GeorgeSkywalker
Mutated
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This is a continuation of the recent thread that was locked. See link below for original thread.
Personally I don't think MA need to add any more info than they have already done e.g. looter levels, efficiency. As from these we can get an idea of costs involved and most people by now know it's a good idea to improve efficiency and looter levels to reduce costs to play.
Having said that I would like MA to be more transparent about things that we don't know and have no idea about. Specifically will our data used in loot algorithms be transferred over to unreal engine? For example loot algorithm may record number of each mob killed and use that in its loot calculations. Now if that info is not carried over to the new engine some players may loose significantly. Also we have no idea if such info is reset periodically anyway, which I think is unlikely but we do have to bear that in mind. I realise this is a difficult topic for MA to discuss as they may not want to divulge any info on anything related to loot. I think they can do both e.g. they could say something like, "all historical data on players is transferred to a new engine. Furthermore for continuity such data is never reset or lost under any circumstances". That's if they do indeed do that, if not then I expect they may stay silent. Now if they stay silent we should presume such data is not preserved.
It would be interesting to know what they did in the past? was such data preserved when we changed engines or went from loot 1 to loot 2? So for older players who have played since beginning has their data been preserved?
The original thread was:
https://www.planetcalypsoforum.com/...ent-with-player-costs-expected-values.295070/
Personally I don't think MA need to add any more info than they have already done e.g. looter levels, efficiency. As from these we can get an idea of costs involved and most people by now know it's a good idea to improve efficiency and looter levels to reduce costs to play.
Having said that I would like MA to be more transparent about things that we don't know and have no idea about. Specifically will our data used in loot algorithms be transferred over to unreal engine? For example loot algorithm may record number of each mob killed and use that in its loot calculations. Now if that info is not carried over to the new engine some players may loose significantly. Also we have no idea if such info is reset periodically anyway, which I think is unlikely but we do have to bear that in mind. I realise this is a difficult topic for MA to discuss as they may not want to divulge any info on anything related to loot. I think they can do both e.g. they could say something like, "all historical data on players is transferred to a new engine. Furthermore for continuity such data is never reset or lost under any circumstances". That's if they do indeed do that, if not then I expect they may stay silent. Now if they stay silent we should presume such data is not preserved.
It would be interesting to know what they did in the past? was such data preserved when we changed engines or went from loot 1 to loot 2? So for older players who have played since beginning has their data been preserved?
The original thread was:
https://www.planetcalypsoforum.com/...ent-with-player-costs-expected-values.295070/