"Rill"
Old Alpha
- Joined
- Jan 12, 2009
- Posts
- 702
- Location
- Near Sydney Australia
- Society
- Antipodean Army
- Avatar Name
- Seryllian Rill Kronan
I think loot is based more on Algorithms than Mysticism's. When certain conditions are met then an asserted value is generated randomly among the particular mob to which it is applied. To trigger it that one creature needs to be killed within the time line of its generated life span. i.e. from the time it spawns as a red dot.
If that condition is not met (red dot disappears, drowns etc.) then a multiplier is added to the algorithm for the next time it spawns. So on and so on until the condition is met (creature is attacked by player/s) and up comes your global, HOF or ATH depending on how often the multiplier has been applied.
Of course the algorithm should always have variables like for instance how many peds are spent before it is triggered as to how high the value of the loot. Of course this is just a theory like many others and could possibly be generated by all the other theorem or interpretations I have consumed.
As an example, how many chirpy have you walked past in this game. How many have been killed over time. How many were surprised/appalled at a ATH on such a creature. Or apply that to Combibo. I was killed by plenty as noob in sweat camp but how many times did you hunt them. Or not hunt them because they were "below your level". Yet both of those low level creatures (and others) have appeared in the top ten HOF list.
And who else would be surprised? The programmers perhaps who might say "Oh I forgot about that it was so long ago that we applied the algorithm because we have been working on the more popular species and the income generated by them".
Anyway as I say just a theory as to why it's so random and perhaps why loot varies. And besides it's more positive than thinking someone sits there and decides "Oh I think I will give this loot to that Soc because they are all nice people who put lots of effort into the game" or "that Uber should get this loot I will put it in the next creature I see him shooting".
If that condition is not met (red dot disappears, drowns etc.) then a multiplier is added to the algorithm for the next time it spawns. So on and so on until the condition is met (creature is attacked by player/s) and up comes your global, HOF or ATH depending on how often the multiplier has been applied.
Of course the algorithm should always have variables like for instance how many peds are spent before it is triggered as to how high the value of the loot. Of course this is just a theory like many others and could possibly be generated by all the other theorem or interpretations I have consumed.
As an example, how many chirpy have you walked past in this game. How many have been killed over time. How many were surprised/appalled at a ATH on such a creature. Or apply that to Combibo. I was killed by plenty as noob in sweat camp but how many times did you hunt them. Or not hunt them because they were "below your level". Yet both of those low level creatures (and others) have appeared in the top ten HOF list.
And who else would be surprised? The programmers perhaps who might say "Oh I forgot about that it was so long ago that we applied the algorithm because we have been working on the more popular species and the income generated by them".
Anyway as I say just a theory as to why it's so random and perhaps why loot varies. And besides it's more positive than thinking someone sits there and decides "Oh I think I will give this loot to that Soc because they are all nice people who put lots of effort into the game" or "that Uber should get this loot I will put it in the next creature I see him shooting".