Agreed, but I'm looking for the optimal mix of both skills/PED and skills/minute. The idea of standing with a T1 for 7 weeks scares me.
Simple and easy unless you count attributes.
It goes like this:
If you have imp/mod FAP use them and with the save money from decay buy skills
(this applies no matter what)
If you have adj FAP/Personal nurse and can hdo your stuff (hunt/mine) without needing for more
use it and with the saved PED buy skills
If the question is what to use will hunting it is simple:
something that keeps you alive but doesn't cost a barbarity to achieve (like the deluxe, which on pontual situation "might" be worth it)
Use the remaining bankroll to buy skills in orfer to use more
effective FAP , by this it means a FAP that allows you with a possibility to hunt bigger without the loss associated with avatar revivalings.
Use the bigest you can as long as it doesn't over heal
Due to low markups I would assume that at most levels the SIB even limited will be the wise choice for most of us.
My advise would be:
Use the biggest SIB you can (unless you have a uber fap)
If you FAP a lot consider buying a unlimited SIB if you can recover the markup under 3 years of use comparing with the cost of the % on L.
If you can afford a Mod/imp consider that you are paying is status.
You also are paying status to be able to use the UR200 and above since the skills required are worth a lot of PED
If you objective is to raise attributes (Intelligence)
Be prepared to discard any considerations on economy of use.
Use the higher decaying fap that is effective and cost efficient considered otherwised, at current prices that is probably the UR200, but T20 isn't that bad.
(and if possible, very unlikelly use it with FAP under level 100 and up to level 2000 chipout when it reachs about this, this is due to the need that most ESI won't be filled with less, if you can without destroying the ESI just take from 1500 to 1 then it would be preferable, skill gains are linked to the profession level and to the level of the main skill in the profession too - due to the bonus factor kicking in when you gain a skill but haven't used all what I call the "skill gain factor", this means that if you were going to gain 0,05 skill in FA but your current level only allows to gain 0,02 there is a probability that the remain will trigger a secondary gain, but probably not the 0,03, so not effecient pec wise to gain skills that can be bought , but the still the best you can get to gain attributes. The "skill gain factor" refers to some screenshots that MCCormirk provided were we could see that each skill gain wasn't equal but instead associated with a certain gain, it also showed that each mob had an unique ID