R4tt3xx
I want to believe
- Joined
- Apr 10, 2005
- Posts
- 2,175
- Location
- South Africa
- Society
- Freelancer
- Avatar Name
- Alexis Sky Greenstar
I think the incentive would be to introduce entertainment value into the game. Yes, doing so would make MA's job more difficult. No, ease of implementation is not the only factor to consider when making game design decisions.If you can tell me MA's incentive (as a public company with shareholders to answer to) for this, then we can talk "maths"...
What conclusions? I'm not here to draw conclusions, only to point out the absurdity of this thread.It just isn't clear to me via your "developer psychology" analysis that we can draw conclusions.
I don't know why people make claims without any evidence.. Claims dismissed (Hitchens's razor)I think the incentive would be to introduce entertainment value into the game. Yes, doing so would make MA's job more difficult. No, ease of implementation is not the only factor to consider when making game design decisions.
Smacking a random number generator around is fun for a bit, but it gets old, and there are plenty of other games trying to sell this. The ability to gain insights from analysis and experience to improve a player's knowledge base in actionable ways over the course of months and years is a much richer gameplay experience built to last a lifetime. There is also a much richer conceptual design space available to developers the further away they move from the "smack the RNG button" model, so that different games feel less like reskins of the same underlying logical game structure.
With that said, I make no claim about how the system actually works. It just isn't clear to me via your "developer psychology" analysis that we can draw conclusions.
Now hang on a bit, this cycle that I have found, could it be "the wave" ?Yup... MA is not running a charity. Their goal is stable ~95% TT returns for heavy PED cyclers. Designing the loot system like a "code" you can "crack" would make their job more difficult.
If you can tell me MA's incentive (as a public company with shareholders to answer to) for this, then we can talk "maths"...
If you want to do some data analyst roleplay make a spreadsheet and record your resource mix at different depths in different revival zones. Figure out how to maximize your MU... Or just chase waves
In principle, average returns also have headroom up to the real world risk-free rate of return, but in practice there are of course costs to keep the servers running. I didn't take the OP to be saying the system could be broken in this way, just that it is possible to do better in TT returns with the relevant information than without it.If there was a way to break the system and achieve >100% TT return, the game would cease to exist.
Are you sure?In principle, average returns also have headroom up to the real world risk-free rate of return, but in practice there are of course costs to keep the servers running. I didn't take the OP to be saying the system could be broken in this way, just that it is possible to do better in TT returns with the relevant information than without it.
So you've cycled like what, 500 ped in this whole useless thread? Ubers cycle 2k ped in an hour and you don't see them having all these magical math ideas.So I performed 2 base-line chaotic mining runs without using "the sheet"... Oh boy what a failure.... No globals, no mutipliers.. 150 ped before mu down. I also did not follow my own rule of logging off when getting 3 misses in a row... I must admit I did have fun trying every tin hat idea that I had, found a very nice vein in Penfado. I do have the coordinates so I can mine it again, if veins even exist.. (sorry spelling sucks) but Never again without the sheet....
Illumaniti confirmed, tin hats and hamsters for everyone...
I dont know any ubers, I dont know how they mine. I am only speaking from personal experience..So you've cycled like what, 500 ped in this whole useless thread? Ubers cycle 2k ped in an hour and you don't see them having all these magical math ideas.
What I can say for darn sure after mining the past 2 days, don't get addicted to it, if you do, kiss your peds bye, bye... take breaks...
So... you had a very good run and then a very bad run?So I performed 2 base-line chaotic mining runs without using "the sheet"... Oh boy what a failure.... No globals, no mutipliers.. 150 ped before mu down. I also did not follow my own rule of logging off when getting 3 misses in a row... I must admit I did have fun trying every tin hat idea that I had, found a very nice vein in Penfado. I do have the coordinates so I can mine it again, if veins even exist.. (sorry spelling sucks) but Never again without the sheet....
Illumaniti confirmed, tin hats and hamsters for everyone...
The strange thing is that the hitrate was normal.. The sizes were just terrible, and it did not matter where I moved to, just the game's "time of the month" ?So... you had a very good run and then a very bad run?
That's usually how it works.
Yes it's all the crafters fault... Cycle your peds faster, we need resources in the ground so that we can sell it back to you.... I think that's now most players think it works right ?" Why spawn resources if it imbalance the system ?"
Because!
One crafter could pretty much soak up alot resources issue is they have no incentive to and depends how generous ma is with hofs. Looking for materials try cald in fort argus at 115% ATM plus you got a chance to get pyrite. Let me know if your hitrate/returns is still as good as it is in fort argusYes it's all the crafters fault... Cycle your peds faster, we need resources in the ground so that we can sell it back to you.... I think that's now most players think it works right ?
Aw shit, did your "system" not work and you lost PED because...Well aint no one making 110% tt return long term and you're realizing that you can't sustain yourself off of only getting crude oil and Lyst Stone?Im out, see you guys sometime, I need to cool off.
I stopped focusing on hit rate a long time ago. Multipliers are more important. You can hit 5 decent multipliers in 100 drops, and then hit 0 in your next 100 drops. It's perfectly normal. But across 2k-5k drops, in my experience, it usually comes out to 90-99% TT return. Keep a log of your overall long term returns and eventually you'll see this too.The strange thing is that the hitrate was normal.. The sizes were just terrible, and it did not matter where I moved to, just the game's "time of the month" ?
Welcome backIm back ...
Oh..okay byeAnd gone again
That is not quite what I meant..Welcome back
Oh..okay bye
I think my log is quite enough proof that mining is dynamic and normalises to 95% on tt after a decent cycle. im honestly not sure what is the point you are trying to make with this statementI dont know any ubers, I dont know how they mine. I am only speaking from personal experience..
What I can say for darn sure after mining the past 2 days, don't get addicted to it, if you do, kiss your peds bye, bye... take breaks...
I want to break the 95% ..... But that may require more effort than it's worth. Also when it does get "cracked / broken", MA will just "patch" it out making the entire exercise pointless.I think my log is quite enough proof that mining is dynamic and normalises to 95% on tt after a decent cycle. im honestly not sure what is the point you are trying to make with this statement