dacampelo
Provider
- Joined
- Aug 4, 2009
- Posts
- 180
- Location
- Portugal and Netherland
- Society
- NBK Squadron
- Avatar Name
- Danandre MrFixit Alexiel
One of the things I find hard here in EU is the lack of quests, mainly, the lack of purpose. Of course there's the personal goals, but most of them are long term that sometimes it gets a bit dificult to continue due to the demotivation associated with the long path yet to walk...
To minimize a bit this situation I was thinking on a small system of quests/game play enhancers. The ideia is to creaate a small challenge, and give a reward. The rewaard wouldn't be items or peds, but game play enhancers, like double skill vallue for 1hour.
There could be a story background for each quests/missions, like getting more information of what's happening in a certain place, or scan mob for cientific purposes, social activities, etc...
Some quest ideias:
Craft X items of a type;
Mine X amount of a ore;
Kill X mobs of a type;
Deliver message to NPC;
Scan x different mobs;
<Add more>
Some reward ideas:
Double skill points for X hours for a certain profession;
X% discount from TT store;
Less X% fee from autioner;
Another quest;
<Add more>
The rewards could be traided to other players, and they would be random. Also, there would be a big chance of no reward, as the result of the assignement could not be the disared result or sudendly there was a change in plans from the NPC thaat requested it.
Please provide some feedback
Edit:
A bit more detail here.
Some ongoing player created quests (for the quests addicted ):
Quest Listing
To minimize a bit this situation I was thinking on a small system of quests/game play enhancers. The ideia is to creaate a small challenge, and give a reward. The rewaard wouldn't be items or peds, but game play enhancers, like double skill vallue for 1hour.
There could be a story background for each quests/missions, like getting more information of what's happening in a certain place, or scan mob for cientific purposes, social activities, etc...
Some quest ideias:
Craft X items of a type;
Mine X amount of a ore;
Kill X mobs of a type;
Deliver message to NPC;
Scan x different mobs;
<Add more>
Some reward ideas:
Double skill points for X hours for a certain profession;
X% discount from TT store;
Less X% fee from autioner;
Another quest;
<Add more>
The rewards could be traided to other players, and they would be random. Also, there would be a big chance of no reward, as the result of the assignement could not be the disared result or sudendly there was a change in plans from the NPC thaat requested it.
Please provide some feedback
Edit:
A bit more detail here.
Some ongoing player created quests (for the quests addicted ):
Quest Listing
Last edited: