Ivo Jahrumble
Dominant
- Joined
- Feb 6, 2007
- Posts
- 385
- Location
- Porto, Portugal
- Society
- The Great Pretenders
- Avatar Name
- Ivo Jahrumble Rocha
Let me point out:This is a good point. The player base needs to pay for the game. Salaries, new deployment, server cost etc.
If we want the game to be cheaper we need more players. But to get more players the game needs to be cheaper to play...
1- Adjust your gaming to your wallet. To me 200k turnover/month is excessive. To each their own. If you feel you are losing to much to fast adjust the stakes.
2- The game can get cheaper by having more markup avaliable not just by increasing TT returns. Being that those percentage points gained from skills/gear between 90%/98% are what is called "edge" when playing a competitive game.
3- To get new players we will need success storys of new players joining and being able to compete with the old guard actually playing the game. Not storys new players that buy a lot of deeds or buy in to god tier with their wallet. Game needs to be climbable to attract a lot of people in and back in frpm many old players who lurk patiently waiting for MA to undo the fuckup they started in 2014.
Until then you can bitch and scream all you want. Track TT returns as much as you want. As it is, math will always lead to -EV equations simply because the highturnover links of the economy were severed many years ago. No trading cycle between professions made the residual price of ores and residues drop a lot. And thats what kept most players afloat for longer in the old days.