News: Summer Mayhem 2024

so to add...i finished all of it ....after learning the mechanics for lvl 21 (they added a pretty big mix up there)
lvls 21-25 are identical......like wtf......

The creatures are the same, but there are more of them each level.

Don't get me wrong, i really enjoyed it and my criticism is to be constructive and educational. It will help others that run into these issues art least and give them some knowledge if they see this at least.
I do want them to progress and continue implementing content like this!!! Its a great change

We are happy to hear that!

I'm forwarding all the feedback as it comes in, so hopefully we can continue to build on this and improve it further :)
 
but i onestly don't recommend it .....its costly for near zero reward / and zero recognition......
Honestly I thought was gonna be something special at later stages. Based on what you say you make me wanna quit at stage 15.
I was one of those who looted a rare token from boss at stage 14.
While it is fun at the beginning.
You should not lose all peds spent on mobs at game over.
You should not get stuck in gaps and rocks and unable to get unstuck forcing a relog and lost progress and peds. You should not lose peds on deflected. Lose everytime on boss cuz it put shield up before I have a chance to react on fast weapon.
These things huge turn off.
I just hope you guys not replace the mayhem format annihilation with this. You can keep it on the side for those who want. But really bad idea to remove options...
 
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The creatures are the same, but there are more of them each level.
Since the rewards are not so high there's no harm in adding 5-10 more levels. I enjoyed the difficulty increase at 16 and at 21, but after a couple of tries with the new mechanic at 21, 21-25 feel the same and went easy.
Some people would push it hard even if the rewards are not considerable but just for the fun part of the challenge. Make it close to impossible and put a plushie r35 rare item reward and people will work for it :D
 
Since the rewards are not so high there's no harm in adding 5-10 more levels. I enjoyed the difficulty increase at 16 and at 21, but after a couple of tries with the new mechanic at 21, 21-25 feel the same and went easy.
Some people would push it hard even if the rewards are not considerable but just for the fun part of the challenge. Make it close to impossible and put a plushie r35 rare item reward and people will work for it :D
damn I found it near impossible past lvl 10 so to each their own - if I had more than 2 mobs on me I couldn't survive with Jag mixed 5b. 250+hp. I probably could do it but like others said it isn't worth it. To imagine lvl 21 was "easy" i was like forget it after 10.
 
The creatures are the same, but there are more of them each level.



We are happy to hear that!

I'm forwarding all the feedback as it comes in, so hopefully we can continue to build on this and improve it further :)
getting stuck was easy to do and should be fixed - not surprising as this happens in all over EU, but not much testing should have discovered some of these spots. I'd like an auto loot on all creatures like some other instances have going for them.
 
damn I found it near impossible past lvl 10 so to each their own - if I had more than 2 mobs on me I couldn't survive with Jag mixed 5b. 250+hp. I probably could do it but like others said it isn't worth it. To imagine lvl 21 was "easy" i was like forget it after 10.
If you were to use some of the mayhem L parts you loot in there, it would probably get a bit easier, as mobs are impact 100% I believe; but yeah, not worth if it feels crazy hard, you're not missing much
 
Does the rare mayhem token drop only from the very final boss? (only one chance each try)

or can it also drop from the minor bosses before it as well? (more than one chance each try)
 
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