Kim|MindArk
Former Planet Calypso Official
- Joined
- Jun 17, 2011
- Posts
- 624
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
I thought that was every mob nowadays?Providing it isn't garbage mobs that loot only TT and wool/oils, then yes.
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
What a dumb question to even ask
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
Would it not also perhaps be possible to allow LA owners to create custom wave spawns by adding a "Wave Arena Structure" to their LA and feeding DNA into it? Could make for some interesting mixed-mob-waves with full density Merp for first few waves and an Atrox Stalker as boss
I would like to see DNA become limited and craftable. Hunters (and miners) would gather the raw materials for the crafters to make dna(L).
Each successful click would create a piece of dna which could give a land area the mob for a single day, and you could put a stack of dna(L) into the fert terminal to have the mob for a month or more. There could also be L prints that create single maturities eg, atrox provider(L) so you can have specific mob and maturity, or special maturity or mobs (eg. atrox marauder or longtooth).
The old dna's should remain as unlimited dna, but I think MA should allow owners to remove and replace them whenever they want so they can take advantage of L dna too.
There's more than enough mobs to create a book of dna blueprints, and it would give hunter/miners an additional source of markup as well as allow crafters to make a few ped and land owners to take more control of their land.
MA would need to alter things so it doesn't cost a fortune to insert a dna for 1 day to have an event, but i think it's probably a fairly easy bit of coding and development work to create a really interesting addition to the universe.
I would like to see DNA become limited and craftable. Hunters (and miners) would gather the raw materials for the crafters to make dna(L).
Each successful click would create a piece of dna which could give a land area the mob for a single day, and you could put a stack of dna(L) into the fert terminal to have the mob for a month or more. There could also be L prints that create single maturities eg, atrox provider(L) so you can have specific mob and maturity, or special maturity or mobs (eg. atrox marauder or longtooth).
The old dna's should remain as unlimited dna, but I think MA should allow owners to remove and replace them whenever they want so they can take advantage of L dna too.
There's more than enough mobs to create a book of dna blueprints, and it would give hunter/miners an additional source of markup as well as allow crafters to make a few ped and land owners to take more control of their land.
MA would need to alter things so it doesn't cost a fortune to insert a dna for 1 day to have an event, but i think it's probably a fairly easy bit of coding and development work to create a really interesting addition to the universe.
I would like to see DNA become limited and craftable. Hunters (and miners) would gather the raw materials for the crafters to make dna(L).
Each successful click would create a piece of dna which could give a land area the mob for a single day, and you could put a stack of dna(L) into the fert terminal to have the mob for a month or more. There could also be L prints that create single maturities eg, atrox provider(L) so you can have specific mob and maturity, or special maturity or mobs (eg. atrox marauder or longtooth).
The old dna's should remain as unlimited dna, but I think MA should allow owners to remove and replace them whenever they want so they can take advantage of L dna too.
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
I would like to see DNA become limited and craftable. Hunters (and miners) would gather the raw materials for the crafters to make dna(L).
Each successful click would create a piece of dna which could give a land area the mob for a single day, and you could put a stack of dna(L) into the fert terminal to have the mob for a month or more. There could also be L prints that create single maturities eg, atrox provider(L) so you can have specific mob and maturity, or special maturity or mobs (eg. atrox marauder or longtooth).
The old dna's should remain as unlimited dna, but I think MA should allow owners to remove and replace them whenever they want so they can take advantage of L dna too.
There's more than enough mobs to create a book of dna blueprints, and it would give hunter/miners an additional source of markup as well as allow crafters to make a few ped and land owners to take more control of their land.
MA would need to alter things so it doesn't cost a fortune to insert a dna for 1 day to have an event, but i think it's probably a fairly easy bit of coding and development work to create a really interesting addition to the universe.
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
As the title suggests, do you think that there is a lack of available DNA types on Calypso and would you like to see more of them added?
what about rocktropia for example where there is alot of spawn in LA's but none of them have dna or fertilizer in them. care to explain that kim? been here for years, dropping dna parts now doesnt change a thing for me as i wont be the one looting it sadly. same as sga and all ur other bullshit.