My only question / suggestion for now is:
UI Resolution scaling
Also, for once, test everything properly before release. And once you are sure all is good, test it some more.
Please? ty
100% agree with better scaling opttions for auction and chats, ped values, even item descriptions. You already have the code used in damage scaling on text just reuse that for the other text options in-game.
Not only do many of us now use massive high resolution monitors now, but this game is nearly 20 years old, we all getting older and need the big letter fonts, if not now...soon enough.
Also, make the dropdowns work no matter what planet on codex, and re-enable location link sharing across planets, so people can help people on other planets with locations for codex.
For VR UI anything would be great...... health bar, have some access to inventory, crosshair, auction ect.
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One of the most frustrating things for me has been that shop sales notifications are gone forever once you click 'ok'.
I can agree with this position for sure, even though I tend to kill an item notification as I replace it.
While not entirely UI related per se, here is a solution for MA to avoid the prospect of doing UI work where it is really not needed.
A simple solution to legends concept for shop sales is to allow us to see a file showing a history of sales from the main site like the my items page.
Either a list like my items is that we can copy and paste into a csv or other similar format or a straight up downloadable csv history sheet for any property sales you have record for on each property. Would be pretty easy to generate the call to data when we click on a property and then populate with the sales history you have for that property since owned by player.
The same kind of limited per player data could be displayed for auction history, player trade histories, mob total killed counter histories, missions completed and so on. This game would be great to have some player run leaderboard sites to help foster some better competition and rankings among the players and societies by just alolowing limited data that could then be shared by players.
This would reduce the number of possible support cases in the future, and enable the player base third party websites to come up with tools to sort and search that data without much work on MA's end.
This would also reduce load on in-game servers making these kinds of calls for game data, and put it into the web infrastructure load with the ability to limit the amount of calls by players when they log in to the site to get it.
I cant imagine a downside to freeing up one players 1612 pages of sales history and server calls x however many players are like legends on the in-game server infrastructure.
Third party sites can really add a lot to a game and its immersion with even limited in game player data to share., and they can do a lot of the sort feature work for you, without having to redo the UI every time you come up with a new feature for showcasing simple in-game data. Just open up some of the data and let the sites figure it all out. More immersion and web presence for less effort by MA imo. Imagine this game without entropia life or the forums for example, it would not have captured nearly as many people over the years without some way to measure up to and compete with their peers, research information, and to formulate new goals.
MA is missing out on free player driven marketing that occurs when such granularity over a players own data is allowed to be shared among the players.