Added these to the team requirement list, as suggested to me:
- Team agility spread bigger than X points. So we mix up teams with new/old players?
- Team max prof level spread bigger than X levels. So we mix up teams with low/med/uber players?
I like the idea. Though these requirements should only be for a few missions, imo.
Good idea? Bad idea?
Other ideas?
In general i think it is really bad idear forcing the "social "part on people (and no it is not really forced but giving temas skil benefits means if i dont do it i be less efficient then the once who do (skills is peds basicly)
Then the worse part is mixed teaming...really , after many years in game being lvl 64 hit lvl 40 evader you really think i be waiting for a forced team up with a noob??? (again giving % skill gain as reward forces youre hand if you area eco player).
There are many options to team to do special team mobs (shared loot extreme big mobs shared loot).
! of the main reasons i play this is i aint forced to do shit in a team i can do all solo whenever whatever i want (depending on my personal state in game (skillwise gear wise etc). And teaming doesent give a real advantage unles you specificly go in team on a bigger mob (but that option already there).
Same as the shut down tp tread this is a really bad idear , mostly i see as motivation lack of socializing ,lack of excitemend etc...
These are things MA cant fix you cant "force"people to be social players and force crap social activities on them..
WTF its not kinder garden.
As a excample i take my soc, Universal Born Looters:
in age we varie from 18 to mid 50 we on 5 dif timezones, some have jobs families homes (you know social activity, forced teaming(some call it marriage).
They all depot to start playing , they non stop all over the universe doing their thing.
You really think any of them accually waiting on MA to take them by the hand to be fucking social..really it aint world of warcraft.