Charlie|MindArk said:
No, DPP and Efficiency are not the same thing. DPP affects loot composition and critical hit/damage etc affect the DPP. Efficiency directly affects average TT return by 0-7%.
So it is all based on that statement..? Which I suggest is incorrect, or misleading at best..
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"A new
Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned
Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization".
For economy read Efficiency...
A few additional points about Efficiency parameter will hopefully clear up many of the questions and dispel some of the more common misconceptions that we have noticed:
- The Efficiency parameter is not affected by avatar skills.
- The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.
- The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
- The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.
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MA basically removed the need for ANY kind of research... Introduction of Armatrix guns, AP plates, etc..
And then said it wants to reward people who game knowledge, by putting pick up and go stuff ingame.
"This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects."
TLDR
DPP is no longer relevent tldr, BUT "Optimal Loot" IS.....
I am really thinking these guys are ALL related, ANYWAY, suck my thermos....