MG Mighty
Stalker
- Joined
- Sep 14, 2005
- Posts
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- Miners' Guild
It is known that some skills will increase your HP.
Currently this is my perspective which will be updated once I have acess to more data.
But for now I have already enough to make a thread about.
In blue are the data that I have enough data to say so.
In orange I won't be able to check myself for quite a while since I haven't unlocked it yet
and I doubt that people would do the full test at the moment
Commando gives 8 HP per 1600 Levels
Courage gives 5 HP per 1600 Levels
Coolness gives 4 HP per 1600 Levels
Athletics gives 3 HP per 1600 Levels
Melee Combat gives 3 HP per 1600 Levels
Dexterity gives 2 HP per 1600 Levels
Combat Sense gives 2 HP per 1600 Levels
Perception gives 1 HP per 1600 Levels
Serendipity gives 1 HP per 1600 Levels
Combat Reflexes gives 1 HP per 1600 Levels
Handgun gives 1 HP per 1600 Levels
Rifle gives 1 HP per 1600 Levels
Weapons Handling gives 1 HP per 1600 Levels
Drilling gives 1 HP per 1600 Levels
Mining gives 1 HP per 1600 Levels
Prospecting gives 1 HP per 1600 Levels
Surveying gives 1 HP per 1600 Levels
The following aren't tested yet:
Attributes will take a while before I can gather enough data.
My guess would atm be 1 HP per each 40 levels
The starting life of a newcommer with just 1 in all skills I don't know yet it's between 88,0 and 88,9.
(I maybe wrong but) old newcommers started with 90,9
So for people that have higher than 20 in Agi,Int,Psy,Str,.
Start your calculations with this figure [90,9] but then use the result of the subtraction of the attribute by 20 like in the example bellow
Try to calculate your HP based on this
to see if it very different from your true HP.
This will be edited shortly once I gather more data.
So if you avatar started with over 20 in the attributes it goes like this:
Estimated Current HP=101,999375
(lost 1 level of skill in a Weapons Handling and before was at 102)
Total Health given by "known" Skills:
= 8,256875
Start Health level for avatar with over 20 in Agi,Int,Psy,Str,.
= 90,9
Sub-total so far:
= 99,156875
Health points not yet accounted for:
= 2,8425
Health points expected to be gain due to Attributes:
~2,825
(didn't count the fractions of the progress bar on the attributes)
Health points not yet accounted for:
= 2,8425 - 2,825 = 0,0175
Very low error
the attributes were counted as full number when I had for example more than 45,5 Strenght, so this might be a reason for part of the error
Still requires improvements
I've tried on some screenshots of a high skill avatar and with Commando = 10 and Serendipity=2 it still gives more 6 HP than what she has.
With Commando=8 and Serendipity=1 it gets the correct HP shown (but I believe it still has a little mistake until it's check the base HP of a newcommer)
So the locked skills in orange are most likelly correct now
(Commando could give just 8 instead of 10
(Serendipity could give just 1 instead of 2
Currently this is my perspective which will be updated once I have acess to more data.
But for now I have already enough to make a thread about.
In blue are the data that I have enough data to say so.
In orange I won't be able to check myself for quite a while since I haven't unlocked it yet
and I doubt that people would do the full test at the moment
Commando gives 8 HP per 1600 Levels
Courage gives 5 HP per 1600 Levels
Coolness gives 4 HP per 1600 Levels
Athletics gives 3 HP per 1600 Levels
Melee Combat gives 3 HP per 1600 Levels
Dexterity gives 2 HP per 1600 Levels
Combat Sense gives 2 HP per 1600 Levels
Perception gives 1 HP per 1600 Levels
Serendipity gives 1 HP per 1600 Levels
Combat Reflexes gives 1 HP per 1600 Levels
Handgun gives 1 HP per 1600 Levels
Rifle gives 1 HP per 1600 Levels
Weapons Handling gives 1 HP per 1600 Levels
Drilling gives 1 HP per 1600 Levels
Mining gives 1 HP per 1600 Levels
Prospecting gives 1 HP per 1600 Levels
Surveying gives 1 HP per 1600 Levels
The following aren't tested yet:
Attributes will take a while before I can gather enough data.
My guess would atm be 1 HP per each 40 levels
The starting life of a newcommer with just 1 in all skills I don't know yet it's between 88,0 and 88,9.
(I maybe wrong but) old newcommers started with 90,9
So for people that have higher than 20 in Agi,Int,Psy,Str,.
Start your calculations with this figure [90,9] but then use the result of the subtraction of the attribute by 20 like in the example bellow
Try to calculate your HP based on this
to see if it very different from your true HP.
This will be edited shortly once I gather more data.
So if you avatar started with over 20 in the attributes it goes like this:
Estimated Current HP=101,999375
(lost 1 level of skill in a Weapons Handling and before was at 102)
Code:
1; (200) Commando -------------> 0 - 0.000000
2: (320) Courage ------------> 709 - 2,215625
3; (400) Coolness -------------> 0 - 0.000000
4: (533,3) Athletics ---------> 27 - 0,050625
5: (533,3) Melee Combat -----> 894 - 1,676250
6: (800) Dexterity ----------> 840 - 1,050000
7; (800) Combat Sense ---------> 0 - 0.000000
8: (1600) Perception --------> 233 - 0,145625
9; (1600) Serendipity ---------> 0 - 0.000000
10: (1600) Combat Reflexes --> 156 - 0,097500
11. (1600) Handgun ---------> 2510 - 1,568750
12: (1600) Rifle -----------> 29 - 0,018125
13: (1600) Weapons Handling -> 388 - 0,242500
14. (1600) Drilling ---------> 791 - 0,494375
15: (1600) Mining ------------> 10 - 0,006250
16. (1600) Prospecting ------> 610 - 0,381250
17. (1600) Surveying --------> 496 - 0,310000
Total Health given by "known" Skills:
= 8,256875
Start Health level for avatar with over 20 in Agi,Int,Psy,Str,.
= 90,9
Sub-total so far:
= 99,156875
Health points not yet accounted for:
= 2,8425
Code:
1. (40)* Agility ----------> 62,. - 1,050
2. (40)* Intelligence -----> 59,. - 0,975
3. (40)* Psyche -----------> 25,. - 0,125
4. (40)* Strength ---------> 45,. - 0,675
(62-20)/40 = 1,05
Health points expected to be gain due to Attributes:
~2,825
(didn't count the fractions of the progress bar on the attributes)
Health points not yet accounted for:
= 2,8425 - 2,825 = 0,0175
Very low error
the attributes were counted as full number when I had for example more than 45,5 Strenght, so this might be a reason for part of the error
Still requires improvements
I've tried on some screenshots of a high skill avatar and with Commando = 10 and Serendipity=2 it still gives more 6 HP than what she has.
With Commando=8 and Serendipity=1 it gets the correct HP shown (but I believe it still has a little mistake until it's check the base HP of a newcommer)
So the locked skills in orange are most likelly correct now
(Commando could give just 8 instead of 10
(Serendipity could give just 1 instead of 2
Last edited: