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Stalker
- Joined
- Aug 8, 2008
- Posts
- 2,004
- Location
- Live Free or Die
- Avatar Name
- Kayla Mystique Sinclair
Lets face it, to anyone who has ever spent any time in lootable pvp, it is not what it used to be. Here is a recount of what I believe has ruined the lootable pvp zones. As it has been discussed over and over by people on this forum.
First, introducing tiers to guns has brought almost any person who can buy a high tier gun up to the level of what people used to consider uber in pvp. Any noob running around with an LR53 against someone who had pvp armor back in the day, was going to get owned every time. Now, any LR can be tiered up enough to so a decent amount of damage. Face it, armor can be tiered, but it cannot be increased enough to hope to protect against damage from tiered guns, as each tier on guns can add more than 10 damage points per tier, when adding tiers on armor may increase the protection 10 points around tier 7 or 8. Same thing with faps.
Second, bringing in vehicles with unlootable storage and high hp vehicles such as the pitbull that take absurd amounts of ammo to kill. In fact, the pitbull itself, more so than any other vehicle, even aircraft, ruined pvp because it provides a means for both miners and hunters to store up to 400kg of loot and be effectively invulnerable. Yes they can be killed, but it takes at least 10 ped and since you cant even get whats inside, it doesn't matter. If vehicles were lootable, at least you would have the chance to be able to get to the no doubt hundreds of ped of ore or other loot and such that miners/hunters are running around with inside their pitbulls. However, it is still easy enough to just recall a vehicle to storage and again have no risk there.
Third, the introduction of PvP4 only resources on other planets where there is again no risk to mine them out of the ground, and they exist in mass quantities. Look at what has happened to the markup of blood moss, himi, and pyrite because of this. Formerly only found inside 'the zone' the decline of their attractive markup to miners can be directly related to when they were introduced on other planets and people found out. I'm surprised a spawn of mulaak, muluk, and mulmun hasn't magically appeared in some non-lootable place on rocktropia yet to be quite honest.
Anyway, all that being said, I believe the system could at least be fixed somewhat if 2 significant changes were made to the game. Clearly the tier system isn't going away so realistically speaking we can't fix that. If armor defense enhancers added 'more' protection, it might even out some of the insane damage guns out there (think about a tier 10 felis that hits as hard as a tango, but at a normal firing rate).
- Get rid of Vehicle storage (honestly, how many people actually use this outside of the pvp zone? yes i realize that it is convenient for miners to not have to return to storage so often, but if you are driving around all the time anyway, who cares if you are heavy as shit and can only manage to walk)
- Eliminate the ore and enmatter spawns of traditionally PvP only resources on other planets and keep them inside PvP4 like they used to be.
These two changes would at least provide pkers with some sort of target, since every miner and hunter these days stores their loot after every extraction or kill almost. And, more real pkers might be attracted there since everyone who may still be or used to be a pker who bought expensive gear and whatnot to make a profit on killing miners and hunters in pvp. This would also restore the resources in pvp to normal price that they were at for a long time until vehicle storage came along and also the spawns on other planets. But at the same time, miners would also be attracted for the allure of more profit potential. It would be win-win for everyone except the low level noobs who have pitbulls and mine there without fear of anyone because they know their stuff is safe in a pitbull.
Vote and discuss if you agree or disagree with me, but really, I think those two suggestions would be great for re-invigorating PvP4 to something closer to what it used to be.
First, introducing tiers to guns has brought almost any person who can buy a high tier gun up to the level of what people used to consider uber in pvp. Any noob running around with an LR53 against someone who had pvp armor back in the day, was going to get owned every time. Now, any LR can be tiered up enough to so a decent amount of damage. Face it, armor can be tiered, but it cannot be increased enough to hope to protect against damage from tiered guns, as each tier on guns can add more than 10 damage points per tier, when adding tiers on armor may increase the protection 10 points around tier 7 or 8. Same thing with faps.
Second, bringing in vehicles with unlootable storage and high hp vehicles such as the pitbull that take absurd amounts of ammo to kill. In fact, the pitbull itself, more so than any other vehicle, even aircraft, ruined pvp because it provides a means for both miners and hunters to store up to 400kg of loot and be effectively invulnerable. Yes they can be killed, but it takes at least 10 ped and since you cant even get whats inside, it doesn't matter. If vehicles were lootable, at least you would have the chance to be able to get to the no doubt hundreds of ped of ore or other loot and such that miners/hunters are running around with inside their pitbulls. However, it is still easy enough to just recall a vehicle to storage and again have no risk there.
Third, the introduction of PvP4 only resources on other planets where there is again no risk to mine them out of the ground, and they exist in mass quantities. Look at what has happened to the markup of blood moss, himi, and pyrite because of this. Formerly only found inside 'the zone' the decline of their attractive markup to miners can be directly related to when they were introduced on other planets and people found out. I'm surprised a spawn of mulaak, muluk, and mulmun hasn't magically appeared in some non-lootable place on rocktropia yet to be quite honest.
Anyway, all that being said, I believe the system could at least be fixed somewhat if 2 significant changes were made to the game. Clearly the tier system isn't going away so realistically speaking we can't fix that. If armor defense enhancers added 'more' protection, it might even out some of the insane damage guns out there (think about a tier 10 felis that hits as hard as a tango, but at a normal firing rate).
- Get rid of Vehicle storage (honestly, how many people actually use this outside of the pvp zone? yes i realize that it is convenient for miners to not have to return to storage so often, but if you are driving around all the time anyway, who cares if you are heavy as shit and can only manage to walk)
- Eliminate the ore and enmatter spawns of traditionally PvP only resources on other planets and keep them inside PvP4 like they used to be.
These two changes would at least provide pkers with some sort of target, since every miner and hunter these days stores their loot after every extraction or kill almost. And, more real pkers might be attracted there since everyone who may still be or used to be a pker who bought expensive gear and whatnot to make a profit on killing miners and hunters in pvp. This would also restore the resources in pvp to normal price that they were at for a long time until vehicle storage came along and also the spawns on other planets. But at the same time, miners would also be attracted for the allure of more profit potential. It would be win-win for everyone except the low level noobs who have pitbulls and mine there without fear of anyone because they know their stuff is safe in a pitbull.
Vote and discuss if you agree or disagree with me, but really, I think those two suggestions would be great for re-invigorating PvP4 to something closer to what it used to be.