Yquem
Elite
- Joined
- Nov 14, 2005
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- 4,001
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- Denmark
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- Freelancer
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- Vintage Yquem Port
Shared loot: We have a new feature that allows us to share loot from event mobs. The feature, if activated, splits loot among everyone that inflicted damage on the mob similarly to the rule “Damage: Stack share”. Team loot rules are ignored for these mobs.
We have activated shared loot on Steel Bird Elite spawns for this event.
I do like this idea. But as a lot of others I think we need some clarity.
Good thing
- KS is not an option any more - you get paid for the damage you do
- Lower skilled ppl can take part in events on bigger mobs
- Event spawn - when an area is flowded with event mobs and all shoot at all mobs you still get your share of damage
- As long as shared loot mobs only drop stackabel items its good
Bad thing
- We need to know how items (specially high end items) will be splitted. I think items should go to the hunter / team that do the most damage. Problem with this is that it should be both the items MU and TT (and not only TT) that should be uesed to place the item.
- It should be possible for a team to have advantage of single hunters. Teams should have a collected damage %
How I would like it to work with item split
- 1) In the case where its only single hunters that do damage, item should be splited this way. Most damage hunter should get best item (according to TT+MU) second best item should be a draw between all that does damage on the mob. If player1 do 80%, damage player2 do 10% damage and 10 player do 1% damage each, then palyer 1 has 80% chance to get the second item and palyer2 has 10% chance to get it and so on until all items has been placed.
- 2) In the case when 2 teams or more do damage on a mob, the most damage team should get the best item (according to TT+MU) second best item should should be a draw between the teams according to how much damage the team did on the mob in the same way as in 1) and so on until all items is placed.
- 3) Mix of teams and solo hunters. The best item (according to TT+MU) should go to the team / hunter that does most damage. The second best item should be a draw according to the total damage % for the team / single hunter in the same way as decribed in 1) and so on until all items is placed.
Questions
- Should it be possible to see what other hunters / teams get from a kill. If you can see it like team loots - you could have some whining. If not showing you might still see (at least some value) when the mob global / hof - more whining. And at last you will be able to see New discovery - a lot of whining.
- Who will get the global / hof message when several teams / solo hunters shoot the same mob? - Is it the one that do most damage?
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Updated
Give us an area where shared loot is on then all the PH (Parasite Hunters) can go there to hunt and the rest of us can hunt the same mobs another place without the shared loot - then all will be happy.
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