We, "SDS", are not responsible for this bug nor is it on our planet. But of course we care about what effect it makes on our users! However it is not our responsibility or our task to actually fix this bug as it is not ours. Our QA have nothing to do with it. It is up to the directly involved PP and MindArk.
I think most of us realizes that a) This wasn't caused by SDS/FPC, and b) The only ones who can do a through investigation, and resolve the consequences from this, is MindArk (I think likelyhood that Rocktropia support staff have write database access - to be able to reverse the gains - is about 0.000001%).
It is possible that SDS/FPC can set upp the mission in a simular way - that is, for instance, letting the "demo mission" to be repeated indefenitley, but that to do so on purpose, you would need permission from MindArk for it to stay ingame long enough for all players to get an equal chance to take advantage of it.
I also think this issue points out the fact that MindArk also needs a community rep, for issues that either is caused by them themselves internally (let's say server problems), or issues that are caused by one planet partner but influences playing on other planets; for instance globals with mob name "???" where it's not obvious to which planet the mob belongs as seen from a player hunting on Calypso.
Though, the only people who have commented on this this far has been you. I haven't yet read info from MA (besides the item drops which was explained to be "normal" - ie not caused by a bug).
Again, I don't expect *FPC* to resolve this, at least not alone. I expect MindArk to fix it, and/or a rep from MindArk to give a response.
And trying to get the thoughts through support is pretty impossible - when I asked about mined sweat bug and what they were going to do I got a reply that basically said "Ask your fellow players how the systems works" (by judging from that answer, if I would come across a mission that would give unlimited stamina it would be ok to abuse it if I just ask someone who abuses it himself). And, again, questions like this where my concern is globalling balancing and how I should act if I come across a huge amount of sweat on *calypso* (if the sweat is legit - if I can buy it - or if I get risk of getting locked if I buy it), probably is best answered by people who are responsible for balancing of sweat and who decide in which way sweat should be brought into the game - if it should be sweated only or if it also can be minable in amounts at over 1 ped TT/claim).
And as to regard for balancing: As this bug affects attributes that have an impact on PVP (max health and running speed) and the attributes are expensive to gain (through hunting mission chains), it gives the people who have abused it an advantage over the people who did not. Also since it is a cost associated with (ab)using the misfeature (ie TP fee), players who afford the fee to try to see if it works will have an advantage over playes who need to think twice before deciding over an unplanned cost of play (ie want to know if a certain procedure is operational and allowed).
I also understand that locking of high level players who have 100k's of peds in their account may not be feasible since they are likely to want to withdraw it if they get a (temporary) lock alternatively the payout that will happen if they get a permanent lock, at the date the avatar expires - so I don't expect any locks. I just expect any unfair advantages to be levelled out.
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