Matho
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- Joined
- Oct 26, 2008
- Posts
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- Slovakia
- Society
- Cs re-united
Hi all,
few weeks after implementing tiering system I still wonder what is all about.
Why Im asking? Let mi explain it:
Enhancers( and tiering processes for uL as well) are increasing the cost of play. Doesnt matter if it is only question of ped or two or two hundreds.
Does anyone, using enhancers, noticed some changes in loot which should balance this higher cost of play?
Tiering of uL items...hm...maybe Im wrong, but there are only two possible benefits here:
For ubers(or rich players) who can afford give at stake hundreds of USD and can tier uL items into more powerfull ones. The gap between this kind of players and the rest will only grow
...and of course second benefit goes to MA. Driving uL items out of the game. Yeah I know Marco said all uL items lost during the tiering process will be found in loot again, but srry Marco - you can lost your credit only once. I bet my pants most of uL items lost in tiering is lost forever.
ehm..and using enhacer on lets say enmat finder, which will allow me go deeper by 25 metres on 60 survey for 40 peds...
Maybe Im completely missing something here (thats why I started this thread, dont take it as a complaining one ). But all I can see is increasing cost of play and giving uL items out of the game.
Anyone?
few weeks after implementing tiering system I still wonder what is all about.
Why Im asking? Let mi explain it:
Enhancers( and tiering processes for uL as well) are increasing the cost of play. Doesnt matter if it is only question of ped or two or two hundreds.
Does anyone, using enhancers, noticed some changes in loot which should balance this higher cost of play?
Tiering of uL items...hm...maybe Im wrong, but there are only two possible benefits here:
For ubers(or rich players) who can afford give at stake hundreds of USD and can tier uL items into more powerfull ones. The gap between this kind of players and the rest will only grow
...and of course second benefit goes to MA. Driving uL items out of the game. Yeah I know Marco said all uL items lost during the tiering process will be found in loot again, but srry Marco - you can lost your credit only once. I bet my pants most of uL items lost in tiering is lost forever.
ehm..and using enhacer on lets say enmat finder, which will allow me go deeper by 25 metres on 60 survey for 40 peds...
Maybe Im completely missing something here (thats why I started this thread, dont take it as a complaining one ). But all I can see is increasing cost of play and giving uL items out of the game.
Anyone?