MA's average income per hour per user.

Perseverance

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I searched for this but couldn't find any thread on the subject.

While looking at the new site from MA I stumbled upon this:

"This model results in an average income of $1 per hour of activity, per user, which is shared between Mindark and the Planet Partner."

I found this pretty interesting, any comments?

Do they count advertisement costs in that number?
 
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its more.........
 
Rather $1 for each registered user :laugh:
 
depends...

How much you spend depends on how you play. If you go blow all peds on mining, hunting, crafting and things, you will likely slowly lose peds. If you go sweating without armor, you will likely gain peds. If you trade smartly, you will also gain peds... If you shop stupidly you will lose peds also.

If you pull the casino slot machine wheel, price varies, depending on if you are playing dollar slots (aliens), quarter slots (ambu and agronauts,etc.) or penny slots (snables and bercycled).

If you are playing poker, you can win the money of the guy sitting next to you, but it depends on how well you can bluff and know how to play.

House always has advantage.
 
Regardless of however much it is they make, the end fact is that they will always win, in terms of who has the most money at the end of the day :) Now try and tell me it's not a casino :D

~Tracer
 
Hummmmm

It is kinda old NeWS but still interesting,

Sure we all have our own conspiracy theories....

One of mine was to do with time....

I just kept noticing a number of people Globaling with in a short time of logging into the game.....

I may of been in game for 6 hours and gone mining and other things, when bingo a friend logs in goes hunting Globals and they have to leave, as they had rl to fix, all in under 1-2 hours max.

Even a few friends said 'woot' - the Guy just logged in and Hit 600 HOf with in 30 seconds - almost quicker than it would take to tp to the LA, as he was standing next to them when he logged in.

I know it's 99% crap theory, just this time factor always puzzles me.

2pecs
Mf.


I searched for this but couldn't find any thread on the subject.

While looking at the new site from MA I stumbled upon this:

"This model results in an average income of $1 per hour of activity, per user, which is shared between Mindark and the Planet Partner."

I found this pretty interesting, any comments?
 
I too would like to know the parameters by which they measure this. I also would like them to recalculate this figure since it is more out dated then a ManMPH with a A106 attached to it.

For me when I actually play instead of play around, I figure its more like $10 an hour, which leads me to doing a lot of playing around instead of actual playing.
 
One statement on the income can be found here https://www.planetcalypsoforum.com/forums/mindark-news/37166-q-answers-aug-sep-06-a.html

there Marco talks about an avarage income of 1 USD /hour in their business model.

I remember one statement in the past where they talked about 1 to 1,5 USD /hour but i cannot find it :(

Thx for the info, this more or less states that in their goal it doesn't matter what economy your tools have, you should loose an average of 1 USD per hour?
 
I searched for this but couldn't find any thread on the subject.

While looking at the new site from MA I stumbled upon this:

"This model results in an average income of $1 per hour of activity, per user, which is shared between Mindark and the Planet Partner."

I found this pretty interesting, any comments?

Do they count advertisement costs in that number?


Player makes deposit ... deposit goes to MA account ... player gets "credits" in the form of pedz ... real money stays in MA account with interest ... player keeps using "credits" to play ... player's real money generates more interest

It may go on forever .... maybe player is lucky/smart and makes it in, withdraws some cash ... less "credits", collects on part of interest his initial deposited money generated ... the initial money generate more interest ...

Bottom line ... MA didn't invent the wheel, but they made it rounder with nice shiny spinners, 25 inch ones ;)
 
Thx for the info, this more or less states that in their goal it doesn't matter what economy your tools have, you should loose an average of 1 USD per hour?

I would interpret it more like : in total the playerbase loose an avarage of 1 USD/hour per player . So if 10 players playing , 9 player are loosing nothing then 1 must loose 10 USD/hour .......2 playing 1 wins 100 $ the other must loose 102 $ :cool: the trap of avarage numbers ;)
 
I too would like to know the parameters by which they measure this. I also would like them to recalculate this figure since it is more out dated then a ManMPH with a A106 attached to it.

For me when I actually play instead of play around, I figure its more like $10 an hour, which leads me to doing a lot of playing around instead of actual playing.

At LEAST 20 K + burnt on hunting during 4 weeks in august :S
 
I spoke to Magnus Errickson (spelling?) in game a while back for an interview - he mentioned they are trying to make the dollar cost more stable, so its not always jumping around up and down losing or making big.

Yet to see it happen though...

One new factor that has come up since this subject was last dicussed is the exchange rate. In the UK, the pound has crashed against the dollar. A few months back I could get $2 for every £1 so playing for an hour would cost me 50p, however now I only get $1.53 for every £1 so an hour costs me 65p thats an increase of 30% over 2 or 3 months.

i appreciate MA dont control the exchange rates, but an entire country's cost of playing have now increased by 30%. Pretty sure I am not the only one that thought it was too expensive in the first place, so bound to be people leaving the game because of this (indeed I am one of them).

Worryingly it has the additional problem of making it extremely attractive to cash out - just $1,000 in the game for a UK player used to be £500, but is now worth £653. If people in the UK are looking for the best time to quit and withdraw, now is that time.

Pretty sure other countries will be in the same boat. While I appreciate the $1 an hour is average, maybe they need to review it based on what is happening globally at the moment, before the in game economy copies real life and crashes - mainly due to a lack of player base. We have all seen the prices drop recently - I sold my Boar for 9.5k peds just one month ago - now i see people not getting buyouts at 8.5k... thats in just 1 month...

Not normally one for predicting doom and gloom, but I honestly think the game is about to go through its most radical changes since it was first created, and I dont mean cry-engine... ;)
 
I spoke to Magnus Errickson (spelling?) in game a while back for an interview - he mentioned they are trying to make the dollar cost more stable, so its not always jumping around up and down losing or making big.

Yet to see it happen though...

One new factor that has come up since this subject was last dicussed is the exchange rate. In the UK, the pound has crashed against the dollar. A few months back I could get $2 for every £1 so playing for an hour would cost me 50p, however now I only get $1.53 for every £1 so an hour costs me 65p thats an increase of 30% over 2 or 3 months.

i appreciate MA dont control the exchange rates, but an entire country's cost of playing have now increased by 30%. Pretty sure I am not the only one that thought it was too expensive in the first place, so bound to be people leaving the game because of this (indeed I am one of them).

Worryingly it has the additional problem of making it extremely attractive to cash out - just $1,000 in the game for a UK player used to be £500, but is now worth £653. If people in the UK are looking for the best time to quit and withdraw, now is that time.

Pretty sure other countries will be in the same boat. While I appreciate the $1 an hour is average, maybe they need to review it based on what is happening globally at the moment, before the in game economy copies real life and crashes - mainly due to a lack of player base. We have all seen the prices drop recently - I sold my Boar for 9.5k peds just one month ago - now i see people not getting buyouts at 8.5k... thats in just 1 month...

Not normally one for predicting doom and gloom, but I honestly think the game is about to go through its most radical changes since it was first created, and I dont mean cry-engine... ;)


Good read.. Very interesting point.
 
Thx for the info, this more or less states that in their goal it doesn't matter what economy your tools have, you should loose an average of 1 USD per hour?

I know you wrote that, but I hope you read it, too. IMO, your actions ingame are more important than the tools you use to accomplish it :wise:
 
'is entropia universe a casino' question,has been answered many times...by many ppl,,and most've em have different opinions....ive only been to Las Vegas once,and am not allowed to return ever again under my bail conditions...apparently,running into a casino with a home-made x2 axe,and attacking the guy dressed as an argonaut is illegal,and also breaks many union bye-laws, stating 'no casino employee,can enter into monetary transactions,either in cash,or eye oil'...says nothing about wool or anything else..but he didnt have any,,i know because i searched him thurly...but as he regained consciousness a 2nd time and began screaming 'GET IM OFF ME,CRAZY B"$&"*^! GOT A PIPE,WITH A PIECE OF CARDBOARD GLUED TO THE END!',an old woman with one wooden leg won a Dodge Viper on one of the slot machines,,and the sirens drowned out his screams...the rants of a madman,you may all think...and i thought so too,so i beat him over the head again with my x2 until i passed out from exhaustion..or it may have been the 20,000+ volts from a tazar gun....i regained consciousness some time during the trial,just in time to see my bent,and buckled x2 axe being shown as evidence..and i remember thinking, 'holy shit...the decay's really bad on them',and ive never bought another one since...i know what youre thinking,and no the argo didnt loot....i hope this settles the 'is entropia universe a casino' argument once and for all :yay:
 
'is entropia universe a casino' question,has been answered many times...by many ppl,,and most've em have different opinions....ive only been to Las Vegas once,and am not allowed to return ever again under my bail conditions...apparently,running into a casino with a home-made x2 axe,and attacking the guy dressed as an argonaut is illegal,and also breaks many union bye-laws, stating 'no casino employee,can enter into monetary transactions,either in cash,or eye oil'...says nothing about wool or anything else..but he didnt have any,,i know because i searched him thurly...but as he regained consciousness a 2nd time and began screaming 'GET IM OFF ME,CRAZY B"$&"*^! GOT A PIPE,WITH A PIECE OF CARDBOARD GLUED TO THE END!',an old woman with one wooden leg won a Dodge Viper on one of the slot machines,,and the sirens drowned out his screams...the rants of a madman,you may all think...and i thought so too,so i beat him over the head again with my x2 until i passed out from exhaustion..or it may have been the 20,000+ volts from a tazar gun....i regained consciousness some time during the trial,just in time to see my bent,and buckled x2 axe being shown as evidence..and i remember thinking, 'holy shit...the decay's really bad on them',and ive never bought another one since...i know what youre thinking,and no the argo didnt loot....i hope this settles the 'is entropia universe a casino' argument once and for all :yay:

:rofl:

:D
 
I know you wrote that, but I hope you read it, too. IMO, your actions ingame are more important than the tools you use to accomplish it :wise:
That might be true but economy of tools would make your actions cheaper. Or so it's said.

'is entropia universe a casino' question,has been answered many times...by many ppl,,and most've em have different opinions....ive only been to Las Vegas once,and am not allowed to return ever again under my bail conditions...apparently,running into a casino with a home-made x2 axe,and attacking the guy dressed as an argonaut is illegal,and also breaks many union bye-laws, stating 'no casino employee,can enter into monetary transactions,either in cash,or eye oil'...says nothing about wool or anything else..but he didnt have any,,i know because i searched him thurly...but as he regained consciousness a 2nd time and began screaming 'GET IM OFF ME,CRAZY B"$&"*^! GOT A PIPE,WITH A PIECE OF CARDBOARD GLUED TO THE END!',an old woman with one wooden leg won a Dodge Viper on one of the slot machines,,and the sirens drowned out his screams...the rants of a madman,you may all think...and i thought so too,so i beat him over the head again with my x2 until i passed out from exhaustion..or it may have been the 20,000+ volts from a tazar gun....i regained consciousness some time during the trial,just in time to see my bent,and buckled x2 axe being shown as evidence..and i remember thinking, 'holy shit...the decay's really bad on them',and ive never bought another one since...i know what youre thinking,and no the argo didnt loot....i hope this settles the 'is entropia universe a casino' argument once and for all :yay:
Lol, that was a good one :D
 
Thx for the info, this more or less states that in their goal it doesn't matter what economy your tools have, you should loose an average of 1 USD per hour?

one thing that I feel is forgotten every time people talk about the $1 per hour fee to MA is that you can affect how much more you want to spend.
The $1 fee is to MA only.
Then ontop of that comes costs for markup of your favourite tools.

I use the hl11 for my daily huntings, to make it easy and say that I hunt without armor and does not FAP that would make my cost $2 an hour, since I pay $1 to ma and $1 to the person who looted the hl11.

How do you cut cost? Easy (well in theory), sell all your loot for a markup and you cut the cost. Loot stuff that gives you a markup at a rate of more than 10peds an hour and you dont pay anything to MA. that is if you dont use an limited item with markup. Then you need more markup loot to cover that markup too.

People say that cost of play has become more expencive, yeah, since everyone is paying so much for markup for the limited guns.

When EU is compared to a casino, I would say it is closer to poker, if you hunt the right animals with the right weapons (your markup spend is lower than your markup return) you will get close to break even or maby make a profit, same with poker, play it good and mathematical and in the long run you make money. A casino always takes your cash in the long run (trust me I work at a casino and have done so for 7 years).

Happy hunting everyone.
:handgun:
 
The $1/hr estimate it's an average; some people spend $5/hr, and some nothing. In the end, it all works out I guess.
 
Hmm it means that each player loses at least 10 peds an hour through decay on average-think of how many people chill out and chat to people-so that means that when you ARE hunting or mining for example, you are losing a lot more than 1 dollar an hour. But MAs profit? They get it as soon as you deposit and they will keep a little for people withdrawing.
Frankenberry-NBK legion
 
The 1$ an hour figure can be seen in MA's new advertisement spots for virtual worlds. It is the figure MA uses to entice people to purchase a virtual world from them ( http://www.mindark.com/partners/entropia-universe-platfor/business-model/ ).

As for the whole casino thing, we can use your same analogy about going after the good loot ( knowing that MA can and does change it at will ) I have spent countless hours at the casino searching for that "HOT" pull.


Wrecker
 
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