Hello TEAM AFRICA and welcome to the WoF.
As this is your first outing in the WoF your Nation has no archived results but as South Africa and Zimbabwe your players have contributed greatly to the legend of the WoF from day one. Good luck.
This post contains vital scheduling information, match times and news of prizes, please read on.
SCHEDULING:
As many are aware the WoF is designed to run best with over 24 teams involved. It can take place with less if the schedule is changed. At present there are 17-18 teams, due largely to the short notice of the event. The Qualifiers are now being extended to allow late-forming teams to register.
Qualifier Stage One will now take place over TWO weekends;
October 18th/19th, and October 25th/26th. The spawns involved will remain throughout the week and over both weekends.
Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalised a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may
RE-TAKE the hunt on the second weekend
and use the higher of their two scores as their Stage One score. I cannot guarantee enough Judges to allow teams to take two hunts on the SAME weekend. So if you want two goes at a good score,
turn up for both weekends.
Then there will be a weekend off for Halloween, the
1st and 2nd of November;
Then there will be two weekends of a new invasion/moblist for
Qualifier Stage Two;
November 8th/9th, and November 15th/16th. The same rules will apply; teams are only required to hunt once, during EITHER weekend, but are allowed to attend BOTH weekends in order to try to better their Stage Two score.
The combined scores from Stage One and Two will give the
Qualifying Totals for progression.
Dates for WoF stages held after the Qualifiers are yet to be announced.
PROGRESSION:
There are three ways things could happen. To summarize;
If more than 24 teams sign, the top 24 will progress to Stage 3 and form 6 groups of 4 teams, each having 3 matches against the others in their group. The top 12 will progress to Stage 4.
If more than 18 teams sign, the first group Stage will consist of 6 groups of 3 each having 2 matches (against the others in their group) in a 2-weeks-on, 1-week-off format. The top 12 will progress to Stage 4.
If no more teams sign, then the top 12 of the 17-18 team will progress and the first Group Stage will be removed from the tournament, making Stage 4 into the new Stage 3.
TIMESLOTS: If you have not selected a timeslot for your Stage One hunt please do so
BEFORE MIDNIGHT THURSDAY (all times in-game time) and let me know by PM. This also applies to MAIN TEAM LISTS although these can be confirmed to the Judge on the day. If you would like to book a second slot in advance you can. If you would prefer to just hunt on the first or second weekend you can. If you would like to change your original timeslot now you know there are two weekends involved, you can. If you want to wait until you see what you get before booking the second weekend... you can. I would also welcome any booking of Stage Two hunts, the sooner the better so the Judges can be found.
PRIZES: As well as the usual Jackets and funky hardware (news to come) awarded to the Winners and Finalists, this year there will be a large incentive for smaller teams who hunt hard and don't give up. At the event's end it will be possible to see which team scored the most points PER PERSON (including Support) in any single hunt after the Qualifiers. This could happen for any team at any time and will carry a substantial prize. The working title for this award is the Calypso Cross.
Other prizes along the way are planned to be awarded for the highest number of globals in a Group Stage, and also for the highest single loot. As soon as any of these prizes are fully confirmed I will give more details.
PLAY:
It has been confirmed no Shared Loot mobs will be involved in the moblist.
It has been confirmed that
ANY Calypso-based spawn of the mobs listed
is suitable for scoring, not just the event spawns. This also applies to later rounds where mobs also found on Land Areas are used. The only difference is that Mobs ONLY found on Land Areas will NOT now be used. Expect private incentives from Land Owners to tempt you to score on their land but the option to hunt un-taxed will always be present.
Expect several of the spawns to require Main and Support to work together.
Bring a camera.
Well that's it for now, look forward to seeing what happens next weekend. See you all on the mountain.
Hurrikane