The Golden VU 4.2 Listing

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GeeKman

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Groene Draeck
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Mike mtgeekman Baja
VU 4.2 PE Gone Gold!!!

PROJECT ENTROPIA VERSION UPDATE 4.2
2003-01-28

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING STRANGE IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE APPROACHING PROJECT ENTROPIA SUPPORT! ***

Welcome!
The Version Update 4.2 (“VU 4.2”) for Project Entropia is a major step in the development of Project Entropia. Information about the content of the version update is located in this document. The VU 4.2 is scheduled for a release at the 30:th of January 2003.

VERSION UPDATE FEATURES

Participant versus Participant combat available
In a special area on the western shore of the continent of Eudoria (marked on the in-universe map) there is a special area where combat between participants is allowed. When entering this area the participant will be notified about the current status. Avatars are not lootable. The area in itself is quite valuable, with rare mineral deposits and uncommon creatures roaming round.

Personal Storage Facilities present
In various areas in Project Entropia each Avatar has the ability to use a Personal Storage Facility. This functions as a safety deposit box, in which you can store items of your choice. Certain items may not be placed here, namely Blueprint books, Deeds, the PED Card, Exchange certificates, and the orange starting clothes. The maximum amount of items that can be stored is at present limited to 500 items. A single stack of several items counts as one item in this Storage Facility. The Storage Facility is currently free of charge.
NOTE: In the next VU (4.3), the weight allowance will be reduced on your Avatar. Therefore we urge you to maintain a reasonable number of items on your Avatar. Also remember that a smaller inventory will increase performance and load times across the board.

Avatar look redesign
All old participants have the option to redo their Avatar looks. The Avatar will keep all items and skills. To keep the old Avatar look just press “Accept” without modifying the settings. You will also be able to change your Avatar name.
PLEASE NOTE that the name chosen is indeed your Avatar name, not your personal name. Also note that titles and ranks will soon be implemented in Project Entropia, reducing the need for entering such “names” as Avatar names. The Avatar name CANNOT be changed after it is entered and accepted.

Hall of Fame updated
The Hall of Fame (“HOF”) has been updated. A new area of fame is the crafting section. The HoF is also split in two sections, one for “All Time High” events, and one that shows the greatest effort of the last 24 hours.

Exchange enhanced
Several updates and enhancements have been made in the Project Entropia Exchange. Better information is available, and the interface has been tweaked for better understanding and functionality.

Skills are rated
Each skill has an individual rank associated with it, indicating how good an Avatar is in their respective field.

Skill experience tweak
The rate at which an Avatar gains experience in his or her skill levels has been set to the correct level.

Skill icons
The skills interface has new icons, making it easier to find a typical skill.

NPC:s populate Project Entropia
In various location there will be NPC:s (Non-Participant Characters) present, doing their thing.

Enhanced transfer capabilities
Several enhancements in the Bank Interface while transferring money from a real life credit card to PED:s have been made. Many of the problems with getting the now infamous “Internal error” message have been eliminated.

Limit amount of items per transfer
The number of items you can transfer in a Trade Terminal is limited to 40. A single stack of items (for example ore or ammunition) counts as one item.

Blueprint books tradeable
You can now trade and sell blueprint books.

Drop Confirm dialogue box
Every time you try to drop an item you have to confirm it.

Monsters drown
After a short while below water the monsters not ordinarily living in water will drown. Drowned animals will not drop loot.

Clothes
More various clothes are present in Project Entropia.

Faster Society functions
The technology running the Societies has been updated and should not take as much time as before accessing it.

Attributes Rating Values Fixed
The avatar attributes (Strength, Agility, etc.) were shown wrongly on the client. The correct values are now shown.

Invisible weapon accessories now visible
Weapon accessories, like scopes, laser sights and amplifiers, are now shown correctly.

Weapon decay mismatch fix
In some rare instances the value of a weapon was shown differently from the time you last logged out of Project Entropia, compared to the next time you logged in. This has now been resolved, and the correct value is always saved on the server.

New client loader and login screen
Project Entropia has a new leaner and more capable client loader, updater and information viewer.

Resumable downloads
The auto-updater utility keeping Project Entropia current has received an added resumable download capability. This means that if the connection should fail during a download, once you restart it, you will begin downloading the files from the point the connection failed.

New firewall ports
Sometimes the participant can’t connect to the Project Entropia Virtual Universe because of their firewall. Opening the following ports in the firewall you use can easily solve these problems.

· 20, 21 (TCP outbound) - Additional TCP port outbound for passive mode FTP
· 30584 (UDP inbound/outbound)
· 30592 (TCP outbound)
· 31111 (UDP inbound/outbound)

Newbie Guide online
On the Project Entropia web page there is a newbie guide present to educate newly arrived colonists about Calypso of what to expect and how to use Project Entropia, while downloading the client software.

Exploit Information Reward System active
At the Support section at www.project-entropia.com a new Exploit reporting category has been added. Participants who encounter “exploits” (bugs that can be manipulated into cheating) and report these to MindArk can be rewarded with up to 1000 PED:s.

KNOWN ISSUES

Radar is not updating all the time
Yes, we know. It has become better though. It will be completely fixed in the future.

Yes, you can run through trees
This is not a bug.

Missing icons on clothes and items
On certain PC configurations sometime the item icons in the inventory become invisible, or you receive a dummy icon called “Unable to show”. If this happens to you, please update to the latest video card drivers, check if Project Entropia officially supports your video card, and also change the video settings on the Setup button in the initial login screen. If this fails, please contact the Project Entropia Support.

Background music causing Crash To Desktop (“CTD”)
Sometimes a bug in mp3 decoder system causes the Project Entropia client to crash to desktop while playing a music file. If you experience a lot of CTD you could try to completely shut down the music in Project Entropia using the Options Interface.



This message was edited January 28, 2003 15:30:56 GMT

Regards

Marco Behrmann
Community Representative
MindArk AB
 
hmm, just ran into this searching for links on the gold card buttons ... thought it was worth at least one response after all these years =)

yeah that's right, i necro'd it! :p

*EDIT* just realized it is a post of an even earlier post from Marco - sry bout that :|
 
Last edited:
Raised from the dead ... AGAIN :D

dont you wish MA would once again start fixing bugs ... rather than implementing more and more not fully tested content :D
 
Skill experience tweak
The rate at which an Avatar gains experience in his or her skill levels has been set to the correct level.

oh really? then why does the bar keep getting moved if it were correct in 2005? at gold. well?
 
Raised from the dead ... AGAIN :D

dont you wish MA would once again start fixing bugs ... rather than implementing more and more not fully tested content :D

Last 5 or 6 VU did fix zillion bugs.
Yes , new feature bring new bug , and yes the old MA sickennes of bringing back the same old bug is still here , but , must say , the general bug lvl is way better than it was , specially back then.
 
Exploit Information Reward System active
At the Support section at www.project-entropia.com a new Exploit reporting category has been added. Participants who encounter “exploits” (bugs that can be manipulated into cheating) and report these to MindArk can be rewarded with up to 1000 PED:s.

This still operational?
 
lol nice history lesson :yay::yay:
 
Avatar look redesign
All old participants have the option to redo their Avatar looks. The Avatar will keep all items and skills. To keep the old Avatar look just press “Accept” without modifying the settings. You will also be able to change your Avatar name.

OK , please rename me to HOLLAND WINS WORLDCHAMPIONSHIP
 
Ahh the memories :rolleyes: huh?
 
OK , please rename me to HOLLAND WINS WORLDCHAMPIONSHIP

Oh my giddy aunt! Did you really have to dig THAT far back in the archives to find a thread that would allow you to express your patriotism?

Gratz to Holland anyway for reaching the final :)
 
KNOWN ISSUES

Radar is not updating all the time
Yes, we know. It has become better though. It will be completely fixed in the future.

Yes, you can run through trees
This is not a bug.

Oh I wish they would have this funny style on the release notes again :laugh:
 
PROJECT ENTROPIA VERSION UPDATE 4.2
2003-01-28


Welcome!
The Version Update 4.2 (“VU 4.2”) for Project Entropia is a major step in the development of Project Entropia. Information about the content of the version update is located in this document. The VU 4.2 is scheduled for a release at the 30:th of January 2003.

Does that mean that in the past, they gave releasenotes BEFORE the updates?
Why not now? :(
 
Does that mean that in the past, they gave releasenotes BEFORE the updates?
Why not now? :(

Maybe they give release notes before update on BIG updates? :D

However, I think they said they do not do it now because they want to make sure everything supposed to be in the release works before getting anyones hopes up? :)
 
Does that mean that in the past, they gave releasenotes BEFORE the updates?
Why not now? :(

Because they have learned. In the past they gave out release notes upfront and after the update often some things didn't work or didn't work properly. If they encounter such issue now after performing the update, they can scratch it from the release note or add it to "known issues'.
 
Whoo there was no "improved ... stability" in the past. These were really golden times
SCNR
 
Invisible weapon accessories now visible
Weapon accessories, like scopes, laser sights and amplifiers, are now shown correctly.

This is my Fav, this bug still exists to this day!!!!

:rolleyes: :laugh: :rolleyes:
 
Does that mean that in the past, they gave releasenotes BEFORE the updates?
Why not now? :(

So people wouldnt take advantage ... imagine you knew Paint and Storage boxes will no longer be in TT.. or clothes for that matter ... what would you do ? Buy a CRAP LOAD ;)
 
One reason for not giving release notes before a VUs any more was to limit profit taking that could sometimes be worked out by sharp minded players
 
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