : TT return 107,51% - After sales 121,17%
Enmatters : TT return 98,66% - After sales 109,62%

TT return is down a bit but aftersales has increased due to the economy as various resources have become more expensive.

Because sales were so slow I stayed at Caly.

Edit : numbers for Caly only
And for those who like more math, this month (for Caly only) brought me an average of 30,35 ped/day after selling.
Year average is 22,61 ped / day

Whether you mine a lot or a little (unamped), the return % remains the same.
 
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August 2024

First, a little explanation of what I am going to mine every day.

Since all MUs go up and down, and I am going for the biggest profit, I am stocking resources that are too low for sale.
But keeping my stock under control ... I had to find something on that and wrote the following link :
How do you keep your resource stock under control

I started at 0.05% and currently this is already increased to 0.10% and still I can't maximise the stock for some resources, but this methode works. As I have to mine more and more for fillers, the uncommon and rare resources are piling up.

For some resources, I go to other planets because they can be found there more frequently. These are the results of mapping and compiling your own excel.

And now for the monthly results again mined without amps.

Caly

Ores : TT return 108,82% - After sales 122,75%
Enmatters : TT return 96% - After sales 107,35%

ARK

Ores : TT return 102,52% - After sales 116,22%
Enmatters : 86,29% - 105,38%

NI

Didn't go there this month

Global numbers

Ended August 105,22% TT return - 118,59% After sales

Year average is 28,65 ped profit / day

Whether you mine a lot or a little (unamped), the return % remains the same.
 
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