- Joined
- Feb 12, 2009
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- 2,065
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- In the fabric of time and space
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- Freelancer
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- Space Infinity01 Time
I know this would be a bit controversial... but I think it'll have good impact on EU for the longer term.
In real life, getting a driver lincense. or ability to drive is a matter of pride. It's an important goal, and after achieving it one feels proud of it.
In EU we can have the same effect. Just like in real MA should not allow newbies to ride or drive any vehicle. They have to earn the ability to ride and then ability to drive. At first may be on the land only... and later air. and finally to space.
I think the best way to implement is .. a new player has to have all the tps to ride/drive (or may be the ability to ride only after completing 50% of the tps including acquaring 4 tps farthest apart on a planet) a boat or car. Alternatively they have to graduate to get the permission. Once they get the permission to drive and get all the tps.. then allow them to fly or go to space.
The impact:
I think if implemented right this will have a positive impact on EU
1. all new players will have an important goal that is the ability to ride and drive vehicles. It's has both usefulness and a cool factor. Both are perful motivator of doing things
2. As it'd be linked to getting tps or graduation it should have positive impact on social interaction.
3. It'll bring back the fun of doing tp run the old-fashion way... that will increase bond btwn a disciple and mentor ... and will increase social interaction especially among soc m8.
4. It'd keep a bit more advanced players (non grinder or one with low ped card more engage in the game) by helping the new players getting tps... and less likely to feel frustrated.. and whine in the forum.
5. As the ability to ride/drive are important useful goal, and has some cool factor, players will likely to get the tps or graduate faster... meaning MA will have more decay at a faster rate.
6. Finally, coz of more interaction among players, soc m8, and mentors/disciples.. I think the bond would be stronger...and players retention would be higher.
Those are my suggestions, and the outcomes of it. I think these are all positive.. and I really dont' think any harm coming out of this approach. However, I could be wrong! So please chime in.. point out the adventages or disadventages of this approach.. and how to improve on it!
In real life, getting a driver lincense. or ability to drive is a matter of pride. It's an important goal, and after achieving it one feels proud of it.
In EU we can have the same effect. Just like in real MA should not allow newbies to ride or drive any vehicle. They have to earn the ability to ride and then ability to drive. At first may be on the land only... and later air. and finally to space.
I think the best way to implement is .. a new player has to have all the tps to ride/drive (or may be the ability to ride only after completing 50% of the tps including acquaring 4 tps farthest apart on a planet) a boat or car. Alternatively they have to graduate to get the permission. Once they get the permission to drive and get all the tps.. then allow them to fly or go to space.
The impact:
I think if implemented right this will have a positive impact on EU
1. all new players will have an important goal that is the ability to ride and drive vehicles. It's has both usefulness and a cool factor. Both are perful motivator of doing things
2. As it'd be linked to getting tps or graduation it should have positive impact on social interaction.
3. It'll bring back the fun of doing tp run the old-fashion way... that will increase bond btwn a disciple and mentor ... and will increase social interaction especially among soc m8.
4. It'd keep a bit more advanced players (non grinder or one with low ped card more engage in the game) by helping the new players getting tps... and less likely to feel frustrated.. and whine in the forum.
5. As the ability to ride/drive are important useful goal, and has some cool factor, players will likely to get the tps or graduate faster... meaning MA will have more decay at a faster rate.
6. Finally, coz of more interaction among players, soc m8, and mentors/disciples.. I think the bond would be stronger...and players retention would be higher.
Those are my suggestions, and the outcomes of it. I think these are all positive.. and I really dont' think any harm coming out of this approach. However, I could be wrong! So please chime in.. point out the adventages or disadventages of this approach.. and how to improve on it!
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