- Dec 31, 2006
- Jurai Blood
- Avatar Name
- Nicholas wizzszz Wolf
Indeed, and that talks against "personal" pool. It's rather validation of a per-mob payback (which would be the simples implementation, which the well-known razor would be in favor of).
Hmm, i disagree, despite Occam.
Let's assume that every mob you loot has 90% of the ammo spend in loot (average)
This is independent from who spent the ammo.
Now what happens when the mob has less than the average loot?
It gets tracked somewhere and repaid later in a mob that has more than average loot.
This is "loot tracking", or more commonly known as "personal loot pool".
It does not matter who spends the PEDs, the not-paid-out loot goes somewhere and will be (has to be?!!) paid out later, to achieve the 90% average loot.
It doesn't have to be tied to YOUR losses directly, but to "how much loot was missing from that mob from the 90% of it's kill costs.
That a mobs loot increases when you blast more PEDs into them already proves that they (short-term) track your spendings - and this is exactly as expected, as they have to do that anyway, to determine who is allowed to loot a mob.
Gun with half dmg/sec: Average global size= 86,3 ped
Gun with doouble dmg/sec: Average global size= 193,4 ped (wich is quite high, had one HOF @ 1134 peds, without HOF its 143 peds average)
If bigger (loss compensating) payouts are time based (something that has been reported ountless times already), it would explain your observations: The double dmg/sec gun allows you to lose far more within the same period of time, so the compensating globals have to be bigger, too.
Would explain, too, why small mobs hardly global - you simply don't lose enough between "pay-days".