San
Elite
- Joined
- Aug 5, 2007
- Posts
- 3,120
- Location
- That freaking cold place (in RL)
- Society
- OldTimers
- Avatar Name
- Sandal San Tolk
I'm not sure, it's not entirely implausible but we know that any official statements are designed to control reactions rather than be out-of-the-heart honest. This is not unique to one company.Yeh and if you believe that (strain...) reality was more likely that MA simply didn't want to optimise stuff.
Find it, add to it, hide it again was fun. Discovering little caches people had left was great. But none of that unregulated fun for you my friend... it's almost like there is no profit in emergent game play... except there is because mobs and decay...
Any item placed in-world and not part of the pre-downloaded world data causes the server having to respond and deliver the extra information to each client in vicinity. Little caches in thinly populated locations hardly are problematic but others getting highly creative in already dense spaces might bring it to the limit. Then the inevitable attraction to those who enjoy destroying a kid's sandcastle for no sane reason might cause support cases for which there is no real solution. It is sad but human nature. I'm not sure iirc but I believe there once was a thread about this with official notes involved, would have to dig deep to find it though. Anyway, bringing it back with some form of safety mechanism would cost development resources for no direct gain, so I'm not hopeful.