InDaHouse
Stalker
- Joined
- Mar 29, 2007
- Posts
- 2,053
- Location
- Scotland
- Society
- General of Sanctuary
- Avatar Name
- Saoirse
Lets start with the topic:
MA/FPC say they have an issue getting new players to stick with game which is why they have not started advertising yet.
Here's my Theory:
Beacon missions have brought yet MORE new guns and armours (L) & Unlimited.... This inturn will affect price's of guns and armours currently in game, but will create an quick influx of cash by people trying to buy these new items or by people wanting to do beacons to loot them.
This to me is MA/FPC's downfall and what is IMO killing our beautiful game, it seems like always a quick fix of cash with no longterm plan being looked at, take FPC tital deeds - They are giving away 50% of thier profits so they can score a cool $6 million, if you need money why would you give away half of your income.....
My possible sollution:
(i'd like feedback from Kim or someone with some serious punch at HQ)
Re-introduce unlimited guns and armours back into loot but not like pre gold days, set the number dropped in a ratio based on a growing player base.
Say:
1x ML-35 can be looted for every 500 new players joining game (just an example)
1x Supremacy Set can be looted every 2000 new players
I for one would love to spend my peds knowing I stand a chance to loot the great stuff instead of playing the usualy monopoly of me vs the ubers when events come round to try and loot something nice, i'd happily grind Atrax know that the "Extremelly Rare" thats shown on Entropedia does mean i COULD actually loot it and not that its a myth and they have just not made the "never again to be looted option".
What made me come up with this crazy idea you might ask?
Well back when i started things were busier and we never had (L) weapons or armours I used a Ep-40 Merc and then upgraded to a a Karma Killer laser pistol I used these guns even tho I only had like 2.0 hit ability on them, my theory is that I must have been paying more into loot pool back then due to being un eco but we all must have been like this unless we had huge skills making us more eco on our weapons.
This idea of bringing us back to using the UL and maybe even phasing out the (L) even if only from loots and leave crafted (L) for reasons i'll add below would also bring value back to our skills and and make things much more atractive to new players.
Picture the ad:
Entropia Universe
Multi planetary game where anything IS actually possible!
Current ad would be:
Entropia Universe
Multi planetary game where anything could be possible!
Which is more attractive? Does not take a rocket scientist to see...
Ok reason for phasing out (L) from just loot and not from crafting:
As I see it just now most of the (L) guns crafted have similar or equivelents in loots, and 9 out of 10 times the looted version is cheaper to get hold of due to its drop rate or in some case's the insane cost to make the crafted versions. If we only have (L) crafted then this means if i'm only say lvl 20 laser pistol I could use Karma Killer if I wish but i'll not be eco, but I could buy a P5a (L) which i'll almost be maxed on (maxes lvl 21), this makes me more eco which we can agree is good. But the fact that the P5a is crafted and there is no looted versions availible would mean the MU on the gun can grow and in turn the MU on the items used to craft it will grow too, which IMO would balance out any loss in MU by not looting (L) guns in loot.
This would also make crafting more atractable again to a wider range of people and with IMO an increase in the use of crafted (L) guns and/or armours will see an increase in Ore and Enmatter price's which will also see an increase in the attraction to mining.
Possible down falls I can see myself with my theory and idea's:
The value of some people's items either guns or armours or even faps might come down but the way the game is going just now they are coming down fast anyway!
Why will this make ppl stay, well i'm sure if the chance to loot these cool uber items is there and being advertised to new players they will come spend money and hopefull get hooked trying to loot a full set of something like I did when I first started i'd happily give $20 per week again with a chance to loot Supremecy, brining them in and getting them to spend money to loot this stuff will in turn increase our lootpools and with the lower amounts of (L) making us go back to UL we will also fill the pools, skill price's will rise making everything much more rewarding even if you do have a bad loot run!
Bring back something thats attractive to new players and not just a quick fix big publicity stunt like selling Crystal Palace, Medusa Island, giving away half your profits to title deeds owners. The more quick fix easy cash options you bring MA/FPC the more of your profit you give away! How much do you lose from Buzz owning Crystal Palace cos as much as he is an active player i'm sure he still makes enough from CP to make withdrals each month, same with Medusa many of the investors will be active but I bet they make withdrawls, also your title deed holders I bet alot more of this batch of players ONLY make withdrawls....
MA/FPC say they have an issue getting new players to stick with game which is why they have not started advertising yet.
Here's my Theory:
Beacon missions have brought yet MORE new guns and armours (L) & Unlimited.... This inturn will affect price's of guns and armours currently in game, but will create an quick influx of cash by people trying to buy these new items or by people wanting to do beacons to loot them.
This to me is MA/FPC's downfall and what is IMO killing our beautiful game, it seems like always a quick fix of cash with no longterm plan being looked at, take FPC tital deeds - They are giving away 50% of thier profits so they can score a cool $6 million, if you need money why would you give away half of your income.....
My possible sollution:
(i'd like feedback from Kim or someone with some serious punch at HQ)
Re-introduce unlimited guns and armours back into loot but not like pre gold days, set the number dropped in a ratio based on a growing player base.
Say:
1x ML-35 can be looted for every 500 new players joining game (just an example)
1x Supremacy Set can be looted every 2000 new players
I for one would love to spend my peds knowing I stand a chance to loot the great stuff instead of playing the usualy monopoly of me vs the ubers when events come round to try and loot something nice, i'd happily grind Atrax know that the "Extremelly Rare" thats shown on Entropedia does mean i COULD actually loot it and not that its a myth and they have just not made the "never again to be looted option".
What made me come up with this crazy idea you might ask?
Well back when i started things were busier and we never had (L) weapons or armours I used a Ep-40 Merc and then upgraded to a a Karma Killer laser pistol I used these guns even tho I only had like 2.0 hit ability on them, my theory is that I must have been paying more into loot pool back then due to being un eco but we all must have been like this unless we had huge skills making us more eco on our weapons.
This idea of bringing us back to using the UL and maybe even phasing out the (L) even if only from loots and leave crafted (L) for reasons i'll add below would also bring value back to our skills and and make things much more atractive to new players.
Picture the ad:
Entropia Universe
Multi planetary game where anything IS actually possible!
Current ad would be:
Entropia Universe
Multi planetary game where anything could be possible!
Which is more attractive? Does not take a rocket scientist to see...
Ok reason for phasing out (L) from just loot and not from crafting:
As I see it just now most of the (L) guns crafted have similar or equivelents in loots, and 9 out of 10 times the looted version is cheaper to get hold of due to its drop rate or in some case's the insane cost to make the crafted versions. If we only have (L) crafted then this means if i'm only say lvl 20 laser pistol I could use Karma Killer if I wish but i'll not be eco, but I could buy a P5a (L) which i'll almost be maxed on (maxes lvl 21), this makes me more eco which we can agree is good. But the fact that the P5a is crafted and there is no looted versions availible would mean the MU on the gun can grow and in turn the MU on the items used to craft it will grow too, which IMO would balance out any loss in MU by not looting (L) guns in loot.
This would also make crafting more atractable again to a wider range of people and with IMO an increase in the use of crafted (L) guns and/or armours will see an increase in Ore and Enmatter price's which will also see an increase in the attraction to mining.
Possible down falls I can see myself with my theory and idea's:
The value of some people's items either guns or armours or even faps might come down but the way the game is going just now they are coming down fast anyway!
Why will this make ppl stay, well i'm sure if the chance to loot these cool uber items is there and being advertised to new players they will come spend money and hopefull get hooked trying to loot a full set of something like I did when I first started i'd happily give $20 per week again with a chance to loot Supremecy, brining them in and getting them to spend money to loot this stuff will in turn increase our lootpools and with the lower amounts of (L) making us go back to UL we will also fill the pools, skill price's will rise making everything much more rewarding even if you do have a bad loot run!
Bring back something thats attractive to new players and not just a quick fix big publicity stunt like selling Crystal Palace, Medusa Island, giving away half your profits to title deeds owners. The more quick fix easy cash options you bring MA/FPC the more of your profit you give away! How much do you lose from Buzz owning Crystal Palace cos as much as he is an active player i'm sure he still makes enough from CP to make withdrals each month, same with Medusa many of the investors will be active but I bet they make withdrawls, also your title deed holders I bet alot more of this batch of players ONLY make withdrawls....