True Juan
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- True TJ Juan
Hi guys,
So since there are many people that have not been here when Project Entropia was updated to Cryengine. I thought we could demonstrate and set up a list of all the things that were lost due to the engine change so that people get a sense of what apocalypse will come with Unreal 5 when it comes out (few years down the line ofcourse).
There are many many more I cant think of so old-timers help me out here
So since there are many people that have not been here when Project Entropia was updated to Cryengine. I thought we could demonstrate and set up a list of all the things that were lost due to the engine change so that people get a sense of what apocalypse will come with Unreal 5 when it comes out (few years down the line ofcourse).
- great old music
- vegetation (many weird types of plants/trees)
- sky (was more alien before)
- ability to sit and lie down (remember when we could slide due to a bug? )
- Hadesheim (Old futuristic HUGE city)
- Old PA, Old Twin Peaks, many cities destroyed
- PVP cage in Twins (was so fun back then, ppl have spent lots of time in it - was close to TP and visible)
- Epic Landgrabs (Yes lagfest, but the concept back then was an actual land-grab)
- TP runs (There were no vehicles, so everything was done by foot so whenever you got to a new TP it was a big achievement)
- Beacons / Strange signal (Beacons were much more fun and challenging)
- Umbranoids wiped out.
- actual walking distance changed, or the feel of distance was changed, before it "felt" like a lot bigger world.
- many easter eggs removed, everything from the acid pools, to the 'oid traders, to the skeleton in the plane, etc.
- the story line changed, went from a sci-fi story with a plausible story line to what we have now.
- Competitions are gone, more a recent change but a BIG one in my opinion that will end Entropia.
- The map changed so so much in the conversion, almost not even the same world anymore...
- Estates and Landscape completely messed up
- Port Atlantis being an easily navigable trading hub. It wasn't always the bloated monstrosity it is today
- Flat terrains. Some land areas like neas used to be flat rather than the jagged hilly mess they are now
- Pilots/hangers. Used to be just a few ships that people paid big bucks for to be able to sell passage for 25 peds a head. Those people got completely screwed out of their investment.
- The old trade interface. There was something about the face to face trading and the "alright" or "uh uh" sound. Gave a real sense of the commerce going on around you.
- The old Calypso/amethera map. They maybe retained 15% of how the original maps were laid out.
- Facial animations. I think some are back but they didn't exist for years after the move
- The new oxford art gallery where you could buy virtual and real art!
- New mob reveals. Used to be a whole thing of looting parts.
- All avatars body/facial settings were reset.
- Jukeboxes in town.
- Sweating with bare hands (no device used back then)
- Animation and sounds from old trades.... “Alright” ... “Yeah”
- Possibility to leave stuff on ground (It was possible to drop nearly all items from inventory)
There are many many more I cant think of so old-timers help me out here
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