PopFuzz
Prowler
- Joined
- Apr 20, 2008
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- PopFuzz Poppy Fuzzy
After ready and following Legions non Blog for a week or two now I have decided his theorys are more hog wash then I did before.
So here is some theorys of my own I would love people to test out and prove right or wrong.
Theory 1
Hit rate on planet averages around 25% when you do not overlap finds.
This has been tested and proven before, but you can test for yourself
Test:
Keep track of 1000 mining drops and keep track of your hit rate over the run.
Theory 2
Overlapping and double bombing reduces hit rate.
This is what I tested and came to the conclusion long time ago so I Do not double bomb.
Test:
Keep Track of 1000 mining drops double bombing all claims and keep track of the hit rate.
Theory 3.
Double bombing leads to bigger Hofs as system restores lost tt
This one is hard to prove, but my theory is that those who double bomb alot may see worse tt returns on avg runs, but more Hofs overtime as system restores their lost TT. Id love discussions on this one
Theory 4.
Mining amps reduce rare hit rate.
Ive come to the conclusion the bigger the amp the less rares I find.
Theory 5.
System restores and distributes TT from all professions.
My theory is that if you loose alot of TT in one run (sub 80% return) you have an increased chance of seeing that TT returned in another profession that day. Also true in reverse, seeing alot of TT profit on one run can make another profession loose alot of TT that day as system avgs your tt out.
Theory 6
Its impossible to TT profit overtime. Although a handful of people have stated that its possible to TT profit, im still on the fence. I think ovetime its impossible.
Theory 7
Doing both ore and enmaters at the same time leads to more consistent returns.
I believe I get more consisten returns when I do both, I tend to find one is hotter then the other on every run and tends to lead to closer to even TT every run. I also found that when I just did 1 the TT return swings were way bigger.
Theory 8
Loot frequency theory
when minining 1/100 drops is minis 1/400 is peak loots. Peak loots are one larger loot that usually restores your TT return to be near 80-100%.
This sometimes breaks into several larger loots clumped together but still giving you that restored tt return.
Using this theory I believe its best to drop 400 probes and 400 bombs in a run. This most of the time will be enough drops to get you to a more consistent high tt return.
Also just dropping 100 bombs is same as killing 25 mobs, its just not enough to properly cycle through your loot.
Theory 9
Wasting your time with TT excuvators does not save you peds. Mining is a slow tedious process and the difference between a fast L excuvator and the TT over a 800 drop run is less then 8 peds but the time saved lets you mine way more per day so your sacrificing potential profits by trying to save pecs.
Theory 10
Mining is tedious boring theory.
Face it mining kinda sucks, save mining for when you hit a bad loot cycle to pull you through it. If your hunting and loots fantastic, keep hunting. Loot tends to stay hot in one profession for you over a period of time. I am also finding that one of the three professions seems to be hotter then the others at any given time. So if hunting or crafting is hot keep it up if it goes bad mine your losses away (or at least reduce what your loosing each day)
Theory 11
PopFuzz is nuts theory
Just remember im an insane wacko at times I play too much and spend too much time thinking of theories. Ignore me and just play and have fun
So here is some theorys of my own I would love people to test out and prove right or wrong.
Theory 1
Hit rate on planet averages around 25% when you do not overlap finds.
This has been tested and proven before, but you can test for yourself
Test:
Keep track of 1000 mining drops and keep track of your hit rate over the run.
Theory 2
Overlapping and double bombing reduces hit rate.
This is what I tested and came to the conclusion long time ago so I Do not double bomb.
Test:
Keep Track of 1000 mining drops double bombing all claims and keep track of the hit rate.
Theory 3.
Double bombing leads to bigger Hofs as system restores lost tt
This one is hard to prove, but my theory is that those who double bomb alot may see worse tt returns on avg runs, but more Hofs overtime as system restores their lost TT. Id love discussions on this one
Theory 4.
Mining amps reduce rare hit rate.
Ive come to the conclusion the bigger the amp the less rares I find.
Theory 5.
System restores and distributes TT from all professions.
My theory is that if you loose alot of TT in one run (sub 80% return) you have an increased chance of seeing that TT returned in another profession that day. Also true in reverse, seeing alot of TT profit on one run can make another profession loose alot of TT that day as system avgs your tt out.
Theory 6
Its impossible to TT profit overtime. Although a handful of people have stated that its possible to TT profit, im still on the fence. I think ovetime its impossible.
Theory 7
Doing both ore and enmaters at the same time leads to more consistent returns.
I believe I get more consisten returns when I do both, I tend to find one is hotter then the other on every run and tends to lead to closer to even TT every run. I also found that when I just did 1 the TT return swings were way bigger.
Theory 8
Loot frequency theory
when minining 1/100 drops is minis 1/400 is peak loots. Peak loots are one larger loot that usually restores your TT return to be near 80-100%.
This sometimes breaks into several larger loots clumped together but still giving you that restored tt return.
Using this theory I believe its best to drop 400 probes and 400 bombs in a run. This most of the time will be enough drops to get you to a more consistent high tt return.
Also just dropping 100 bombs is same as killing 25 mobs, its just not enough to properly cycle through your loot.
Theory 9
Wasting your time with TT excuvators does not save you peds. Mining is a slow tedious process and the difference between a fast L excuvator and the TT over a 800 drop run is less then 8 peds but the time saved lets you mine way more per day so your sacrificing potential profits by trying to save pecs.
Theory 10
Mining is tedious boring theory.
Face it mining kinda sucks, save mining for when you hit a bad loot cycle to pull you through it. If your hunting and loots fantastic, keep hunting. Loot tends to stay hot in one profession for you over a period of time. I am also finding that one of the three professions seems to be hotter then the others at any given time. So if hunting or crafting is hot keep it up if it goes bad mine your losses away (or at least reduce what your loosing each day)
Theory 11
PopFuzz is nuts theory
Just remember im an insane wacko at times I play too much and spend too much time thinking of theories. Ignore me and just play and have fun