Hi
I was thinking about what kind of "easy" features that could be implemented that would be interested to us, the players.
I'm interested in this for two reasons, 1) I would like to know what other players would like to see and 2) well, maybe we could come up with something that would "easily" be implemented by MA.
I have already presented these in a other thread but here are three of the top of my head:
Formicacida dungeon hunts (Version of beacon mission, egg nests instead of boxes, different insects depending on TT values of dungeon-map found) (At this time there are only three insects in the game, maybe time for some more?)
Speed amp for guns. An amp that would not increase dmg but increase fire-rate. Decay would balance usefulness. You could also have restrictions on max speed and even max/min damage of weapon.
Meteor missions, beacon mission but you end up on a meteor infested with Kreltins in a maze, no loot from mobs until you hit the queen at the end. Found through a one-time rocket and a destination card (looted/ found through mining?). Rockets could be crafted? Or the destination card could be put into the normal space ships.....
The first and last one should be able to reuse a lot of the Beacon mission code and should then not require to much new development. The second one is really just an weapons amp that changes rate of fire instead of dmg and should a such hopefully be easy to implement. (Yes I know that dmg amps for melee would also be nice but that is not a new idea).
So anyone have any other new and "easy" additions to increase game-play?
/Dendron
I was thinking about what kind of "easy" features that could be implemented that would be interested to us, the players.
I'm interested in this for two reasons, 1) I would like to know what other players would like to see and 2) well, maybe we could come up with something that would "easily" be implemented by MA.
I have already presented these in a other thread but here are three of the top of my head:
Formicacida dungeon hunts (Version of beacon mission, egg nests instead of boxes, different insects depending on TT values of dungeon-map found) (At this time there are only three insects in the game, maybe time for some more?)
Speed amp for guns. An amp that would not increase dmg but increase fire-rate. Decay would balance usefulness. You could also have restrictions on max speed and even max/min damage of weapon.
Meteor missions, beacon mission but you end up on a meteor infested with Kreltins in a maze, no loot from mobs until you hit the queen at the end. Found through a one-time rocket and a destination card (looted/ found through mining?). Rockets could be crafted? Or the destination card could be put into the normal space ships.....
The first and last one should be able to reuse a lot of the Beacon mission code and should then not require to much new development. The second one is really just an weapons amp that changes rate of fire instead of dmg and should a such hopefully be easy to implement. (Yes I know that dmg amps for melee would also be nice but that is not a new idea).
So anyone have any other new and "easy" additions to increase game-play?
/Dendron