Igorl
Stalker
- Joined
- May 21, 2006
- Posts
- 2,366
- Location
- Croatia
- Society
- Victory
- Avatar Name
- Igor Nikola Lucky
Ok, the more I read every new player has problems with sweat price. MF is dead (or near). Noone actually believes there might be something usefull from it. High end chips are so expencive while providing zero to none usefullness except for fun which doesnt justify their price.
Now - I have several ideas that could resurect MF... down to earth, logical and doable (with some initiative and effor from the right ppl).
Why wouldnt you let ppl do this:
1) Low hitrate extreme damage chips
- 10% hitrate
- 10 x damage
- eco of the weapon of 4.0 altogether (10 pec of ME + decay = 400 damage)
- this way bunch of noobs could actually kill an uber if lucky / theres enough of them
- nice way to "tag" a monster and chop of half of its health with it
2) Freeze chips
- normal hitrate
- no damage
- different levels freeze different amount of time
- example - 20 ME + 5 chip decay = 10s of monster being frozen unable to approach / attack you
3) Mob teleport chips
- normal hitrate
- no damage
- you teleport a mob from you (great for teamhunts on slow mobs) no need to explain further
4) Aura chips
- any form of "aura" which is pre-loaded on your avatar
- to apsorb damage from MOBs, to return damage upon being hit etc.
- for example you preload with 50 pec worth of decay + ME and receive 500 damage protection, each time you get hit you are protected for up to predefined dmg (dependent on chip level)
- or you preload you aura with damage return at normal eco
There suggestions wouldnt tear up the gameplay eco wise, ppl would actually pay more in decay. There would actually be more tactics to implement besides - get a bigger gun - get a bigger fap - get a better armor.
Thank you for readin (if anyone actually did )
I.
Now - I have several ideas that could resurect MF... down to earth, logical and doable (with some initiative and effor from the right ppl).
Why wouldnt you let ppl do this:
1) Low hitrate extreme damage chips
- 10% hitrate
- 10 x damage
- eco of the weapon of 4.0 altogether (10 pec of ME + decay = 400 damage)
- this way bunch of noobs could actually kill an uber if lucky / theres enough of them
- nice way to "tag" a monster and chop of half of its health with it
2) Freeze chips
- normal hitrate
- no damage
- different levels freeze different amount of time
- example - 20 ME + 5 chip decay = 10s of monster being frozen unable to approach / attack you
3) Mob teleport chips
- normal hitrate
- no damage
- you teleport a mob from you (great for teamhunts on slow mobs) no need to explain further
4) Aura chips
- any form of "aura" which is pre-loaded on your avatar
- to apsorb damage from MOBs, to return damage upon being hit etc.
- for example you preload with 50 pec worth of decay + ME and receive 500 damage protection, each time you get hit you are protected for up to predefined dmg (dependent on chip level)
- or you preload you aura with damage return at normal eco
There suggestions wouldnt tear up the gameplay eco wise, ppl would actually pay more in decay. There would actually be more tactics to implement besides - get a bigger gun - get a bigger fap - get a better armor.
Thank you for readin (if anyone actually did )
I.