How to calculate Professional Standing?

Really great work Jimmy... I'd +rep again, if I could.
And thx to all you guys, who are providing Jimmy with useful data too. :)

I assume it should be a very similar task, to calculate the formula for HPs and min dmg%, provided you get these numbers as well... Isn't that correct? (Depending a bit on how you wrote your code)

Anyway, if you have the time, *please* do those calculations as well, since I think this other info is just as important as the HA formula.
(Hope I'm not sounding ungrateful, for the good work you've done already)
 
I am almost positive that we are ignoring one skill that needs to be in the formula and that is ANATOMY. I have had this go up many times on a hunt, I have had my HA and pro-standing go up when I chipped this in, and I really think once you get this one in the formula will be much more accurate.

Many thanks for the amazing and great work done so far, I think this task is super useful to all of us. Once we have the formula for pro-standing, HA, HP and min-damage we will be much better as players and much more efficient chippers:)

Perhaps down the road we can also tackle defense, medical and other stuff.
 
Jimmy B said:
OK good. Could be that Oracle chipped something else and forgot, or was just very close to unlocking them anyway and gained a few skills in something else that tipped the balance.

Sorry I could have been wrong there...I was sure I unlocked wounding by chipping blp past 10k but our forum proves otherwise.

Hence I may have mis-remembered how much rifle I chipped.

Apologies for the inconvenience :dunce:

Edit: lost hp chipping out some rifle above 10k but I agree that's the only influence +10k rifle seems to have on anything
 
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@Pingouin: thx I'll look at them when I get back. Maybe need to lower rifle a bit then

@Max: I think the formula is the same whether you chip or not - I'll add it to my assumptions. You may be right and MA change the formula a little every now and then. But I'm not sure they do - if they did this then every time a few people would gain/lose HA or gain/lose pro-standing. I haven't heard of this happening! (although I have heard of a few people unlocking a skill and then haven't to gain a few more skills beofre then can progress in it after they log in the next time...)

@Vedder: thanks - min dmg I plan to try next. HPs I hadn't thought of but sure why not.

@Kombinator: Well I started this when after I had a discussion with Stryker about the skills that contribute to HA on another thread and he told be about Stormer's list. I've taken his list of 13 and assumed he's right but we may be wrong. I can test pretty easily when I change to specialist by chipping anatomy out and back in so we know for sure but Stormer may have done it like this in which case we already know for sure! Anyway see my next post, its relevant.

@Oracle: Hey no problem - good to consider all possibilities. Wonding is min dmg anyway ;)
 
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New theory

Alright quickly.

Got a PM from Baldurn about someone who he's going to try to get to post his skills on this thread. Basically this guy has really high skills and it looks like there no way he's getting 10HA by the time he has 10k in all skills. Maybe 9.8HA tops.

Figured this was a disaster at first. Then I thought maybe the percentages don't actually add up to 100%. But I didn't like that either. So then I was thinking, what skills do you gain when hunting with rifle:

Well you gain all of our thirteen. You also gain IRD, RDA, wouding, kill strike and anatomy. Now, I can remember getting most of our 13 both when I shoot and hit, and also when I shoot and miss. I cannot remember getting IRD, RDA, wounding, kill strike or anatomy when I shoot and miss (maybe some of you could watch for this while I'm away). Hence why I think these skills only contribute to min damage and not HA. Kind of makes sense, eg. I don't see how knowledge of anatomy would help you hit a target but I do see why it helps you hit a target for more damage!

Well there's another skill you gain when you shoot and I'm pretty sure you get it also when you shoot and miss: Agility!

So I hereby propose adding Agility as a 14th skill to the list of skills that affect HA. Thus sadly making it impossible to max out old weapons...
 
Jimmy B said:
@Oracle: Hey no problem - good to consider all possibilities. Wonding is min dmg anyway ;)

My Primary Pro Standing changed last night after chipping a WH.

So just to prove to myself that I was imagining Rifle above 10k affecting HA and Pro Standing I chipped out a couple of Rifles.

Sure enough nothing whatsoever changed.

Looks like I'll be selling some rifle chips now!
 
Jimmy B said:
So I hereby propose adding Agility as a 14th skill to the list of skills that affect HA. Thus sadly making it impossible to max out old weapons...

no worries...just get agility to 10k :laugh:
 
Jimmy B said:
If all that fails, ie. could happen if the percentages are messy non-integers with thirds, or thirteenths or just many decimal places, then I need 13 exact (as defined above) data sets (maybe a few more in case some are too similar). Then the problem is simply one of inverting a 13*13 matrix, which I plan to do by acquiring a trial version of Matlab :)

Jimmy,
I can do a lot of number crunching for you if you wish. No need to get a trial Matlab, we run a full version in the lab which can be 'hired' overnight.

BB
 
Vedder said:
I assume it should be a very similar task, to calculate the formula for HPs and ...

I cannot take merit for this, but in fact there is already a formula which gives pretty good results on HP. Or at least it gave for me. Flu, do you want to post it? Or shall I do? :)

BB
 
Please post it :tongue2:
 
Jimmy B said:
Well there's another skill you gain when you shoot and I'm pretty sure you get it also when you shoot and miss: Agility!

So I hereby propose adding Agility as a 14th skill to the list of skills that affect HA. Thus sadly making it impossible to max out old weapons...

I saw a person unlock a skill with an agilitygain yesterday on this forum ;)

Hmm... think if agility would count up to 10 000 for HA....hm... naah...i think 400 is the Max since Mindark officials use to run around with that =p
 
Then if the guy with 9.8 HA has ~150-200 agility, he has 9750-9800 prostanding, so he needs 250-200 more agility to make the 10000 sum. Assuming 400 is the max agility, so agility has to be added without %... make sense, but it's sad if regular weapons can't be maxed... :(
 
pingouin said:
Then if the guy with 9.8 HA has ~150-200 agility, he has 9750-9800 prostanding, so he needs 250-200 more agility to make the 10000 sum. Assuming 400 is the max agility, so agility has to be added without %... make sense, but it's sad if regular weapons can't be maxed... :(

one day ill find out :)
 
Here i come with new data, and i believe a step forward in our quest to kill the mystery :)

My prostanding was impressive laser sniper / good blp sniper / good blp sniper

After skilling laser handgun, good laser pistoleer went 3rd prostanding with the following skills:
plasma 2
LWT 5290
rifle 4796
handgun 3002

Let's do some math: :wise:

We can say, with a very little margin of error, that
rifle x A + plasma x B = hangun x A + LWT x B (ok not exactly equal, but very very little difference)
-> 4796 x A + 2 x B = 3002 x A + 5290 x B
-> 1794 x A = 5288 x B
-> A = 2.9476 B

So the rifle/hangun % is ~2.95 x the technology (laser or blp or plasma) %

To verify this, i skilled again so good laser pistoleer became my 2nd prostanding, with the following skills:

blp 58
laser 5299
handung 3019
rifle 4796

math:
3019 x A + 5299 x B = 4796 x A + 58 x B
5241 A = 1777 B
A = 2.9493 B

that works again :dunce:
I also observed that the msg indicating the prostanding modification is a little bit delayed, don't know how much, because it has always come, even when i were noob (really noob i mean, i'm still noob compared to you Stormer ;) ), when i was looking for a new mob, or faping... maybe others can confirm that

And i made the math with Steffel datas (post 137 in this thread), and obtained 2.9474 and 2.9597

Pretty good no? :computer:

Now, with the last formula i have a problem: rifle has 40%, laser 14%, but 14 x 2.95 =41.30. So some adjustment are required
But with such a weird number, i have no clue what are the good %, and really thinking now that it has a decimal. MA decided to offer us a challenge i think :rolleyes:
 
In order to confirm my last calc, i've skilled laser rifle, so laser pistoleer is now my 3rd prof standing again.
Skills when blp rifle became superior to laser pistoleer:
rifle 4807
handgun 3026
laser 5310
blp 58
let's do the maths again:
4807 x A + 58 x B = 3026 x A + 5310 x B
1781A = 5252B
A = 2,9489 B :wise:
A new confirmation for the previous calc, and as i skilled the other way with rifle, if there were a delay as i thought, i think i'd had something slicy different. So It seems that there is no delay, or a negligible one :)

Now let's wait for Jimmy B, but you're all invited to give your skills when you have a hit ability or prof standing change, see Jimmy's post above :beerchug:
 
i unlocked Combat Sense today.

my exact skills:

Courage: 3664
Dexterity: 3220
Perception: 3212
Serendipity: 2650
Coolness: 1633
Aim: 4458
Combat Reflexes: 4052
Weapons Handling: 4590
Marksmanship: 5443
Rifle: 6641
LWT: 6500

using the actual formula: HA=5,07837

If (IF) it rounds up it would have shown me 5.1 on standard weapon. It did NOT.

It went up after inserting 1 full CS chip (level 92 -> 1874). i got 1 healthpoint and 0.1 more range from that chip.

Kyl
 
Cheers guys. Just got back, I'll get back on the case tomorrow ;)

pingouin, thx yes - looks like rifle % needs to go up a little

Kyl, cheers useful data, I'm not surprised its a little out I think coolness has to be quite a bit lower...
 
y0 Jimmy is back :)

lets do min dmg then plzzzzz :D

we started to discuss already here

Kyl
 
Baldurn said:
I saw a person unlock a skill with an agilitygain yesterday on this forum ;)

Hmm... think if agility would count up to 10 000 for HA....hm... naah...i think 400 is the Max since Mindark officials use to run around with that =p

i unlocked serendipity with an agil gain aswell so maybe agil should be on the list yeah :)
 
Thanks for the link Kyl - we'll start min dmg soon, that thread is a nice sounding board to figure out what skills we need to include...

sob cool, couple of reports of skills unlocking with agility gains so agility is almost certainly involved. Only question is whether it maxes out at 10k like the others or at 400 as suggested here or something else...
 
Oh cool you're back, let's break the mystery now :)

I'll bet on 400, and without %... but that's just an idea :)
 
pingouin said:
Oh cool you're back, let's break the mystery now :)

I'll bet on 400, and without %... but that's just an idea :)

400 may be right. I'm currently running it with 10000 like everything else. 400 is a bit of an arbitrary number we have picked out really, I shall try with that too but the only way I see us knowing for sure is if we get lots more really uber data or someone gets to 10k in all the other skills...

Should have some results tomorrow or the day after for the first run.

I've got some pretty accurate data from my own skilling and some others that suggest LWT/PWT/BWT at 14% and Rifle/Handgun at (unfortunately, don't like the decimals :() 39.75% is almost exact. Think this is somewhat in contradiction of what you found for yourself pingo so would be interesting to see your full skills when you change HA sometime :)
 
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I'm really close to become veteran laser sniper, as i have 3.6 HA since a week... I can't believe i'm not yet veteran btw... But as soon as it changes, i'll post my skills of course ;)
 
pingouin said:
I'm really close to become veteran laser sniper, as i have 3.6 HA since a week... I can't believe i'm not yet veteran btw... But as soon as it changes, i'll post my skills of course ;)

Hehe, sometimes takes longer than you thought - I have the same thing with getting to 4.0 at the moment ;)

I'll race ya, first one to change wins :)
 
Damn that's not fair, i'm a little bit busy this week, i won't play tonight... hope you're busy too :laugh:
 
pingouin said:
Damn that's not fair, i'm a little bit busy this week, i won't play tonight... hope you're busy too :laugh:

Hmm, I might play some tonight and tomorrow but I'm busy at the weekend & think I probably have more skills to go than you by the sounds of it anyway ;)

My code is firing out loads of solutions today that work for all 20 of my test cases though so I may be busy thinning out the solutions with some of the newer data thats been posted tomorrow evening :)
 
bad news for you: finally i changed my plan, and tonight, i WILL reach the veteran prof standing, stay tuned for new datas ;)
 
I unlocked Serendipity last night. Here are my skills at unlock

Courage - 2% 1629 -> 32.58
Dexterity - 2% 1463 -> 29.26
Perception - 2% 1222 -> 24.44
Serendipity - 1% 0 ->
Coolness - 7% 0
Commando - 4% 0
Aim - 6% 2227 -> 133.62
Combat Reflexes - 4% -> 1814 -> 72.56
Weapons Handling - 9% 2314 -> 208.26
Marksmanship - 6% 3178 -> 190.68
Combat Sense - 3% 0
Rifle - 40% 4020 -> 1608.00
LWT - 14% 4993 -> 699.02
Total of 2998.42

That's pretty damn close
 
Did you turned to a experienced laser sniper exaclty when unlocking serendipidity?
Because we're not sure it unlocks at exactly 3.0 HA, and it has been proved it can unlock at different HA due to chipping for example...

But, thank you for giving your skills :)
 
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