PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources
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  1. #11
    Prowler
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    Quote Originally Posted by Ludvig|MindArk View Post
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    Yeah, the Oculus was not updated. The release notes have been updated to remove it from the list.
    if only you could update the game faster than you update your incorrect release notes......
    Player Register: PostHistory PostHistory Hax
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  2. #12
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    Formerly "Darkaruki Dorkaruki Kakiro"
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    TskTsk seems like new textures and higher polycount, although same issue of them getting stuck on walls in their Tidewater Cavern spawn seems to still be present.


  3. #13
    Quote Originally Posted by Bertha Bot View Post
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    [*]Radar is now enabled in all PvP areas...
    [*]Teleportation and Vehicles are NOT limited


    Originally Posted Here
    Finally!

  4. #14
    Old Alpha
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    Quote Originally Posted by Darkaruki View Post
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    TskTsk seems like new textures and higher polycount, although same issue of them getting stuck on walls in their Tidewater Cavern spawn seems to still be present.

    Go do hunt them at north of Amethera instead Alot easier to kill them there instead of running in a cave


    And MA - These updates was very much needed and hopefully a beginning to something bigger

  5. #15
    Slayer Svarog's Avatar
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    Quote Originally Posted by Bertha Bot View Post
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    [*]The “Analyzing the Sample” mission uses a Nanocube instead of 100 Synthetic Mind Essence
    Very questionable change. I can see why they did it, many newbies were struggling with understanding that they can buy 100 essence for 0.01 ped they receive for selling the Hide provided by the mission. But the struggling leads to learning and isn't that the purpose of the tutorial? Making things easier for them here will hit them somewhere else down the line.

  6. #16
    Old ananas slice's Avatar
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    for me great change finally I can enjoy the beauty of this game seeing black screen at login window thanks for this impressive update, at least for me everything was good since last update

  7. #17
    Stalker Lorfat's Avatar
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    Quote Originally Posted by Bertha Bot View Post
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    Known Issues

    • Some vegetation missing near the Fort Ithaca, Fort Medusa and Atlas Haven area’s
    That missing vegetation is at Lorfat's Prize teleport.. Bring your lawnmower and cut at least all the vegetation that is growing inside the Auction House there! Thanks in advance
    Bad Looter King,
    since September 5th, 2005

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  8. #18
    Guardian Solo4711's Avatar
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    sorry guys but the starter areas have been implemented long years ago into the game and you still play around and change single npc's and missions inside there today?

    how can a company ever ever waste their resources and money of the customers by dumping around in such a way?

    please call that unprofessional behaviour quits and work on useful changes instead.

    theres enough player input on the forums given - wont repeat anything here cause giving you guys input got boring long time ago already.


    Content release VU update:
    - The missions on the Thule Area have been fixed for proper startet experience

    Known Issues:
    - Some missions on the Thule Area are, could, might or be broken now, we look into this until next month update...


  9. #19
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    I just seen the new 'Deathpoint Location' waypoint pins..that is unique.

    Handy for jumping back to mob you were killing.

  10. #20
    Prowler Billy Jean Ruby's Avatar
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    Quote Originally Posted by Darkaruki View Post
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    TskTsk seems like new textures and higher polycount, although same issue of them getting stuck on walls in their Tidewater Cavern spawn seems to still be present.

    f$$k TskTsk! What about our avatars?
    who still falling through floors and stuck in walls into apartments and shops

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