SoberPhil
Old Alpha
- Joined
- Dec 20, 2019
- Posts
- 761
- Location
- Long ago and far away
- Society
- Victory
- Avatar Name
- Philippus SoberPhil Maximus
Some very useful information was shared in this thread, thank you to everyone involved. Now what sort of advice can we extrapolate out of this. If you want to fly between planets in a quad and not get shot, make sure you don't have weird avatars on your guestlist, put your avatar in invisible mode instead of online just in case, make sure no one's following you after leaving the space station. Now once you leave the SS make sure you use the button Bonnie mentioned above for horizontal alignment, use the alt key to align the camera if needed, put a marker on the space station you're going to but do not fly directly to that marker, because the lowlife pirate is going to be waiting for you on that route most likely. Take the scenic route, make a curve and then fly straight to the SS once you're in safe space.
One serious issue that can be easily fixed is that teamtagging a quad in space allows you to track it while being invisible to that quad, this is effed up and needs to be fixed ASAP, just reduce the range a bit until it matches what's intended for space. So if you run into an extremely low lowlife pirate that can track you from beyond your own visibility range and spam M on autoclicker to increase the speed of his quad (this was mentioned several times on this forum, I have not and will not test it), you're screwed. In case you see a pirate following you from the space station (they now have green arrows btw, so the color of the arrow means nothing), even if they fly away, better get back to the space station if you don't want to get shot, travel with 1 dung or buy a warp. Alternatively you can wait a few hours and try again. Cost of warps adds up tho if you use them a lot. All in all space is kinda messed up right now and needs some love and content. Lootable space is bad as it is imho, and then there's problems on top of that. Also Mindark started an investigation into the issue I mentioned in this thread, let's hope they can come up with a fix.
One serious issue that can be easily fixed is that teamtagging a quad in space allows you to track it while being invisible to that quad, this is effed up and needs to be fixed ASAP, just reduce the range a bit until it matches what's intended for space. So if you run into an extremely low lowlife pirate that can track you from beyond your own visibility range and spam M on autoclicker to increase the speed of his quad (this was mentioned several times on this forum, I have not and will not test it), you're screwed. In case you see a pirate following you from the space station (they now have green arrows btw, so the color of the arrow means nothing), even if they fly away, better get back to the space station if you don't want to get shot, travel with 1 dung or buy a warp. Alternatively you can wait a few hours and try again. Cost of warps adds up tho if you use them a lot. All in all space is kinda messed up right now and needs some love and content. Lootable space is bad as it is imho, and then there's problems on top of that. Also Mindark started an investigation into the issue I mentioned in this thread, let's hope they can come up with a fix.