The new - Shared loot

Yquem

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Shared loot: We have a new feature that allows us to share loot from event mobs. The feature, if activated, splits loot among everyone that inflicted damage on the mob similarly to the rule “Damage: Stack share”. Team loot rules are ignored for these mobs.

We have activated shared loot on Steel Bird Elite spawns for this event.

I do like this idea. But as a lot of others I think we need some clarity.

Good thing
- KS is not an option any more - you get paid for the damage you do
- Lower skilled ppl can take part in events on bigger mobs
- Event spawn - when an area is flowded with event mobs and all shoot at all mobs you still get your share of damage
- As long as shared loot mobs only drop stackabel items its good

Bad thing
- We need to know how items (specially high end items) will be splitted. I think items should go to the hunter / team that do the most damage. Problem with this is that it should be both the items MU and TT (and not only TT) that should be uesed to place the item.
- It should be possible for a team to have advantage of single hunters. Teams should have a collected damage %

How I would like it to work with item split
- 1) In the case where its only single hunters that do damage, item should be splited this way. Most damage hunter should get best item (according to TT+MU) second best item should be a draw between all that does damage on the mob. If player1 do 80%, damage player2 do 10% damage and 10 player do 1% damage each, then palyer 1 has 80% chance to get the second item and palyer2 has 10% chance to get it and so on until all items has been placed.
- 2) In the case when 2 teams or more do damage on a mob, the most damage team should get the best item (according to TT+MU) second best item should should be a draw between the teams according to how much damage the team did on the mob in the same way as in 1) and so on until all items is placed.
- 3) Mix of teams and solo hunters. The best item (according to TT+MU) should go to the team / hunter that does most damage. The second best item should be a draw according to the total damage % for the team / single hunter in the same way as decribed in 1) and so on until all items is placed.

Questions
- Should it be possible to see what other hunters / teams get from a kill. If you can see it like team loots - you could have some whining. If not showing you might still see (at least some value) when the mob global / hof - more whining. And at last you will be able to see New discovery - a lot of whining.
- Who will get the global / hof message when several teams / solo hunters shoot the same mob? - Is it the one that do most damage?

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Updated
Give us an area where shared loot is on then all the PH (Parasite Hunters) can go there to hunt and the rest of us can hunt the same mobs another place without the shared loot - then all will be happy.
 
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"I think items should go to the hunter / team that do the most damage. Problem with this is that it should be both the items MU and TT (and not only TT) that should be uesed to place the item."

Hate me for this but I dissagree with this in some way. It seems that most ubers think that theire the only ones that deserve special items while this system will allowe the more avarage player to atleast stand a chance to finaly get an item like that. I do however agree that a noob looting a uber item with a TT of 10 ped and a markup of + 20k is a bit unfair to the other players just looting 20 ped of oils but I accept the risk in this and believe that if its my chance to loot that item it will appear in my loot window regardless of how meny others damaged the mob, Its all down to luck I guess.

So sorry in saying this OP but I believe they should not change the system atall.

Edit: Not to blow your buble but MA purely focuses on item TT and not player based markup values so they will not change it to focus on player based values that can be manipulated by players. If they did then crashing the market in high end items could in theory result in more of the items droping due to the system now regestering the item as less valueble. Same thing kind of applies to when your account gets permanently locked MA will only give you the TT value of your items and not the player market value.

"- Should it be possible to see what other hunters / teams get from a kill" In short definatly NO
 
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Hate me for this but I dissagree with this in some way. It seems that most ubers think that theire the only ones that deserve special items while this system will allowe the more avarage player to atleast stand a chance to finaly get an item like that. I do however agree that a noob looting a uber item with a TT of 10 ped and a markup of + 20k is a bit unfair to the other players just looting 20 ped of oils but I accept the risk in this and believe that if its my chance to loot that item it will appear in my loot window regardless of how meny others damaged the mob, Its all down to luck I guess.

So sorry in saying this OP but I believe they should not change the system atall.

Edit: Not to blow your buble but MA purely focuses on item TT and not player based markup values so they will not change it to focus on player based values that can be manipulated by players. If they did then crashing the market in high end items could in theory result in more of the items droping due to the system now regestering the item as less valueble. Same thing kind of applies to when your account gets permanently locked MA will only give you the TT value of your items and not the player market value.

"- Should it be possible to see what other hunters / teams get from a kill" In short definatly NO

This system will burn in hell if a noob with one opalo shoot has more chance to get an uber item than his damage justified. So if the noob damage the mob with 0.001% of the total damage then he should not have more chance than 0.001% to get an item. This has nothing to do with chearity.....
 
i was part of a group earlier and was doing good amount of dmg and when one of the guys hoffed for 600ped i only received 10ped for 10ppl, that mean one or 2 ppl got items for sure... overall some profited some didnt for the same effort put into this... not fair


i really think no item should drop in those even, make it stactable only, so everything can be split... ive stopped hunting after that simply because i dont own a tag weapon so i will never be the one doing the most dmg, while i agree stack damage is good, there a flaw about item drop, and it flaw the whole purpose of making stack damage on such event mob... it should be stack loot only, no item.

if they want to drop item they should instead drop ticket, so when a mob drop ticket, everyshooter get 1. after a few tickets u can reward a item... etc...
 
roll some dice anyone?
 
This system will burn in hell if a noob with one opalo shoot has more chance to get an uber item than his damage justified. So if the noob damage the mob with 0.001% of the total damage then he should not have more chance than 0.001% to get an item. This has nothing to do with chearity.....

This is most likely how the system works anyway. The more damage you do the higher the chance to loot that item.

"I think items should go to the hunter / team that do the most damage"
Saying that because he did 0.001% damage he does not deserve his 0.001% chanse to loot that item as it apears in your OP is BS and all in favor of the UBER.
 
i really think no item should drop in those even, make it stactable only, so everything can be split... ive stopped hunting after that simply because i dont own a tag weapon so i will never be the one doing the most dmg, while i agree stack damage is good, there a flaw about item drop, and it flaw the whole purpose of making stack damage on such event mob... it should be stack loot only, no item.

I hade thourghts about this too - and turned it down. Today many uber loots is not uber caurce of the tt value but caurce of the MU.

So if there should only be stackable in shared loot mobs, then the loot will not be high enough to give ppl a chance to profit.
 
"I think items should go to the hunter / team that do the most damage"
Saying that because he did 0.001% damage he does not deserve his 0.001% chanse to loot that item as it apears in your OP is BS and all in favor of the UBER.

Read again 1), 2) and 3) where i state that the best valued item should go to the most damage and the rest items should be placed according to the hunters / teams total damage in some kind of draw.

And again no no no - no noob doing 0.001% damage of the mob should ever have a chance to loot the best item.
 
I hade thourghts about this too - and turned it down. Today many uber loots is not uber caurce of the tt value but caurce of the MU.

So if there should only be stackable in shared loot mobs, then the loot will not be high enough to give ppl a chance to profit.

ofc loot would be put higher in case of stack loot only... big hof, more ppl hunting, better publicity, NO MU but higher loot...
 
Read again 1), 2) and 3) where i state that the best valued item should go to the most damage and the rest items should be placed according to the hunters / teams total damage in some kind of draw.

And again no no no - no noob doing 0.001% damage of the mob should ever have a chance to loot the best item.

So then it appears that your one of those that think you deserve everything high value and that the others can go to hell because they do not have the cash to ensure they do the max damage. Its all luck and the current system is fair and should stay that way. Same principle applies to gambling at a casino someone can pull the masheen one time and win the jackpot while you turned the masheen over thousands of times and not hit the jackpot, He was just lucky that his small persentage hit it.

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Its all luck and the current system is fair and should stay that way. Same principle applies to gambling at a casino someone can pull the masheen one time and win the jackpot while you turned the masheen over thousands of times and not hit the jackpot, He was just lucky that his small persentage hit it.

And there i thought EU is not a casino.
 
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Was this just for event mobs like Steel Birds or all Mobs now?

My question is how do you keep others away from what you are hunting now?
 
Was this just for event mobs like Steel Birds or all Mobs now?

My question is how do you keep others away from what you are hunting now?

Its something FPC can turn on / off on different mobs. They will prolly only do it on event mobs.

To keep others away - make area PvP where event mobs with shared loot is.
 
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Well it's a good system aslong there is no item that drop. No (L), only low-loss cabel and other low tt things...


If the mob do drop items (L) or whatever, this system is f****d... becouse moste of the times who gets the item is random.... sad but true.
 
Maybe a stupid question...
Is there a message about which people at all participated on the loot on a specific mob? And what part of the loot they got, or how much was looted at all?
 
Is there a message about which people at all participated on the loot on a specific mob? And what part of the loot they got, or how much was looted at all?

No such messages, if it is a global the one doing the most damage gets named in global chat with full value of the global.
 
Like I mentioned in the Content Release thread, I've made an inquiry to MindArk for them to release information on how items are distributed through shared loot. :)
 
Like I mentioned in the Content Release thread, I've made an inquiry to MindArk for them to release information on how items are distributed through shared loot. :)

meh when I read FPC post in this thread I was hoping to get just that information just NOW....
Well try to speed your communication up a little because I think that's quite important information which has been held back by MA once again.
 
In the case where its only single hunters that so damage item should be splited this way. Most damage hunter should get best item (according to TT+MU) second best item should be a draw between all that does damage on the mob.
Why not just create a second "good loot" of the same thing with lower TT value for the second looter?... i.e. so there's two armor parts that drop instead of one, and the higher winner gets the one with more tt value, etc. If it's all muscle oil, who cares...

Something else about this new system I'm not sure about... since it's an "option" the participant has to select, what if someone that opted to not be in it gets the kill shot, do they get 100% of the loot from that mob?... or does mob become unlootable by anyone if the person that opted to not be involved doesn't get over 50% damage on the mob, but did the last shot?
 
Like I mentioned in the Content Release thread, I've made an inquiry to MindArk for them to release information on how items are distributed through shared loot. :)

Answer from Mindark: "It's Dynamic"


;)
 
Something else about this new system I'm not sure about... since it's an "option" the participant has to select, what if someone that opted to not be in it gets the kill shot, do they get 100% of the loot from that mob?... or does mob become unlootable by anyone if the person that opted to not be involved doesn't get over 50% damage on the mob, but did the last shot?

The option is not set by the players, but by FPC :)
 
Why not just create a second "good loot" of the same thing with lower TT value for the second looter?... i.e. so there's two armor parts that drop instead of one, and the higher winner gets the one with more tt value, etc.

Well as long as it is items with a low value that is an option - but when we talk items with a MU > 10k ped then tt value dosnt matter. And if every should have the same high value item - well that is clearly a no go
 
So if the MU will be taken in consideration at the roll of dice according to damage, what will stop Warants/AoW/UU to abuse this and outdamage every mob of other hunters?

Also, if we presume some situation with damage split 60/40%, how is that fair that only the 60% part to get the item with MU?

The only possible solution I see is that these mobs to only loot stackables. Either that, either don't shoot those mobs if you don't like that system.

All I can say is the bots in this event will only eventually see my scanner, if even, if I can't find a quiet spot for solo hunting.
 
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