For those who think the steep hills are a bug read this off the Entropia support page.
http://www.planetcalypso.com/support-faq/in-game-issues/mining-profession/
"Sometimes resources are inaccessible. They might be stuck under trees, stones, turrets or buildings or they can be located on steep slopes which your avatar cannot climb. This is all part of the Entropia Universe experience."
yes, I agree, as there were sittuations like that in 9.4 too. But it strikes me that for a slope that looks climbable (<30% inclination) you have to find detours. and in most cases there are none!
Also, have you tried mining or exploring New Swiss? It's all hills and mountins there.Test it and from 10 finds, 4 were not reachable. What I mean is that the mining places will be dramatically reduced,as the general 25% hit rate in 9.4 would mean squat.
Or take a milder example, Shinook. Same thing there, more like mounds or small hills,not mountins, but still not climbable.
Sure, they added realism you might say. But it's realism for a huge Neconu stalker to drown in knee deep watter that barely covered 1/3 of his foot length?
I'm all for some realism, but sometimes it must be somewhat sacrificied in favor of gameplay.I know that the capability of walking on a specific type of slope is physics engine based, but I think MA should tweak the code a bit.It's not normal that after 50 NRF's on CND the next claim you find is stuck god knows were.
Cause if they don't I think that the flat areas will get overmined , the general return % rate will drop and the ores $ will go up up up.