atomicstorm
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what makes you think we don't alreadyCan we get maybe AI players too?
what makes you think we don't alreadyCan we get maybe AI players too?
Dead Entropia Theorywhat makes you think we don't already
Why It’s So Complex
Over the more than 20 years of continuous operation, an enormous number of items have been introduced into the game. Each comes with multiple parameters—damage, deterioration, hit rate, damage type, etc.—plus factors like loot lists, drop rates, TT value, market value, skill effects, and more. When you add in other game mechanics and the fact that Entropia Universe has a real-cash economy, balancing becomes incredibly intricate.
Frankly, it isn’t humanly possible to manage this complexity effectively with our older tools.
Wow.
Reading this statement like an investment analyst reads a quarterly earnings report, there's a lot to this...
Personally, I wish the problem would have just been fixed than to know there is a problem. I do find it interesting though that market value of items is considered in loot balancing. Kind of answers a question I've always had.. Are resources MU's due more to demand or supply, it appears more supply. Might actually do better mining for Oil than trying to get MU from Pyrite... Fascinating and concerning.
This is something they have denied directly multiple times over the years actually. Interesting that it's been said to be a factor all of a sudden.I do find it interesting though that market value of items is considered in loot balancing.
You can see there is a problem from everything being worthless compared to before and players leaving and not cycling. It's not saying they are factoring in MU on loot for your TT return if that's what you're thinking.
We understand that many of you are concerned about our recent content updates, especially regarding items, loot, and the overall economy—hereafter referred to as “Balancing.”
Commitment to Core Balancing
We’re pleased to inform you that the majority of our software engineers are laser-focused on addressing these core issues, and we are committed to making this central part of the game more engaging going forward. We fully recognize that for most players, these aspects are what make Entropia Universe so unique and exciting.
Why It’s So Complex
Over the more than 20 years of continuous operation, an enormous number of items have been introduced into the game. Each comes with multiple parameters—damage, deterioration, hit rate, damage type, etc.—plus factors like loot lists, drop rates, TT value, market value, skill effects, and more. When you add in other game mechanics and the fact that Entropia Universe has a real-cash economy, balancing becomes incredibly intricate.
Frankly, it isn’t humanly possible to manage this complexity effectively with our older tools.
Ongoing Updates and Additional Improvements
In addition to balancing loot and items, we’re also actively addressing other systems that need attention.
They are considering 'Market Value' or Markup with this loot/item rebalancing, and they have introducedEach comes with multiple parameters—damage, deterioration, hit rate, damage type, etc.—plus factors like loot lists, drop rates, TT value, market value, skill effects, and more.
Over the past 20 years, which they've done while considering the Market Value.an enormous number of items have been introduced into the game
Keep going with the AI this, AI that, and soon u ll have to look for AI players....
Well with how little this company and playerbase understand A.I, most of the top players botting is basically A.I playing lol.what makes you think we don't already
Is it true that the UA daily mission reward is coming out of the CLDT payments?
I think it's funded directly by your returns while the mission is active. x% of all your loots on mobs (up to 50 ped) for a mission is probably withheld and just paid out once you turn things in. I don't think this is additional returns - but gives a nice illusion that is it. It's gotta be funded by something.
Any statement on what this "A.I" bullshit actually means? Can you provide a modicum of actual information instead of random buzz words that have no substance or meaning?The rewards come from the same place as all quest/mission rewards. They are at cost to MindArk, not a deduction of your loot or anything else like that. We pay it "out of pocket".
100% agree.i read all messages. It Is disappointing.
WE .. THE PAYING CUSTOMERS
Do not want AI into game we want developers that know game mechanics and know how to fix past months errors
Items are Just dpp dps eff and Just looking at amps itemization is bad.
To start
. Remove dead end items
Many BP and many loot are useless (i point tò RT)
. Fix ewe ep41 adjust formula (yes guys mechanomatrix are off since 20 updates
. Rationalize resources
. Convert melee items tò AMMO
. Add codex to RT
Yes It Is a complex game but all Is parametric.
Let devs open entropianexus and learn
New missions are Just a Better rewards grindfest.
AI does not examine player dps or defense and give tò 30 dodgers daspletors as a target
It Is Just a random List of nearby mobs
Too many expectations not fulfilled.
Give us SMALL GOALS that devs Will acconplish at a deadline
Just like "we Will solve High River Banks player Stuck" and then SOLVE IT
or we Will make ep41 adjustable again via altering the (l) pistols to deliver at ithaca.
We dont Need a "Deus ex machina" to solve all... We Need maintained promises
How do you eat an elephant? Climb a mountain? Complete a game engine migration?Why It’s So Complex
Over the more than 20 years of continuous operation, an enormous number of items have been introduced into the game. Each comes with multiple parameters—damage, deterioration, hit rate, damage type, etc.—plus factors like loot lists, drop rates, TT value, market value, skill effects, and more. When you add in other game mechanics and the fact that Entropia Universe has a real-cash economy, balancing becomes incredibly intricate.
Frankly, it isn’t humanly possible to manage this complexity effectively with our older tools.
Yes, glad to see someone else is thinking this too.i read all messages. It Is disappointing.
WE .. THE PAYING CUSTOMERS
Do not want AI into game we want developers that know game mechanics and know how to fix past months errors
Items are Just dpp dps eff and Just looking at amps itemization is bad.
To start
. Remove dead end items
Many BP and many loot are useless (i point tò RT)
. Fix ewe ep41 adjust formula (yes guys mechanomatrix are off since 20 updates
. Rationalize resources
. Convert melee items tò AMMO
. Add codex to RT
Yes It Is a complex game but all Is parametric.
Let devs open entropianexus and learn
New missions are Just a Better rewards grindfest.
AI does not examine player dps or defense and give tò 30 dodgers daspletors as a target
It Is Just a random List of nearby mobs
Too many expectations not fulfilled.
Give us SMALL GOALS that devs Will acconplish at a deadline
Just like "we Will solve High River Banks player Stuck" and then SOLVE IT
or we Will make ep41 adjustable again via altering the (l) pistols to deliver at ithaca.
We dont Need a "Deus ex machina" to solve all... We Need maintained promises
This post has some serious truth in it and is one of the most relevant posts I have read in a while.Economy is not yet down to pre-corona state, there is no longer a reason for people to spend time home all day and nobody is forced to stay home play an online afk simulator, which is why MA should have used the opportunity to grow, instead some mistakes are made, but the player base is still strong for such a niche game, and I don't think the game will ever completely die, but could be potentially sold to someone else, who might have ideas to turn it into crypto game or some shit like that.
They could use AI for example to go trough all player feedback, or for some fun experience,.. Core balancing? Nah that's not happening with AI, and anyone with even slight techical knowledge knows how unlikely is that to be real. I'll give you one example - facebook uses AI to process user reports, let's just say it's correct 0.1% of the time, so if the company that invested 1B+ into the system couldn't achieve such simple task, you really think Mindark the Swedish company of 12 employees could achieve loot balance by using AI ?
As for UE5, I have said when they announced it it won't happen for at least 5 years, even if then, considering the proven knowledge of MA developers, which is releasing bug on top of bug every release, which are not even listed in known bugs section even after 10s of people complained about it by tagging officials and posting on forum.
While on that, don't forget the UI feedback thread where all real feedback was completely ignored, and only minor things were fixed.
Remember Treasure Island promises and encouragement regarding quick hotfixes patches listening to user feedback (until it was sold out, since then not a word)
There is a long list of things that pisses people off, such as big promises tiny deliveries, only thing left to betray the player base is to start delaying withdrawals, and that's when the panic will kick in and game will die immediatelly. So as long as I see that withdrawals are working in reasonable promised timeframe, I personally don't think the game is dead, that is the only indicator. I am personally ready for this if it happens, as anyone smart should be. Have fun, but be ready for rug pull.
Summary message for MA: Wake up
The rewards come from the same place as all quest/mission rewards. They are at cost to MindArk, not a deduction of your loot or anything else like that. We pay it "out of pocket".
We pay it "out of pocket".
Agree, getting worse and worse. But seems AI will solve everything.Such a useless game
this is a wrong assumption.~200p per day
100 players will collect 20k PEDs from "your pocket" per day...
in 3 months it sums to 1.8M PEDs (~1.9 MSEK)
Q3 2024 MA's Profit before tax was amounted to 1.1 MSEK (Operating profit is already negative)
So help me to understand what "pocket"? There are no such number in your financials that covers that extra cost
It smells like printing PED which WILL result in disaster...